previous struct updates forgot to put up
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2 changed files with 15 additions and 3 deletions
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@ -2458,6 +2458,17 @@
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<Data ElementName="sign_distance" Type="float" Size="1" />
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<Data ElementName="show" Type="int16" Size="1" />
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</Struct>
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<Struct Name="WS_SignWidgetSpawnStruct_Footer" ClientVersion="546">
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<Data ElementName="widget_id" Type="int32" Size="1" />
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<Data ElementName="widget_x" Type="float" Size="1" />
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<Data ElementName="widget_y" Type="float" Size="1" />
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<Data ElementName="widget_z" Type="float" Size="1" />
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<Data ElementName="title" Type="EQ2_16Bit_String" Size="1" />
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<Data ElementName="description" Type="EQ2_16Bit_String" Size="1" />
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<Data ElementName="sign_distance" Type="float" Size="1" />
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<Data ElementName="show" Type="int16" Size="1" />
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<Data ElementName="language" Type="int8" Size="1" />
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</Struct>
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<Struct Name="WS_SignWidgetSpawnStruct_Footer" ClientVersion="547">
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<Data ElementName="name" Type="EQ2_16Bit_String" Size="1" />
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<Data ElementName="unknown1a" Type="float" Size="1" />
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@ -2471,6 +2482,7 @@
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<Data ElementName="description" Type="EQ2_16Bit_String" Size="1" />
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<Data ElementName="sign_distance" Type="float" Size="1" />
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<Data ElementName="show" Type="int16" Size="1" />
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<Data ElementName="language" Type="int8" Size="1" />
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</Struct>
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<Struct Name="WS_SignWidgetSpawnStruct_Footer" ClientVersion="882">
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<Data ElementName="name" Type="EQ2_16Bit_String" Size="1" />
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@ -8937,7 +8937,7 @@ to zero and treated like placeholders." />
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<Data ElementName="closeable" Type="int8" />
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<Data ElementName="spawn_id" Type="int32" />
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<Data ElementName="voice" Type="EQ2_16Bit_String" Size="1" />
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<Data ElementName="unknown3" Type="int8" Size="1" />
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<Data ElementName="language" Type="int8" Size="1" />
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<Data ElementName="key1" Type="int32" Size="1" />
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<Data ElementName="key2" Type="int32" Size="1" />
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</Struct>
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@ -8950,10 +8950,10 @@ to zero and treated like placeholders." />
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<Data ElementName="response" Type="EQ2_16Bit_String" Size="1" />
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</Data>
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<Data ElementName="unknown3" Type="int8" />
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<Data ElementName="unknown2" Type="int8" />
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<Data ElementName="can_close" Type="int8" />
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<Data ElementName="spawn_id" Type="int32" />
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<Data ElementName="voice" Type="EQ2_16Bit_String" Size="1" />
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<Data ElementName="unknown3" Type="int8" Size="1" />
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<Data ElementName="language" Type="int8" Size="1" />
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<Data ElementName="key1" Type="int32" Size="1" />
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<Data ElementName="key2" Type="int32" Size="1" />
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</Struct>
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