EQ2EMu/EQ2
Image 34569f0592 Lacertae Update
- healthchanged function for SpawnScripts can now return a modified health.  healthchanged also now receives a third argument, Damage
eg function healthchanged(Spawn, Attacker, Damage)
-1 = immune (hit damage is set to 0)
0 (or no return) = default damage
1 or higher = new damage (before wards/procs take place)

- Fixed locking issues with player quests when calling /reload quests

- AddQuestStep now supports spawn ids as arguments 9+ (after the usableitemid) -- this will also set the quest flag icon that you would similarily see in a QuestStepKill noting a Spawn is involved with the quest

- Fixed ruleset error message to only display if we don't get a ruleset id

- Fixed a ASam crash in spawn_update_packet, didn't like our null_byte use.  Changed it to not bother since we memset the data, it is already a 0x00 byte no reason to memcpy it in.
2021-08-04 08:11:32 -04:00
..
devtools PDB and EXE updates for Movement Loop Generator 2021-03-16 16:12:11 -04:00
docs Base 2020-02-28 09:17:24 -05:00
source Lacertae Update 2021-08-04 08:11:32 -04:00
utils Update git to allow dll and lib 2020-02-28 10:31:46 -05:00
win eq2world project update for LUA + debug mode (better tracing) 2020-12-20 17:47:32 -05:00