No description
- characters now has an alignment column to distinguish between deity/alignment (DoF we call alignment deity) - added new rule R_World, EnforceRacialAlignment default is 1, (true). When 0, will allow you to bypass the hard coded race restrictions in the code for good/evil/neutral - Captain Varlos script updated to use GetAlignment and not GetDeity for the send off to the zone after far journey - DB Updates: alter table starting_zones add column start_alignment tinyint(3) signed not null default 0; update starting_zones set start_alignment = 1 where choice = 1 or choice = 4 or choice = 32; alter table characters add column alignment tinyint(3) signed not null default 0; |
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cmake | ||
Content | ||
DB/updates | ||
EQ2 | ||
installer | ||
server | ||
.gitignore | ||
CMakeLists.txt | ||
LICENSE.md | ||
README.md |
EQ2Emulator Project - ALPHA BUILD
Visit https://www.eq2emu.com for more project details, wiki and server installation instructions.
Building/Compiling
Linux Compile Instructions: On our Wiki
Authors
Project team site at EQ2EMu and ZekLabs
License
This project is licensed under the GNU General Public License - see the LICENSE.md file for details