Commit graph

763 commits

Author SHA1 Message Date
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56c777fd12 Update steppes.nav
Nav pathing these large maps is still a challenge, but there have been improvements to capture more of the map.  There is some manual process that will be required for these larger maps to be handled at a later time..

In support of issue 
2020-06-16 07:51:24 -04:00
devn00b
5bbef6e105 Continued work on Vermin Snye 2020-06-15 09:11:29 +00:00
devn00b
b3fd884bd5 More Updates to Vermin Snye Pathing 2020-06-14 18:29:30 +00:00
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0be5d409b6 Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 2020-06-12 22:06:00 -04:00
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3cc4164d6a Exe Update 2020-06-12 22:05:56 -04:00
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a3d1f915c5 Added disable_sounds on Spawn to disable any custom sounds (for now disables mariner_bell)
This will fix  requirement.  disable_sounds will be made to more globally disable a spawns sounds that might otherwise be defaults.

We can either later on decide to use the widget open/close sound or maybe have another sound file field that allows a different value than mariner bell.

This update also allows signs to check expansion flags and fixes widgets pulling the wrong field
2020-06-12 22:05:50 -04:00
devn00b
1a1c8835ec Pathing work started on VerminSnye (Pass 1) 2020-06-12 07:35:22 +00:00
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825a3881fb Exe Update 2020-06-11 22:13:21 -04:00
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0dfce44b5a added /gm luadebug on/off for persisting cross zone luadebug
Fix 
2020-06-11 22:13:15 -04:00
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378a331ec2 stonestair byway, longshadow alley and beggar's court
In support of issue 
2020-06-11 22:00:08 -04:00
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c20b29c2dd Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 2020-06-11 21:29:06 -04:00
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515d41bccf Create commonlands.nav
In support of issue 
2020-06-11 21:29:04 -04:00
Gitea
025f4ebec3 Pass 1 of CoB Complete. 2020-06-11 18:02:05 -07:00
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708385cbbe navpaths Starcrest Commune, Nettleville, Castleview Hamlet and willow wood
In support of issue 
2020-06-10 22:41:41 -04:00
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ee9e6461a6 graystone (village03) and baubbleshire (village06) navpath 2020-06-09 23:23:02 -04:00
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6dad9d4253 Exe Updates 2020-06-09 09:24:42 -04:00
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8cde83ae9c Fix for lifts (and boats) manipulating player position
Fix 
2020-06-09 09:15:01 -04:00
Gitea
d495f104a1 2/3rds done with CoB pathing 2020-06-09 01:27:14 -07:00
devn00b
54a1a08382 Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 2020-06-08 21:51:27 +00:00
devn00b
4d4183be2d Updates to CoB 2020-06-08 21:51:12 +00:00
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6de686653e Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 2020-06-08 16:57:57 -04:00
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7d1cb36cc3 Fixed EQ2Map for freeport south to have boat in proper position, nav path generated also
In support of issue 
2020-06-08 16:57:52 -04:00
devn00b
0394077753 Update 'README.md' 2020-06-08 20:41:56 +00:00
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94c355d130 Create nektropos_castle.nav
In support of issue 
2020-06-08 08:26:43 -04:00
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5e74a68840 vale of the shattering nav path
In conjunction with issue 
2020-06-08 08:03:21 -04:00
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6b04ede5e6 Exe Update 2020-06-08 08:02:42 -04:00
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1d5279a5f5 Fix for widgets (lifts) properly moving up down on the Y axis 2020-06-08 08:02:35 -04:00
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d80b2ff33b cauldron cove (hollow) and bloodskull valley nav paths 2020-06-07 13:02:57 -04:00
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9d4f3b49e4 tomb of valor and vault of the fallen navpaths
In support of issue 
2020-06-06 18:12:54 -04:00
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3a9491c6bc Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 2020-06-06 08:00:48 -04:00
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d764725971 Exe Updates 2020-06-06 07:59:26 -04:00
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170c9a67ac start of item exp mod support
In support of Issue 
2020-06-06 07:59:19 -04:00
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02e1939940 Update client.cpp
missing delete of packet
2020-06-06 07:58:40 -04:00
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42fb832f43 gemini2 versioning 2020-06-06 07:58:31 -04:00
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3ec034e172 db ini checks
Fixes 

Also addresses telling the correct parameter that is missing from the ini
2020-06-06 07:58:17 -04:00
devn00b
95cf68e07d Update from EQ2EMu 2020-06-05 19:27:42 +00:00
devn00b
59cb24adf8 Updated to V0.5.2 2020-06-05 01:29:54 +00:00
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65934e9969 latest DB files are on zeklabs (they are getting changed constantly so git isn't accurate)
login: https://www.zeklabs.com/dl/eq2emulssql.rar
world: https://www.zeklabs.com/dl/eq2emudb.rar
2020-06-04 18:27:45 -04:00
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bdf7becff9 Exe Update 2020-06-02 22:27:40 -04:00
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206dc6819b Added cost requirements to buying house (like upkeep already had), added sound effects to the buying house/paying upkeep
In support of issue 
2020-06-02 22:27:32 -04:00
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bbffa28764 Exe Update 2020-06-02 22:11:03 -04:00
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8ab1e3135c Fixed grid id in houses for objects
In support of issue 
2020-06-02 22:10:58 -04:00
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07fb6ed91a Exe Update 2020-06-01 23:15:04 -04:00
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313b060328 Additional housing features (UI items panel)
Furthering issue 
- spawn_instance_data now tracks unique item id
- inside door widget now lists all items in the house, can move or pickup from UI
- Support for examine item by unique item id in house instance
2020-06-01 23:14:55 -04:00
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23898ae6d5 XML IfVariableNotSet now has support for array based variables in structure parsing 2020-06-01 10:54:53 -04:00
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8ea18aae05 Exe Update 2020-05-30 18:12:50 -04:00
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75e2f2965b Support for /house command
In support of issue 

update commands set handler=515 where command='house';

/house command works inside and outside of a house
2020-05-30 18:12:45 -04:00
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2c57cbc702 Exe Update 2020-05-30 17:02:56 -04:00
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7a21db869b Fix for 'enter house' being unavailable when switching between characters
- Fix a bug with not being able to enter house if switching between multiple characters
2020-05-30 17:02:49 -04:00
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c4bfed16c4 Exe Update 2020-05-30 09:40:03 -04:00