[*] Updated debian changelog and copyrights
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parent
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commit
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4 changed files with 191 additions and 3 deletions
182
debian/changelog
vendored
182
debian/changelog
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@ -1,3 +1,185 @@
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stratagus (2.3.0-1) unstable; urgency=low
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* Introduced crash dump writing for win32 (from cybermind)
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* Added ImageListBox, ImageTextField, ImageDropDownWidget (from cybermind)
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* Added AIScript for GameSettings to specify the AI script to use (from cybermind)
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* Added Preferences.DeselectInMine (from cybermind)
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* SetNewViewportMode function to choose viewport from Lua (from cybermind)
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* Fix fancy buildings (from cybermind)
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* Added AiSetBuildDepots function (from cybermind)
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* Added function for key scroll speed (from cybermind)
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* Improved network stability (from cybermind)
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* Added CPreference::MineNotifications, to show notifications when player-controlled mine is running low (as in Warcraft 3)
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* Fix bug #901772: Support for player color changing (from cybermind)
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* When right-clicking on mine, selected miners will go to depot if they are full of resources (from cybermind)
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* Added support for StackTrace library to log call stack into stderr in case of crash (from cybermind)
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* GetUnitsAroundUnit now supports 3 parameter for getting all units in range (from cybermind)
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* Add ability to get unit reference and CUnitType::TileWidth and CUnitType::TileHeight in Lua (from cybermind)
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* Fix bug #817057: Added ability to keep selected harvester when it enters mine (from cybermind)
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* Improved auto-cast animation (from cybermind)
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* Correct explosion for critters (from cybermind)
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* Research all upgrades which were already researched on the map beginning (from cybermind)
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* Added CPreference.StereoSound, to control stereo effects (from cybermind)
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* Fixed bug with alpha in DrawFrameClipTransX (from Andrettin)
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* Added option for parallel build on MSVC (from cybermind)
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* Fix bug #1331628: Applied Andrettin's patch for SetPlayerData, https://bugs.launchpad.net/stratagus/+bug/1331628 (from Andrettin)
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* Fix bug #1331788: Implemented Andrettin's patch for GetPlayerData: https://bugs.launchpad.net/stratagus/+bug/1331788 (from Andrettin)
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* Fix bug #1330053: Fixed bug with incorrect race name display. (from cybermind)
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* Fix bug #1328658: Fixed bug with IsNotSelectable flag showing info about units (from cybermind)
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* Fixed bug with IsNotSelectable flag showing info about units (from cybermind)
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* Added special "~|" formatting symbol to specify the position symbol (useful for making translations with different string length) (from cybermind)
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* Generic AI collision detection for blocked units (from cybermind)
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* SetDefaultTextColors is available from Lua (from cybermind)
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* Increased sound channel count to reduce sound lags (from cybermind)
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* Added Fluidsynth support for MIDI playback (from cybermind)
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* Fixed colored text (from cybermind)
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* Fix bug #1357737: Fix typo for tileset. thanks to Andre Novellino Gouvêa (from Andrettin)
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* Fix bug #1328664: Applied Andrettin's patch to map scripting: https://bugs.launchpad.net/stratagus/+bug/1328664 (from Andrettin)
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* Fix bug #1328326: Applied Andrettin's patch to editor: https://bugs.launchpad.net/stratagus/+bug/1328326 (from Andrettin)
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* Fix bug #1328040: Fixed bug with rescued units icon drawing (from cybermind)
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* Fix bug #1327929: Apply Dinky's icons patch (from Dinky Dye Aussie)
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* Fix bug #1327505: Fixed another issue with player colors (from cybermind)
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* Fix bug #1282580: Fixed workers resource give up, now they are trying to find another resource (from cybermind)
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* Fix bug #1323483: Fixed compilation on OS Mavericks (from cybermind)
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* Fix bug #706188: map clipping on 32x32 maps (from cybermind)
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* Fix bug #1325736: Added disabled graphics for ImageCheckBox, ImageRadioButton, ImageSlider (from cybermind)
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* Fix bug #1040967: Fixed bug with construction outline (from cybermind)
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* Fix bug #1293138: Fixed incorrect update for Kill and XP variables when upgrading-to (from cybermind)
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* Fix bug #822139: Now editor correctly uses randomized mixed tile types (from cybermind)
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* Added "corpse" check for autocast spells (from cybermind)
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* Added "position-autocast" field for "autocast" spell section, allowing to set up autocast for position spells (from cybermind)
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* Fix bugs #1293004, 1094527: Added CPreference::IconsShift, to shift icons slightly when you press on them (from cybermind)
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* Fix bug #1234987: Fixed crash when using tabs in text (from cybermind)
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* Fix bug #1041837: Fixed crash when blowing up dwarves/sappers (from cybermind)
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* Added AiReleaseForce(force) Lua function, to release "force" 's units to be able to use them in another force (from cybermind)
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* Added support for new NumberDesc field, PlayerData, to get player's data (from cybermind)
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* Added CPreference::GrayscaleIcons, to enable and disable support for grayscale icons (from cybermind)
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* Fix bug #1121130: Correct Death Coil spell casting (from cybermind)
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* Fix bug #1163591: Lua access to UI.Infopanel.G, required for correct infopanel displaying (from cybermind)
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* Fix bug #1297726: Fixed a bug with scoreboard (non-colored player labels) (from cybermind)
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* Added Preference.AiExplores, to control AI exploration requests for resources (from cybermind)
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* Added new function SaveMapPNG to save whole terrain as png file (from cybermind)
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* Added "min-range" parameter to autocast settings, to set minimal distance for autocast to work (from cybermind)
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* IsAlive variable, allows to check if unit is alive through Lua (from cybermind)
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* Support for unit's build sound (from cybermind)
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* DamageUnit lua function to damage unit through Lua code (from cybermind)
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* Correct support for interrior tilesets. Now units aren't able to shoot through "rock" and "forest" tilesets. Use GameSettings.Inside = true (from cybermind)
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* Support for &, |, ^, ! operations in CAnimation_IfVar (from cybermind)
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* Enhanced spell casting (from cybermind)
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* Enhanced teleporting features (from cybermind)
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* Added GameEstablishing flag to control player's interaction to game (from cybermind)
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* Ability play unit's still animation while waiting (from cybermind)
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* Added second parameter to PlaySound to play sound even if it's currently playing (from cybermind)
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* Fixed bug when selecting an enemy unit under counstrction would emit building sound (from cybermind)
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* Ability to automatically return goods in newly constructed depot (from cybermind)
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* Metaserver client code rewritten: now using class CMetaClient available through Lua. (from cybermind)
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* Added FiredSound property for MissileType. (from cybermind)
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* Fix bug #1245643: should fix compilation on *nix. (from Joris Dauphin)
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* Implement lua wrapper CheckDependency. Inspired from Mikko Merikivi's patch. (patch from Mikko Merikivi)
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* Changed MissileType::Damage to NumberDesc, so you can now define uour own damage formula for missile. (from cybermind)
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* Draw some more icons with playerColor. (from Joris Dauphin)
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* Increased maximum of animations to 4096. (from cybermind)
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* Adeed second parameter in CclFilteredListDirectory, which allows to use relative paths instead of absolute. (from cybermind)
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* Ability to get unittype "Name" in CclGetUnitVariable. (from cybermind)
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* Added new MissileStraightFly, which flies straightly, until it reaches terrain tile field flags mask specified in MissileType::MissileStopFlags. (from cybermind)
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* Added MissileType::KillFirstUnit flag, hich tells missile to kill first unit on it's way, rather than on destination point. (from cybermind)
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* Added ability to use clrl+alt+right click to attack ground. (from cybermind)
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* Added "attacker" property in spell autocast parameters, to control, if spell will be casted only on attacking units. (from cybermind)
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* Added ability to block missiles with Wall units, if missile was launched from land unit to land unit. (from cybermind)
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* Enhanced CclCreateMissile by addind 7th bool parameter, to make all position calculations relative to map coordinates. (from cybermind)
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* Added unittype variables TargetPosX and TargetPosY, to hold information about unit's current goal position. (from cybermind)
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* Enhanced transporters. (from cybermind)
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* Ability to build several units in row (useful for walls). (from cybermind)
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* Ability to specify setup file for map(useful for scenario maps). (from cybermind)
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* Added CclGetUnitsAroundUnit function to get all units around specified unit into table. (from cybermind)
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* Implemented spell cooldown timer ability, like in modern RTS (WC3). (from cybermind)
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* Added MissileType::ParabolCoefficient, to control curve coefficient in MissileParabolic. (from cybermind)
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* Ability to use conditions in NumberDesc using NumIf command. (from cybermind)
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* Ability to show player name for in StringDesc. (from cybermind)
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* Ability to enable OpenGL texture compression from Lua using SetUseTextureCompression function. (from cybermind)
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* Implemented old behavour for storing user data (logs, saves etc) to path where Stratagus is installed. (from cybermind)
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* Fixed map preview creating in OpenGL mode. (from cybermind)
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* ShieldPoints now a vital, so it may be modified through "adjust-vitals"/"area-adjust-vitals" spells. (from cybermind)
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* Enhanced area-adjust-vitals spell by adding Range field and addind "use-mana" boolean to control mana drain from spell usage. (from cybermind)
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* ShieldPiercing is now a variable instead of boolflag, so it may be modified through lua. (from cybermind)
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* Added ShieldPermeability unit variable, which controls damage percent absorbed by shield. (from cybermind)
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* allow distance rules to specify owner of units. (patch from Tim Felgentreff)
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* fix crash that occurs with some compilers when vector capacity isn't initialized. (patch from Tim Felgentreff)
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* feature: allow buildings to spawn buildings within their repair range. (patch from Tim Felgentreff)
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* merge lp:~timfelgentreff/stratagus/ButtonCheckUnitsNot. (patch from Tim Felgentreff)
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* Fix bug #1171053: Fix chopping wood. (Bug introduced by rev.8737). (from Joris Dauphin)
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* Add CPreference::PauseOnLeave parameter to control the game pause when the window is inactive. (from cybermind)
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* Fixed bug when research don't modify the stats of non-ready buildings. (from cybermind)
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* Fixed bug when player loses resources if he stops resource-using action. (from cybermind)
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* Added AND, OR, XOR and NOT operators in CAnimation_SetVar. (from cybermind)
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* Added CclDefineSpell parameter "force-use-animation" to use animation code for "self" targeted spells. (from cybermind)
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* merge lp:~timfelgentreff/stratagus/timfelgentreff-zoomeable-view. (patch from Tim Felgentreff)
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* Added CAnimation_LuaCallback which allows user to call lua functions from animations. (from cybermind)
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* Spawn-portal spell improvement. (from cybermind)
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* Added OnInit lua callback for CUnitType to initialize unit variables after creation. (from cybermind)
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* Allow user to dump unit info in log using "-i" command line parameter. (from cybermind)
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* Player can enable and disable asserts or debug messages. Use -a or -p command line options. (from cybermind)
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* Fix bug #1171053: Fix compilation under MSVC. (from Joris Dauphin)
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* Added teleport spell. (from cybermind)
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* Fixed bug with transparent 32bpp images in software mode. (from cybermind)
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* Added OnImpact lua callback in MissileType to make custom effects on missile impact. (from cybermind)
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* Added SmokePrecision in MissileType to make smoke trails much smoother. (from cybermind)
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* Add possibility to specify userDirectory via commandLine. (from Joris Dauphin)
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* UI improvements. (from Kyran Jackson)
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* Particle ticks bound to GameCycle (from cybermind)
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* Access to os table through lua (from cybermind)
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* Added ExactValue (to check exact value) and ExceptValue (to pass all values except this) in spell conditions (from cybermind)
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* Network code refactoring (from Joris Dauphin)
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* Some unittest code using UnitTest++ (from Joris Dauphin)
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* Ability to scroll through idle workers list (from cybermind)
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* Ability to call some ui functions from lua (from cybermind)
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* Added an ability to define custon user in-game UI buttons (from cybermind)
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* Added autocast by variable priority (heal the wounded ones, bloodlust for strong ones...) (from cybermind)
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* Make OpenGL support optional. (from Pali Rohár)
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* Fix bug #1117852: Fixed version compilation for MSVC. (from cybermind)
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* Correct handling for Warcraft 2 timed spells and health loss for time-to-live ability : the values change every cycle, not every second. (from cybermind)
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* Aility to change values in animation "set-var" by percent. (from cybermind)
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* Added poison damage which will slowly drain health for POISON_INDEX tics. (from cybermind)
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* Added fade time in "static-sprite" of DefineDecorations as third argument in table. (from cybermind)
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* Generate version string at compile time from CMakeLists.txt and from bzr revision. (from Pali Rohár)
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* Implement GetLocalPlayerNameFromEnv for Windows. (from Pali Rohár)
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* Fix bug #1044862: Include png.h before anything else. This fixing compilation on ubuntu. (from Joris Dauphin)
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* Added file HOWTO-NEW-RELEASE which describe how to release new version of stratagus. (from Pali Rohár)
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* Fix bug #1094352: Apply Julio patch for MAC. (patch from Julio)
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* PkgConfig package is needed only on Linux for determinate Maemo platform. (from Pali Rohár)
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* Fix bug #1093794: Fix bug where AI cannot build Lumber mill; Fix placement of storage shore building for AI. (from Joris Dauphin)
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* Added new order COrder_Defend, which allows to send some unit to defend another. (from cybermind)
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* Added new order COrder_Defend, which allows to send some unit to defend another. (from cybermind)
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* Ability to reset AI force manually in definition instead of adding new units (from cybermind)
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* Ability to use several impact missiles in one (from cybermind)
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* DefineUnitAllow can check now upgrade-to actions (from cybermind)
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* Added CUnitType::AiAdjacentRange, which prevents AI to build anything closer to that unittype (from cybermind)
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* Refactoring CommandKey, DrawFogOfWarTile, LoadWav, HitUnit and CButtonPanel::DoClicked functions (from Joris Dauphin)
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* Added destroyAnimation in CChunkParticle which creates static particle when the debris particle dies (from cybermind)
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* Added destroyAnimation in CChunkParticle which creates static particle when the debris particle dies (from cybermind)
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* Added new flag to CAnimation_SpawnMissile "setdirection", which sets the missile's direction equal to the creator's direction (from cybermind)
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* Added ReduceFactor in MissileType for reduce damage dealt to the next unit (from cybermind)
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* Refactoring popup code parsing (from Joris Dauphin)
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* Upgrades could now have a name (from cybermind)
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* Ability to view number of free workers (from cybermind)
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* Ability to show button in grayscale if not available (from cybermind)
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* Ability to view unit's dependencies in button popup (from cybermind)
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* Refactoring Split CMapField into CMapFieldPlayerInfo code (from Joris Dauphin)
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* A lot of AI enhancements (from cybermind)
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* Flexible upgrade-to animation (from cybermind)
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* Allow CAnimation_SpawnMissile to fire missile at some position instead of unit. (from cybermind)
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* Added ability to set text color in butrton popups. (from cybermind)
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* More flexible particles (from cybermind)
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* Added ButtonCheckUnitVariable which allow to show button only if some variables pass the condition. (from cybermind)
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* Allow CAnimation_SetVar to change non-CVariable variables (currently works for DamageType) (from cybermind)
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* Ability to set missile's damage and TTL directly in MissileType (from cybermind)
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* Added BoxOffsetX and BoxOffsetY in CunitType to move selection box around unit. (from cybermind)
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* Added NoRandomPlacing flag in CUnitType to prevent random sprite rotation. (from cybermind)
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* Added MissileContinious (same as MissileStay, but can show it's animation several times and damage with Sleep period). (from cybermind)
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* Fix a crash when loading 'recycling' units. (from Joris Dauphin)
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-- cybermind <iddqd_mail@mail.ru> Tue, 17 Mar 2015 11:11:01 +0500
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stratagus (2.2.7-1) unstable; urgency=low
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* Added CclCreateMissile function to create missiles from Lua code. from Cybermind)
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5
debian/copyright
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5
debian/copyright
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@ -2,6 +2,7 @@ This work was packaged for Debian by:
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David Martínez Moreno <ender@debian.org> on Thu, 14 Feb 2004 21:43:26 +0100.
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Pali Rohár <pali.rohar@gmail.com> on Mon, 08 Aug 2011 20:56:26 +0200
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cybermind <iddqd_mail@mail.ru> on Tue, 17 Mar 2015 11:11:01 +0500
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It was downloaded from:
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@ -13,10 +14,11 @@ Upstream Author(s):
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Russel Smith <mr-russ@users.sourceforge.net>
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Nehal Mistry <nehalmistry@users.sourceforge.net>
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Pali Rohár <pali.rohar@gmail.com>
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cybermind <iddqd_mail@mail.ru>
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Copyright:
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(C) 1998-2012 by The Stratagus Project and Pali Rohár
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(C) 1998-2015 by The Stratagus Project
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License:
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@ -38,6 +40,7 @@ The Debian packaging is:
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Copyright (C) 2004 David Martínez Moreno <ender@debian.org>
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Copyright (C) 2010-2012 Pali Rohár <pali.rohar@gmail.com>
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Copyright (C) 2015 cybermind <iddqd_mail@mail.ru>
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and is licensed under the GPL version 2,
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see "/usr/share/common-licenses/GPL-2".
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@ -57,6 +57,9 @@
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Games which use Stratagus:
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<ul>
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<li>Wargus - Warcraft II - <a href="https://launchpad.net/wargus">https://launchpad.net/wargus</a>
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<li>Doom Wars - <a href="http://stratagus.com/games/doom-wars">http://stratagus.com/games/doom-wars</a>
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<li>Wyrmsun - <a href="ttps://github.com/andrettin/wyrmsun">ttps://github.com/andrettin/wyrmsun</a><br>
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(uses modified engine version : <a href="https://github.com/Andrettin/Wyrmgus">https://github.com/Andrettin/Wyrmgus</a>)</li>
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<li>War1gus - Warcraft I - <a href="https://launchpad.net/war1gus">https://launchpad.net/war1gus</a>
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<li>Stargus - Starcraft I - <a href="https://launchpad.net/stargus">https://launchpad.net/stargus</a>
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</ul>
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@ -10,8 +10,8 @@
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//
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/**@name stratagus.cpp - The main file. */
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//
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// (c) Copyright 1998-2011 by Lutz Sammer, Francois Beerten,
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// Jimmy Salmon and Pali Rohár
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// (c) Copyright 1998-2015 by Lutz Sammer, Francois Beerten,
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// Jimmy Salmon, Pali Rohár and cybermind
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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