Many tradeskill updates, the following issues should be resolved
- Counter successes/fails don't seem to have any effect on durability/progress more than a regular tick.
- Every recipe has the description "The art of sculpting metal into a candelabra." in the mouseover tooltip.
- Materials and fuels stored in bank are counted for use in recipes.
- Recipes with a primary component that is not owned in inventory (or bank) show as "Primary Component: [0]" in the recipe tooltip when hovering the recipe icon in the recipe window, instead of red-colored text "Primary Component: Bronze Cluster [0]". This is only with primary components. Build components and fuel components don't have this same behavior.
- Recipes can be crafted from recipe window, without having a crafting station selected or even being near one.
- T1 rawhide leather pelts harvested from dens are not the same pelts needed for any recipe that requires rawhide leather pelts:
Alder, Bronze, Sackcloth, Tranquil Sackcloth, Waxed Leather, Woven Waxed, Elm, Rawhide Leather, Woven Rawhide, Threadbare, Tranquil Threadbare, Tin (probably more)
- examine recipe windows fixed, including showing total amounts of components in your inventory and previously created stage now displays as intended
- when in the craft recipe screen (prior to pressing begin) you may now select components to craft with, all available will be listed that can be used