EQ2EMu/EQ2/source/WorldServer
Image 711413b75a Longer delay for non player populated zones (don't waste cpu)
Back to 1 second sleep timer for zones with no one in them
2020-04-16 22:41:40 -04:00
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Achievements Base 2020-02-28 09:17:24 -05:00
AltAdvancement Base 2020-02-28 09:17:24 -05:00
Bots Player/Target Radius added to distance checks 2020-03-22 09:45:40 -04:00
Chat Base 2020-02-28 09:17:24 -05:00
Collections Character saves needed to be async, too slow to run synchronous in client process 2020-03-25 23:15:31 -04:00
Commands Support for BestZ / Line of Sight / navmesh pathing 2020-04-05 23:29:43 -04:00
Guilds Base 2020-02-28 09:17:24 -05:00
HeroicOp Base 2020-02-28 09:17:24 -05:00
Housing Base 2020-02-28 09:17:24 -05:00
IRC Base 2020-02-28 09:17:24 -05:00
Items support for /itemsearch broker to input item id 2020-04-12 23:02:47 -04:00
Patch Base 2020-02-28 09:17:24 -05:00
RaceTypes Base 2020-02-28 09:17:24 -05:00
Recipes Base 2020-02-28 09:17:24 -05:00
Rules Support for BestZ / Line of Sight / navmesh pathing 2020-04-05 23:29:43 -04:00
Tradeskills Base 2020-02-28 09:17:24 -05:00
Traits Base 2020-02-28 09:17:24 -05:00
Zone Revert "chest trap write lock when shuffling the map" 2020-04-14 16:43:50 -04:00
Appearances.h Base 2020-02-28 09:17:24 -05:00
classes.cpp Base 2020-02-28 09:17:24 -05:00
classes.h Base 2020-02-28 09:17:24 -05:00
client.cpp additional eqstream fixes 2020-04-16 22:41:17 -04:00
client.h additional eqstream fixes 2020-04-16 22:41:17 -04:00
ClientPacketFunctions.cpp Adds char properties and fixes looting alive npcs 2020-03-05 23:55:08 -05:00
ClientPacketFunctions.h Adds char properties and fixes looting alive npcs 2020-03-05 23:55:08 -05:00
Combat.cpp Update Combat.cpp 2020-04-10 23:26:44 -04:00
Combat.h Player/Target Radius added to distance checks 2020-03-22 09:45:40 -04:00
Entity.cpp PVP Invisibility Support 2020-03-13 11:42:13 -04:00
Entity.h PVP Invisibility Support 2020-03-13 11:42:13 -04:00
Factions.cpp Base 2020-02-28 09:17:24 -05:00
Factions.h EQ2Emu Base Updates 2020-03-02 18:47:18 -05:00
GroundSpawn.cpp Base 2020-02-28 09:17:24 -05:00
GroundSpawn.h Groundspawn adhere to ground (lol) 2020-04-14 12:33:07 -04:00
Languages.cpp Base 2020-02-28 09:17:24 -05:00
Languages.h Base 2020-02-28 09:17:24 -05:00
LoginServer.cpp LoginServer.ini reading updated 2020-03-19 09:48:30 -04:00
LoginServer.h Base 2020-02-28 09:17:24 -05:00
LuaFunctions.cpp Support for BestZ / Line of Sight / navmesh pathing 2020-04-05 23:29:43 -04:00
LuaFunctions.h EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) 2020-03-02 22:01:36 -05:00
LuaInterface.cpp Deadlock fixes in new GetScriptName 2020-03-25 22:35:59 -04:00
LuaInterface.h Linux fixes 2020-03-22 17:07:49 -04:00
makefile Base 2020-02-28 09:17:24 -05:00
makefile.a64 Rest of Chest Traps and Disarm Chest Traps implementation 2020-03-16 13:23:38 -04:00
MutexHelper.h Base 2020-02-28 09:17:24 -05:00
MutexList.h Base 2020-02-28 09:17:24 -05:00
MutexMap.h Base 2020-02-28 09:17:24 -05:00
MutexVector.h Base 2020-02-28 09:17:24 -05:00
net.cpp Support for BestZ / Line of Sight / navmesh pathing 2020-04-05 23:29:43 -04:00
net.h Base 2020-02-28 09:17:24 -05:00
NPC.cpp After runback make sure npcs resume their movement loop 2020-04-14 09:48:04 -04:00
NPC.h Support for flying mobs (InitialState = 49156), runback also supports original gridid for NPC 2020-04-14 09:16:33 -04:00
NPC_AI.cpp aggro LUA function now called on initial engagement of NPC 2020-04-16 00:14:41 -04:00
NPC_AI.h Base 2020-02-28 09:17:24 -05:00
Object.cpp Base 2020-02-28 09:17:24 -05:00
Object.h Base 2020-02-28 09:17:24 -05:00
Player.cpp PVP Invisibility Support 2020-03-13 11:42:13 -04:00
Player.h PVP Invisibility Support 2020-03-13 11:42:13 -04:00
PlayerGroups.cpp EQ2Emu Base Updates 2020-03-02 18:47:18 -05:00
PlayerGroups.h Base 2020-02-28 09:17:24 -05:00
Quests.cpp Base 2020-02-28 09:17:24 -05:00
Quests.h Base 2020-02-28 09:17:24 -05:00
races.cpp Base 2020-02-28 09:17:24 -05:00
races.h Base 2020-02-28 09:17:24 -05:00
Sign.cpp Base 2020-02-28 09:17:24 -05:00
Sign.h Base 2020-02-28 09:17:24 -05:00
Skills.cpp Rest of Chest Traps and Disarm Chest Traps implementation 2020-03-16 13:23:38 -04:00
Skills.h Resolve Deadlock in MSpawnList against CombatProcess, barebones of disarm trap 2020-03-08 20:42:54 -04:00
Spawn.cpp Groundspawn adhere to ground (lol) 2020-04-14 12:33:07 -04:00
Spawn.h Groundspawn adhere to ground (lol) 2020-04-14 12:33:07 -04:00
SpawnLists.h Base 2020-02-28 09:17:24 -05:00
SpellProcess.cpp Jab's & smash's Mar 31st r2892 fix for HO deadlocks 2020-04-10 07:55:31 -04:00
SpellProcess.h castspell command 2020-03-07 00:13:14 -05:00
Spells.cpp Base 2020-02-28 09:17:24 -05:00
Spells.h Base 2020-02-28 09:17:24 -05:00
Titles.cpp Base 2020-02-28 09:17:24 -05:00
Titles.h Base 2020-02-28 09:17:24 -05:00
Trade.cpp Base 2020-02-28 09:17:24 -05:00
Trade.h Base 2020-02-28 09:17:24 -05:00
Transmute.cpp EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) 2020-03-02 22:01:36 -05:00
Transmute.h EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) 2020-03-02 22:01:36 -05:00
Variables.h Base 2020-02-28 09:17:24 -05:00
VisualStates.h Base 2020-02-28 09:17:24 -05:00
Widget.cpp SpellProcess/Commands target rewrite 2020-03-06 18:33:12 -05:00
Widget.h Update Widget.h 2020-03-18 22:42:44 -04:00
World.cpp Base 2020-02-28 09:17:24 -05:00
World.h Base 2020-02-28 09:17:24 -05:00
WorldDatabase.cpp Groundspawn adhere to ground (lol) 2020-04-14 12:33:07 -04:00
WorldDatabase.h spawn combine save crashes, reports wrong location id 2020-03-21 07:42:40 -04:00
WorldTCPConnection.h Base 2020-02-28 09:17:24 -05:00
zoneserver.cpp Longer delay for non player populated zones (don't waste cpu) 2020-04-16 22:41:40 -04:00
zoneserver.h aggro LUA function now called on initial engagement of NPC 2020-04-16 00:14:41 -04:00