- healthchanged function for SpawnScripts can now return a modified health. healthchanged also now receives a third argument, Damage eg function healthchanged(Spawn, Attacker, Damage) -1 = immune (hit damage is set to 0) 0 (or no return) = default damage 1 or higher = new damage (before wards/procs take place) - Fixed locking issues with player quests when calling /reload quests - AddQuestStep now supports spawn ids as arguments 9+ (after the usableitemid) -- this will also set the quest flag icon that you would similarily see in a QuestStepKill noting a Spawn is involved with the quest - Fixed ruleset error message to only display if we don't get a ruleset id - Fixed a ASam crash in spawn_update_packet, didn't like our null_byte use. Changed it to not bother since we memset the data, it is already a 0x00 byte no reason to memcpy it in. |
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