previous struct updates forgot to put up

This commit is contained in:
Emagi 2022-07-16 09:30:10 -04:00
parent a1beb6acb0
commit 0333ee64f8
2 changed files with 15 additions and 3 deletions

View file

@ -2458,6 +2458,17 @@
<Data ElementName="sign_distance" Type="float" Size="1" />
<Data ElementName="show" Type="int16" Size="1" />
</Struct>
<Struct Name="WS_SignWidgetSpawnStruct_Footer" ClientVersion="546">
<Data ElementName="widget_id" Type="int32" Size="1" />
<Data ElementName="widget_x" Type="float" Size="1" />
<Data ElementName="widget_y" Type="float" Size="1" />
<Data ElementName="widget_z" Type="float" Size="1" />
<Data ElementName="title" Type="EQ2_16Bit_String" Size="1" />
<Data ElementName="description" Type="EQ2_16Bit_String" Size="1" />
<Data ElementName="sign_distance" Type="float" Size="1" />
<Data ElementName="show" Type="int16" Size="1" />
<Data ElementName="language" Type="int8" Size="1" />
</Struct>
<Struct Name="WS_SignWidgetSpawnStruct_Footer" ClientVersion="547">
<Data ElementName="name" Type="EQ2_16Bit_String" Size="1" />
<Data ElementName="unknown1a" Type="float" Size="1" />
@ -2471,6 +2482,7 @@
<Data ElementName="description" Type="EQ2_16Bit_String" Size="1" />
<Data ElementName="sign_distance" Type="float" Size="1" />
<Data ElementName="show" Type="int16" Size="1" />
<Data ElementName="language" Type="int8" Size="1" />
</Struct>
<Struct Name="WS_SignWidgetSpawnStruct_Footer" ClientVersion="882">
<Data ElementName="name" Type="EQ2_16Bit_String" Size="1" />

View file

@ -8937,7 +8937,7 @@ to zero and treated like placeholders." />
<Data ElementName="closeable" Type="int8" />
<Data ElementName="spawn_id" Type="int32" />
<Data ElementName="voice" Type="EQ2_16Bit_String" Size="1" />
<Data ElementName="unknown3" Type="int8" Size="1" />
<Data ElementName="language" Type="int8" Size="1" />
<Data ElementName="key1" Type="int32" Size="1" />
<Data ElementName="key2" Type="int32" Size="1" />
</Struct>
@ -8950,10 +8950,10 @@ to zero and treated like placeholders." />
<Data ElementName="response" Type="EQ2_16Bit_String" Size="1" />
</Data>
<Data ElementName="unknown3" Type="int8" />
<Data ElementName="unknown2" Type="int8" />
<Data ElementName="can_close" Type="int8" />
<Data ElementName="spawn_id" Type="int32" />
<Data ElementName="voice" Type="EQ2_16Bit_String" Size="1" />
<Data ElementName="unknown3" Type="int8" Size="1" />
<Data ElementName="language" Type="int8" Size="1" />
<Data ElementName="key1" Type="int32" Size="1" />
<Data ElementName="key2" Type="int32" Size="1" />
</Struct>