12a348199a
Many tradeskill updates, the following issues should be resolved - Counter successes/fails don't seem to have any effect on durability/progress more than a regular tick. - Every recipe has the description "The art of sculpting metal into a candelabra." in the mouseover tooltip. - Materials and fuels stored in bank are counted for use in recipes. - Recipes with a primary component that is not owned in inventory (or bank) show as "Primary Component: [0]" in the recipe tooltip when hovering the recipe icon in the recipe window, instead of red-colored text "Primary Component: Bronze Cluster [0]". This is only with primary components. Build components and fuel components don't have this same behavior. - Recipes can be crafted from recipe window, without having a crafting station selected or even being near one. - T1 rawhide leather pelts harvested from dens are not the same pelts needed for any recipe that requires rawhide leather pelts: Alder, Bronze, Sackcloth, Tranquil Sackcloth, Waxed Leather, Woven Waxed, Elm, Rawhide Leather, Woven Rawhide, Threadbare, Tranquil Threadbare, Tin (probably more) - examine recipe windows fixed, including showing total amounts of components in your inventory and previously created stage now displays as intended - when in the craft recipe screen (prior to pressing begin) you may now select components to craft with, all available will be listed that can be used |
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.. | ||
ItemScripts | ||
Maps | ||
Quests | ||
Regions | ||
RegionScripts | ||
SpawnScripts | ||
Spells | ||
ZoneScripts | ||
checkifup.sh | ||
CommonStructs.xml | ||
eq2-updates.sql | ||
EQ2_Structs.xml | ||
EQ2Login__Debug64.exe | ||
EQ2World__Debug_x64.exe | ||
ItemStructs.xml | ||
log_config.xml | ||
login_db.ini | ||
LoginServer.ini | ||
LoginStructs.xml | ||
SpawnStructs.xml | ||
world_db.ini | ||
WorldStructs.xml |