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Achievements
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Base
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2020-02-28 09:17:24 -05:00 |
AltAdvancement
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Base
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2020-02-28 09:17:24 -05:00 |
Bots
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Player/Target Radius added to distance checks
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2020-03-22 09:45:40 -04:00 |
Chat
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Base
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2020-02-28 09:17:24 -05:00 |
Collections
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Character saves needed to be async, too slow to run synchronous in client process
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2020-03-25 23:15:31 -04:00 |
Commands
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Support for BestZ / Line of Sight / navmesh pathing
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2020-04-05 23:29:43 -04:00 |
Guilds
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Base
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2020-02-28 09:17:24 -05:00 |
HeroicOp
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Base
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2020-02-28 09:17:24 -05:00 |
Housing
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Base
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2020-02-28 09:17:24 -05:00 |
IRC
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Base
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2020-02-28 09:17:24 -05:00 |
Items
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support for /itemsearch broker to input item id
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2020-04-12 23:02:47 -04:00 |
Patch
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Base
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2020-02-28 09:17:24 -05:00 |
RaceTypes
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Base
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2020-02-28 09:17:24 -05:00 |
Recipes
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Base
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2020-02-28 09:17:24 -05:00 |
Rules
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Support for BestZ / Line of Sight / navmesh pathing
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2020-04-05 23:29:43 -04:00 |
Tradeskills
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Base
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2020-02-28 09:17:24 -05:00 |
Traits
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Base
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2020-02-28 09:17:24 -05:00 |
Zone
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Revert "chest trap write lock when shuffling the map"
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2020-04-14 16:43:50 -04:00 |
Appearances.h
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Base
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2020-02-28 09:17:24 -05:00 |
classes.cpp
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Base
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2020-02-28 09:17:24 -05:00 |
classes.h
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Base
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2020-02-28 09:17:24 -05:00 |
client.cpp
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additional eqstream fixes
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2020-04-16 22:41:17 -04:00 |
client.h
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additional eqstream fixes
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2020-04-16 22:41:17 -04:00 |
ClientPacketFunctions.cpp
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Adds char properties and fixes looting alive npcs
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2020-03-05 23:55:08 -05:00 |
ClientPacketFunctions.h
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Adds char properties and fixes looting alive npcs
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2020-03-05 23:55:08 -05:00 |
Combat.cpp
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Update Combat.cpp
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2020-04-10 23:26:44 -04:00 |
Combat.h
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Player/Target Radius added to distance checks
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2020-03-22 09:45:40 -04:00 |
Entity.cpp
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PVP Invisibility Support
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2020-03-13 11:42:13 -04:00 |
Entity.h
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PVP Invisibility Support
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2020-03-13 11:42:13 -04:00 |
Factions.cpp
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Base
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2020-02-28 09:17:24 -05:00 |
Factions.h
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EQ2Emu Base Updates
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2020-03-02 18:47:18 -05:00 |
GroundSpawn.cpp
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Base
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2020-02-28 09:17:24 -05:00 |
GroundSpawn.h
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Groundspawn adhere to ground (lol)
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2020-04-14 12:33:07 -04:00 |
Languages.cpp
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Base
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2020-02-28 09:17:24 -05:00 |
Languages.h
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Base
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2020-02-28 09:17:24 -05:00 |
LoginServer.cpp
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LoginServer.ini reading updated
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2020-03-19 09:48:30 -04:00 |
LoginServer.h
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Base
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2020-02-28 09:17:24 -05:00 |
LuaFunctions.cpp
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Support for BestZ / Line of Sight / navmesh pathing
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2020-04-05 23:29:43 -04:00 |
LuaFunctions.h
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EQ2Emu Merge To Current Date (Requires DB update, will be separate commit)
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2020-03-02 22:01:36 -05:00 |
LuaInterface.cpp
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Deadlock fixes in new GetScriptName
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2020-03-25 22:35:59 -04:00 |
LuaInterface.h
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Linux fixes
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2020-03-22 17:07:49 -04:00 |
makefile
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Base
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2020-02-28 09:17:24 -05:00 |
makefile.a64
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Rest of Chest Traps and Disarm Chest Traps implementation
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2020-03-16 13:23:38 -04:00 |
MutexHelper.h
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Base
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2020-02-28 09:17:24 -05:00 |
MutexList.h
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Base
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2020-02-28 09:17:24 -05:00 |
MutexMap.h
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Base
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2020-02-28 09:17:24 -05:00 |
MutexVector.h
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Base
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2020-02-28 09:17:24 -05:00 |
net.cpp
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Support for BestZ / Line of Sight / navmesh pathing
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2020-04-05 23:29:43 -04:00 |
net.h
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Base
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2020-02-28 09:17:24 -05:00 |
NPC.cpp
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After runback make sure npcs resume their movement loop
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2020-04-14 09:48:04 -04:00 |
NPC.h
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Support for flying mobs (InitialState = 49156), runback also supports original gridid for NPC
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2020-04-14 09:16:33 -04:00 |
NPC_AI.cpp
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aggro LUA function now called on initial engagement of NPC
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2020-04-16 00:14:41 -04:00 |
NPC_AI.h
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Base
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2020-02-28 09:17:24 -05:00 |
Object.cpp
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Base
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2020-02-28 09:17:24 -05:00 |
Object.h
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Base
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2020-02-28 09:17:24 -05:00 |
Player.cpp
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PVP Invisibility Support
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2020-03-13 11:42:13 -04:00 |
Player.h
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PVP Invisibility Support
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2020-03-13 11:42:13 -04:00 |
PlayerGroups.cpp
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EQ2Emu Base Updates
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2020-03-02 18:47:18 -05:00 |
PlayerGroups.h
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Base
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2020-02-28 09:17:24 -05:00 |
Quests.cpp
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Base
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2020-02-28 09:17:24 -05:00 |
Quests.h
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Base
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2020-02-28 09:17:24 -05:00 |
races.cpp
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Base
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2020-02-28 09:17:24 -05:00 |
races.h
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Base
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2020-02-28 09:17:24 -05:00 |
Sign.cpp
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Base
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2020-02-28 09:17:24 -05:00 |
Sign.h
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Base
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2020-02-28 09:17:24 -05:00 |
Skills.cpp
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Rest of Chest Traps and Disarm Chest Traps implementation
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2020-03-16 13:23:38 -04:00 |
Skills.h
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Resolve Deadlock in MSpawnList against CombatProcess, barebones of disarm trap
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2020-03-08 20:42:54 -04:00 |
Spawn.cpp
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Groundspawn adhere to ground (lol)
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2020-04-14 12:33:07 -04:00 |
Spawn.h
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Groundspawn adhere to ground (lol)
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2020-04-14 12:33:07 -04:00 |
SpawnLists.h
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Base
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2020-02-28 09:17:24 -05:00 |
SpellProcess.cpp
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Jab's & smash's Mar 31st r2892 fix for HO deadlocks
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2020-04-10 07:55:31 -04:00 |
SpellProcess.h
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castspell command
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2020-03-07 00:13:14 -05:00 |
Spells.cpp
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Base
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2020-02-28 09:17:24 -05:00 |
Spells.h
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Base
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2020-02-28 09:17:24 -05:00 |
Titles.cpp
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Base
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2020-02-28 09:17:24 -05:00 |
Titles.h
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Base
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2020-02-28 09:17:24 -05:00 |
Trade.cpp
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Base
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2020-02-28 09:17:24 -05:00 |
Trade.h
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Base
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2020-02-28 09:17:24 -05:00 |
Transmute.cpp
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EQ2Emu Merge To Current Date (Requires DB update, will be separate commit)
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2020-03-02 22:01:36 -05:00 |
Transmute.h
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EQ2Emu Merge To Current Date (Requires DB update, will be separate commit)
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2020-03-02 22:01:36 -05:00 |
Variables.h
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Base
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2020-02-28 09:17:24 -05:00 |
VisualStates.h
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Base
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2020-02-28 09:17:24 -05:00 |
Widget.cpp
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SpellProcess/Commands target rewrite
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2020-03-06 18:33:12 -05:00 |
Widget.h
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Update Widget.h
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2020-03-18 22:42:44 -04:00 |
World.cpp
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Base
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2020-02-28 09:17:24 -05:00 |
World.h
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Base
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2020-02-28 09:17:24 -05:00 |
WorldDatabase.cpp
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Groundspawn adhere to ground (lol)
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2020-04-14 12:33:07 -04:00 |
WorldDatabase.h
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spawn combine save crashes, reports wrong location id
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2020-03-21 07:42:40 -04:00 |
WorldTCPConnection.h
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Base
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2020-02-28 09:17:24 -05:00 |
zoneserver.cpp
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Longer delay for non player populated zones (don't waste cpu)
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2020-04-16 22:41:40 -04:00 |
zoneserver.h
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aggro LUA function now called on initial engagement of NPC
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2020-04-16 00:14:41 -04:00 |