Image
eb05763702
Bulk Position Updates + Y coordinate fixes + reset spawn distance back
...
Fixes #63 - Simple implementation of bulk position updates, adapted from Stitch's old eq2emu pvp src
2020-04-12 19:58:41 -04:00
Image
d7340614c4
Deflate can cause a larger packet to be created overflowing the data stream
...
Fixes #75
2020-04-12 19:56:59 -04:00
Image
1d00919196
Exe Update
2020-04-10 23:26:52 -04:00
Image
89ff042377
Update Combat.cpp
...
Fixes #74
2020-04-10 23:26:44 -04:00
Image
54abbd5645
Update EQStream.cpp
...
Fixes #62
2020-04-10 23:25:21 -04:00
Image
e6451964d2
Create qey_elddar.nav
2020-04-10 22:32:56 -04:00
Image
ee84725f6a
Create steppes.nav
2020-04-10 22:17:50 -04:00
Image
7ddb96f42a
New nav files!
2020-04-10 21:14:54 -04:00
Image
e301425ad9
Exe Update
2020-04-10 08:24:15 -04:00
Image
fa85a124cd
If zonemap (EQ2Map) is not loaded line of sight is disabled (all will see each other even through walls)
2020-04-10 08:24:08 -04:00
Image
62c2053c76
Support for faster than normal runspeed when set for runback
2020-04-10 07:58:50 -04:00
Image
27b3267108
Jab's & smash's Mar 31st r2892 fix for HO deadlocks
2020-04-10 07:55:31 -04:00
Image
507db57736
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-04-10 07:52:43 -04:00
Image
f397791dcf
Updated Maps
...
With Model Viewer update repositioned objects
2020-04-10 07:35:15 -04:00
Gogs
89afd6d772
Fix for respawn on the dumb pig
2020-04-09 20:41:01 -07:00
Gogs
fa3afb9bd8
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-04-09 20:35:54 -07:00
Gogs
c7a0136ec5
QH v1 Complete.
2020-04-09 20:34:50 -07:00
Image
20a0096991
Updated EQ2Modeler export process to fix some bad positioning of widgets
...
Fixes #69
2020-04-09 22:53:20 -04:00
Image
4c07d67ef4
Exe Update
2020-04-09 21:48:26 -04:00
Image
4364b3e06a
Update NPC_AI.cpp
...
Fixes #68
2020-04-09 21:48:19 -04:00
Gogs
7b91a220bd
Yet more pathing in QH
2020-04-09 16:45:46 -07:00
Gogs
6819e94365
More QeynosHarbor Pathing
2020-04-09 02:31:04 -07:00
Gogs
48fe478ee5
Qeynos Harbor Pathing
2020-04-09 00:07:26 -07:00
Image
3e17b28316
Create VPK_Tool.zip
2020-04-07 23:10:19 -04:00
Image
812b17ad84
Create blackburrow.nav
2020-04-07 13:42:13 -04:00
Image
9a43ebf474
Model Viewer (map editor) Added support to load .draw files, but no textures!
2020-04-06 22:47:56 -04:00
Image
8fa28fa054
EQ2Modeler (aka EQ2 Map Editor) upload
2020-04-06 21:25:56 -04:00
Image
012f6f962f
missing recast nav stuff
2020-04-06 14:25:04 -04:00
Image
8b3631d6ad
fixed exe names in readme
2020-04-06 12:53:46 -04:00
Image
fa099cc422
Update README.md
...
Fixed note that mentions creation of login account, this is done automatically when you enter new creds that dont match any existing user
2020-04-06 12:52:21 -04:00
Image
23b534ba10
Exe Updates
...
Only x64 updates now as maps cannot be supported in 32-bit
2020-04-05 23:32:25 -04:00
Image
637cb048f1
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-04-05 23:31:04 -04:00
Image
2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
...
Fixes #46
EQ2Map support for Check Line of Sight, BestZ
Spells must be cast in line of sight of target
Melee combat (NPC->NPC/Player) must be in line of sight of target
navmesh support for pathfinding
2020-04-05 23:29:43 -04:00
devn00b
4c84cf2046
Update 'installer/README.md'
2020-04-06 03:17:18 +00:00
devn00b
4b52d95322
Update 'installer/README.md'
2020-04-06 03:13:30 +00:00
Image
ede8d3bd19
First edition of EQ2Maps and sample navs
...
First EQ2Maps and sample navs halas.nav (FrostfangSea) and qey_harbor.nav (Qeynos Harbor)
2020-04-05 22:24:21 -04:00
Image
6772e3f51d
First edition of EQ2Maps and sample navs
...
First EQ2Maps and sample navs halas.nav (FrostfangSea) and qey_harbor.nav (Qeynos Harbor)
2020-04-05 22:23:06 -04:00
devn00b
d6a3c20437
Add 'installer/README.md'
2020-04-03 23:34:19 +00:00
Gogs
65a2eb9b84
Installer Initial Commit
2020-04-03 16:28:01 -07:00
Image
330998064b
Break after matching in db filter code
2020-03-30 19:22:47 -04:00
Image
9aa88aae75
Linux fix
2020-03-29 19:53:25 -04:00
Image
318865411d
Removed unnecessary comment
...
Unneeded comment, sync exes
2020-03-29 10:10:24 -04:00
Image
27adeb4654
Exe Updates
2020-03-29 10:07:59 -04:00
Image
66c23cf771
Improvement to async query code to not have subsequent query held on main client/spawn process threads
...
Fixed the queue being used while we process existing queries from the same query id group. We subsequently check at the end of the thread if more queries are available to process and start a new thread to build a new temp queue.
2020-03-29 10:07:50 -04:00
Image
14b081a967
Update README.md
2020-03-28 22:44:47 -04:00
Image
01406cbe36
Exe Updates
2020-03-28 12:58:00 -04:00
Image
8c8ad9e93c
fixes LogStart
...
Fixes #60
Login server needed to call LogStart, world server needed to call earlier (messages were getting recorded out of order without the timestamps)
2020-03-28 12:57:51 -04:00
Image
d6bbc50989
login_db.ini and world_db.ini logging improvement
...
Fixes #1 adds more detail to when the login_db.ini or world_db.ini is not filled out correctly.
2020-03-28 12:56:59 -04:00
Image
d361d5c8c1
ruins of varsoon door fixes
2020-03-27 12:13:46 -04:00
Image
9ecc05c5ce
stormhold door updates
2020-03-27 12:13:39 -04:00