120 lines
No EOL
2.9 KiB
C++
120 lines
No EOL
2.9 KiB
C++
/*
|
|
EQ2Emulator: Everquest II Server Emulator
|
|
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
|
|
|
|
This file is part of EQ2Emulator.
|
|
|
|
EQ2Emulator is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
EQ2Emulator is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include <assert.h>
|
|
#include <string.h>
|
|
#include "Titles.h"
|
|
#include "../common/MiscFunctions.h"
|
|
|
|
Title::Title(){
|
|
id = 0;
|
|
memset(name, 0, sizeof(name));
|
|
prefix = 0;
|
|
save_needed = false;
|
|
}
|
|
|
|
Title::Title(Title* title){
|
|
id = title->id;
|
|
strncpy(name, title->GetName(), sizeof(name));
|
|
prefix = title->prefix;
|
|
save_needed = title->save_needed;
|
|
}
|
|
|
|
Title::~Title(){
|
|
}
|
|
|
|
MasterTitlesList::MasterTitlesList(){
|
|
}
|
|
|
|
MasterTitlesList::~MasterTitlesList(){
|
|
Clear();
|
|
}
|
|
|
|
void MasterTitlesList::Clear(){
|
|
map<int32, Title*>::iterator itr;
|
|
for(itr = titles_list.begin(); itr != titles_list.end(); itr++)
|
|
safe_delete(itr->second);
|
|
titles_list.clear();
|
|
}
|
|
|
|
void MasterTitlesList::AddTitle(Title* title){
|
|
assert(title);
|
|
if(titles_list.count(title->GetID()) == 0)
|
|
titles_list[title->GetID()] = title;
|
|
}
|
|
|
|
int32 MasterTitlesList::Size(){
|
|
return titles_list.size();
|
|
}
|
|
|
|
Title* MasterTitlesList::GetTitle(int32 id){
|
|
if(titles_list.count(id) > 0)
|
|
return titles_list[id];
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
Title* MasterTitlesList::GetTitleByName(const char* title_name){
|
|
Title* title = 0;
|
|
map<int32, Title*>::iterator itr;
|
|
for(itr = titles_list.begin(); itr != titles_list.end(); itr++){
|
|
Title* current_title = itr->second;
|
|
if(::ToLower(string(current_title->GetName())) == ::ToLower(string(title_name))){
|
|
title = current_title;
|
|
break;
|
|
}
|
|
}
|
|
return title;
|
|
}
|
|
|
|
map<int32, Title*>* MasterTitlesList::GetAllTitles(){
|
|
return &titles_list;
|
|
}
|
|
|
|
PlayerTitlesList::PlayerTitlesList(){
|
|
}
|
|
|
|
PlayerTitlesList::~PlayerTitlesList(){
|
|
list<Title*>::iterator itr;
|
|
for (itr = player_titles_list.begin(); itr != player_titles_list.end(); itr++)
|
|
safe_delete(*itr);
|
|
}
|
|
|
|
Title* PlayerTitlesList::GetTitle(int32 index){
|
|
list<Title*>::iterator itr;
|
|
Title* title = 0;
|
|
Title* ret = 0;
|
|
for(itr = player_titles_list.begin(); itr != player_titles_list.end(); itr++){
|
|
title = *itr;
|
|
if(title->GetID() == index){
|
|
ret = title;
|
|
break;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
list<Title*>* PlayerTitlesList::GetAllTitles(){
|
|
return &player_titles_list;
|
|
}
|
|
|
|
void PlayerTitlesList::Add(Title* title){
|
|
player_titles_list.push_back(title);
|
|
} |