f85294d6a0
Fix #199 /movecharacter name zonename updates the characters table, moves to safe x,y,z,heading of zone character should be logged out, otherwise there is no point to using this command (just gets overwritten on char save). - /castspell command updated for third argument, when set to '0' will cast as 'self' as it were the target. eg /castspell 1234 1 0 (will cast spell id 1234 tier 1 and self cast it on your target)
1 line
103 B
SQL
1 line
103 B
SQL
insert into commands set type=1,command='movecharacter',subcommand='',handler=525,required_status=200;
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