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Emagi b105a4058a - start_alignment added to starting_zones to enforce an alignment based on race/class/choice
- characters now has an alignment column to distinguish between deity/alignment (DoF we call alignment deity)
- added new rule R_World, EnforceRacialAlignment default is 1, (true).  When 0, will allow you to bypass the hard coded race restrictions in the code for good/evil/neutral
- Captain Varlos script updated to use GetAlignment and not GetDeity for the send off to the zone after far journey
- DB Updates:
alter table starting_zones add column start_alignment tinyint(3) signed not null default 0;
update starting_zones set start_alignment = 1 where choice = 1 or choice = 4 or choice = 32;
alter table characters add column alignment tinyint(3) signed not null default 0;
2022-06-26 18:30:34 -04:00
cmake Add CMake for root + Login/WorldServer 2020-09-06 13:18:17 -05:00
Content @xonos icon extraction 2020-03-12 17:50:24 -04:00
DB/updates Fix group encounter mob loot 2022-06-18 09:51:38 -04:00
EQ2 - start_alignment added to starting_zones to enforce an alignment based on race/class/choice 2022-06-26 18:30:34 -04:00
installer Windows installer EXE Update 2022-06-20 04:14:49 +00:00
server - start_alignment added to starting_zones to enforce an alignment based on race/class/choice 2022-06-26 18:30:34 -04:00
.gitignore Update .gitignore 2020-04-16 10:08:31 -04:00
CMakeLists.txt Add CMake for root + Login/WorldServer 2020-09-06 13:18:17 -05:00
LICENSE.md Base 2020-02-28 09:17:24 -05:00
README.md Update 'README.md' 2020-06-08 20:41:56 +00:00

EQ2Emulator Project - ALPHA BUILD

Visit https://www.eq2emu.com for more project details, wiki and server installation instructions.

Building/Compiling

Linux Compile Instructions: On our Wiki

Authors

Project team site at EQ2EMu and ZekLabs

License

This project is licensed under the GNU General Public License - see the LICENSE.md file for details