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Image 34569f0592 Lacertae Update
- healthchanged function for SpawnScripts can now return a modified health.  healthchanged also now receives a third argument, Damage
eg function healthchanged(Spawn, Attacker, Damage)
-1 = immune (hit damage is set to 0)
0 (or no return) = default damage
1 or higher = new damage (before wards/procs take place)

- Fixed locking issues with player quests when calling /reload quests

- AddQuestStep now supports spawn ids as arguments 9+ (after the usableitemid) -- this will also set the quest flag icon that you would similarily see in a QuestStepKill noting a Spawn is involved with the quest

- Fixed ruleset error message to only display if we don't get a ruleset id

- Fixed a ASam crash in spawn_update_packet, didn't like our null_byte use.  Changed it to not bother since we memset the data, it is already a 0x00 byte no reason to memcpy it in.
2021-08-04 08:11:32 -04:00
cmake Add CMake for root + Login/WorldServer 2020-09-06 13:18:17 -05:00
Content @xonos icon extraction 2020-03-12 17:50:24 -04:00
DB/updates Create spawntable_update_jul27_2021.sql 2021-07-27 23:01:53 -04:00
EQ2 Lacertae Update 2021-08-04 08:11:32 -04:00
installer Update to installer. 2021-07-07 14:18:11 -07:00
server exe update 2021-07-28 13:52:22 -04:00
.gitignore Update .gitignore 2020-04-16 10:08:31 -04:00
CMakeLists.txt Add CMake for root + Login/WorldServer 2020-09-06 13:18:17 -05:00
LICENSE.md Base 2020-02-28 09:17:24 -05:00
README.md Update 'README.md' 2020-06-08 20:41:56 +00:00

EQ2Emulator Project - ALPHA BUILD

Visit https://www.eq2emu.com for more project details, wiki and server installation instructions.

Building/Compiling

Linux Compile Instructions: On our Wiki

Authors

Project team site at EQ2EMu and ZekLabs

License

This project is licensed under the GNU General Public License - see the LICENSE.md file for details