EQ2EMu/EQ2
Emagi b105a4058a - start_alignment added to starting_zones to enforce an alignment based on race/class/choice
- characters now has an alignment column to distinguish between deity/alignment (DoF we call alignment deity)
- added new rule R_World, EnforceRacialAlignment default is 1, (true).  When 0, will allow you to bypass the hard coded race restrictions in the code for good/evil/neutral
- Captain Varlos script updated to use GetAlignment and not GetDeity for the send off to the zone after far journey
- DB Updates:
alter table starting_zones add column start_alignment tinyint(3) signed not null default 0;
update starting_zones set start_alignment = 1 where choice = 1 or choice = 4 or choice = 32;
alter table characters add column alignment tinyint(3) signed not null default 0;
2022-06-26 18:30:34 -04:00
..
devtools PDB and EXE updates for Movement Loop Generator 2021-03-16 16:12:11 -04:00
docs
source - start_alignment added to starting_zones to enforce an alignment based on race/class/choice 2022-06-26 18:30:34 -04:00
utils
win world project update to remove SPGrid files 2021-10-01 23:21:35 -04:00