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56c777fd12
Update steppes.nav
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Nav pathing these large maps is still a challenge, but there have been improvements to capture more of the map. There is some manual process that will be required for these larger maps to be handled at a later time..
In support of issue #129
2020-06-16 07:51:24 -04:00
devn00b
5bbef6e105
Continued work on Vermin Snye
2020-06-15 09:11:29 +00:00
devn00b
b3fd884bd5
More Updates to Vermin Snye Pathing
2020-06-14 18:29:30 +00:00
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0be5d409b6
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-06-12 22:06:00 -04:00
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3cc4164d6a
Exe Update
2020-06-12 22:05:56 -04:00
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a3d1f915c5
Added disable_sounds on Spawn to disable any custom sounds (for now disables mariner_bell)
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This will fix #131 requirement. disable_sounds will be made to more globally disable a spawns sounds that might otherwise be defaults.
We can either later on decide to use the widget open/close sound or maybe have another sound file field that allows a different value than mariner bell.
This update also allows signs to check expansion flags and fixes widgets pulling the wrong field
2020-06-12 22:05:50 -04:00
devn00b
1a1c8835ec
Pathing work started on VerminSnye (Pass 1)
2020-06-12 07:35:22 +00:00
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825a3881fb
Exe Update
2020-06-11 22:13:21 -04:00
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0dfce44b5a
added /gm luadebug on/off for persisting cross zone luadebug
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Fix #135
2020-06-11 22:13:15 -04:00
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378a331ec2
stonestair byway, longshadow alley and beggar's court
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In support of issue #129
2020-06-11 22:00:08 -04:00
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c20b29c2dd
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-06-11 21:29:06 -04:00
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515d41bccf
Create commonlands.nav
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In support of issue #129
2020-06-11 21:29:04 -04:00
Gitea
025f4ebec3
Pass 1 of CoB Complete.
2020-06-11 18:02:05 -07:00
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708385cbbe
navpaths Starcrest Commune, Nettleville, Castleview Hamlet and willow wood
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In support of issue #129
2020-06-10 22:41:41 -04:00
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ee9e6461a6
graystone (village03) and baubbleshire (village06) navpath
2020-06-09 23:23:02 -04:00
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6dad9d4253
Exe Updates
2020-06-09 09:24:42 -04:00
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8cde83ae9c
Fix for lifts (and boats) manipulating player position
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Fix #134
2020-06-09 09:15:01 -04:00
Gitea
d495f104a1
2/3rds done with CoB pathing
2020-06-09 01:27:14 -07:00
devn00b
54a1a08382
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-06-08 21:51:27 +00:00
devn00b
4d4183be2d
Updates to CoB
2020-06-08 21:51:12 +00:00
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6de686653e
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-06-08 16:57:57 -04:00
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7d1cb36cc3
Fixed EQ2Map for freeport south to have boat in proper position, nav path generated also
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In support of issue #129
2020-06-08 16:57:52 -04:00
devn00b
0394077753
Update 'README.md'
2020-06-08 20:41:56 +00:00
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94c355d130
Create nektropos_castle.nav
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In support of issue #129
2020-06-08 08:26:43 -04:00
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5e74a68840
vale of the shattering nav path
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In conjunction with issue #129
2020-06-08 08:03:21 -04:00
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6b04ede5e6
Exe Update
2020-06-08 08:02:42 -04:00
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1d5279a5f5
Fix for widgets (lifts) properly moving up down on the Y axis
2020-06-08 08:02:35 -04:00
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d80b2ff33b
cauldron cove (hollow) and bloodskull valley nav paths
2020-06-07 13:02:57 -04:00
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9d4f3b49e4
tomb of valor and vault of the fallen navpaths
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In support of issue #129
2020-06-06 18:12:54 -04:00
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3a9491c6bc
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-06-06 08:00:48 -04:00
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d764725971
Exe Updates
2020-06-06 07:59:26 -04:00
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170c9a67ac
start of item exp mod support
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In support of Issue #116
2020-06-06 07:59:19 -04:00
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02e1939940
Update client.cpp
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missing delete of packet
2020-06-06 07:58:40 -04:00
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42fb832f43
gemini2 versioning
2020-06-06 07:58:31 -04:00
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3ec034e172
db ini checks
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Fixes #128
Also addresses telling the correct parameter that is missing from the ini
2020-06-06 07:58:17 -04:00
devn00b
95cf68e07d
Update from EQ2EMu
2020-06-05 19:27:42 +00:00
devn00b
59cb24adf8
Updated to V0.5.2
2020-06-05 01:29:54 +00:00
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65934e9969
latest DB files are on zeklabs (they are getting changed constantly so git isn't accurate)
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login: https://www.zeklabs.com/dl/eq2emulssql.rar
world: https://www.zeklabs.com/dl/eq2emudb.rar
2020-06-04 18:27:45 -04:00
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bdf7becff9
Exe Update
2020-06-02 22:27:40 -04:00
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206dc6819b
Added cost requirements to buying house (like upkeep already had), added sound effects to the buying house/paying upkeep
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In support of issue #124
2020-06-02 22:27:32 -04:00
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bbffa28764
Exe Update
2020-06-02 22:11:03 -04:00
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8ab1e3135c
Fixed grid id in houses for objects
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In support of issue #124
2020-06-02 22:10:58 -04:00
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07fb6ed91a
Exe Update
2020-06-01 23:15:04 -04:00
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313b060328
Additional housing features (UI items panel)
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Furthering issue #124
- spawn_instance_data now tracks unique item id
- inside door widget now lists all items in the house, can move or pickup from UI
- Support for examine item by unique item id in house instance
2020-06-01 23:14:55 -04:00
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23898ae6d5
XML IfVariableNotSet now has support for array based variables in structure parsing
2020-06-01 10:54:53 -04:00
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8ea18aae05
Exe Update
2020-05-30 18:12:50 -04:00
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75e2f2965b
Support for /house command
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In support of issue #124
update commands set handler=515 where command='house';
/house command works inside and outside of a house
2020-05-30 18:12:45 -04:00
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2c57cbc702
Exe Update
2020-05-30 17:02:56 -04:00
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7a21db869b
Fix for 'enter house' being unavailable when switching between characters
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- Fix a bug with not being able to enter house if switching between multiple characters
2020-05-30 17:02:49 -04:00
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c4bfed16c4
Exe Update
2020-05-30 09:40:03 -04:00