Commit graph

245 commits

Author SHA1 Message Date
Image
eb05763702 Bulk Position Updates + Y coordinate fixes + reset spawn distance back
Fixes  - Simple implementation of bulk position updates, adapted from Stitch's old eq2emu pvp src
2020-04-12 19:58:41 -04:00
Image
d7340614c4 Deflate can cause a larger packet to be created overflowing the data stream
Fixes 
2020-04-12 19:56:59 -04:00
Image
1d00919196 Exe Update 2020-04-10 23:26:52 -04:00
Image
89ff042377 Update Combat.cpp
Fixes 
2020-04-10 23:26:44 -04:00
Image
54abbd5645 Update EQStream.cpp
Fixes 
2020-04-10 23:25:21 -04:00
Image
e6451964d2 Create qey_elddar.nav 2020-04-10 22:32:56 -04:00
Image
ee84725f6a Create steppes.nav 2020-04-10 22:17:50 -04:00
Image
7ddb96f42a New nav files! 2020-04-10 21:14:54 -04:00
Image
e301425ad9 Exe Update 2020-04-10 08:24:15 -04:00
Image
fa85a124cd If zonemap (EQ2Map) is not loaded line of sight is disabled (all will see each other even through walls) 2020-04-10 08:24:08 -04:00
Image
62c2053c76 Support for faster than normal runspeed when set for runback 2020-04-10 07:58:50 -04:00
Image
27b3267108 Jab's & smash's Mar 31st r2892 fix for HO deadlocks 2020-04-10 07:55:31 -04:00
Image
507db57736 Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 2020-04-10 07:52:43 -04:00
Image
f397791dcf Updated Maps
With Model Viewer update repositioned objects
2020-04-10 07:35:15 -04:00
Gogs
89afd6d772 Fix for respawn on the dumb pig 2020-04-09 20:41:01 -07:00
Gogs
fa3afb9bd8 Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 2020-04-09 20:35:54 -07:00
Gogs
c7a0136ec5 QH v1 Complete. 2020-04-09 20:34:50 -07:00
Image
20a0096991 Updated EQ2Modeler export process to fix some bad positioning of widgets
Fixes 
2020-04-09 22:53:20 -04:00
Image
4c07d67ef4 Exe Update 2020-04-09 21:48:26 -04:00
Image
4364b3e06a Update NPC_AI.cpp
Fixes 
2020-04-09 21:48:19 -04:00
Gogs
7b91a220bd Yet more pathing in QH 2020-04-09 16:45:46 -07:00
Gogs
6819e94365 More QeynosHarbor Pathing 2020-04-09 02:31:04 -07:00
Gogs
48fe478ee5 Qeynos Harbor Pathing 2020-04-09 00:07:26 -07:00
Image
3e17b28316 Create VPK_Tool.zip 2020-04-07 23:10:19 -04:00
Image
812b17ad84 Create blackburrow.nav 2020-04-07 13:42:13 -04:00
Image
9a43ebf474 Model Viewer (map editor) Added support to load .draw files, but no textures! 2020-04-06 22:47:56 -04:00
Image
8fa28fa054 EQ2Modeler (aka EQ2 Map Editor) upload 2020-04-06 21:25:56 -04:00
Image
012f6f962f missing recast nav stuff 2020-04-06 14:25:04 -04:00
Image
8b3631d6ad fixed exe names in readme 2020-04-06 12:53:46 -04:00
Image
fa099cc422 Update README.md
Fixed note that mentions creation of login account, this is done automatically when you enter new creds that dont match any existing user
2020-04-06 12:52:21 -04:00
Image
23b534ba10 Exe Updates
Only x64 updates now as maps cannot be supported in 32-bit
2020-04-05 23:32:25 -04:00
Image
637cb048f1 Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 2020-04-05 23:31:04 -04:00
Image
2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing
Fixes 

EQ2Map support for Check Line of Sight, BestZ
Spells must be cast in line of sight of target
Melee combat (NPC->NPC/Player) must be in line of sight of target

navmesh support for pathfinding
2020-04-05 23:29:43 -04:00
devn00b
4c84cf2046 Update 'installer/README.md' 2020-04-06 03:17:18 +00:00
devn00b
4b52d95322 Update 'installer/README.md' 2020-04-06 03:13:30 +00:00
Image
ede8d3bd19 First edition of EQ2Maps and sample navs
First EQ2Maps and sample navs halas.nav (FrostfangSea) and qey_harbor.nav (Qeynos Harbor)
2020-04-05 22:24:21 -04:00
Image
6772e3f51d First edition of EQ2Maps and sample navs
First EQ2Maps and sample navs halas.nav (FrostfangSea) and qey_harbor.nav (Qeynos Harbor)
2020-04-05 22:23:06 -04:00
devn00b
d6a3c20437 Add 'installer/README.md' 2020-04-03 23:34:19 +00:00
Gogs
65a2eb9b84 Installer Initial Commit 2020-04-03 16:28:01 -07:00
Image
330998064b Break after matching in db filter code 2020-03-30 19:22:47 -04:00
Image
9aa88aae75 Linux fix 2020-03-29 19:53:25 -04:00
Image
318865411d Removed unnecessary comment
Unneeded comment, sync exes
2020-03-29 10:10:24 -04:00
Image
27adeb4654 Exe Updates 2020-03-29 10:07:59 -04:00
Image
66c23cf771 Improvement to async query code to not have subsequent query held on main client/spawn process threads
Fixed the queue being used while we process existing queries from the same query id group.  We subsequently check at the end of the thread if more queries are available to process and start a new thread to build a new temp queue.
2020-03-29 10:07:50 -04:00
Image
14b081a967 Update README.md 2020-03-28 22:44:47 -04:00
Image
01406cbe36 Exe Updates 2020-03-28 12:58:00 -04:00
Image
8c8ad9e93c fixes LogStart
Fixes 

Login server needed to call LogStart, world server needed to call earlier (messages were getting recorded out of order without the timestamps)
2020-03-28 12:57:51 -04:00
Image
d6bbc50989 login_db.ini and world_db.ini logging improvement
Fixes  adds more detail to when the login_db.ini or world_db.ini is not filled out correctly.
2020-03-28 12:56:59 -04:00
Image
d361d5c8c1 ruins of varsoon door fixes 2020-03-27 12:13:46 -04:00
Image
9ecc05c5ce stormhold door updates 2020-03-27 12:13:39 -04:00