Commit graph

75 commits

Author SHA1 Message Date
Image
e86c4bb4aa Added rule R_Spells,NoInterruptBaseChance set to 50
Base chance to resist interrupt was 30%, increased to 50%.  Maybe later on a level restriction to reduce when you are much higher level than your target.

Fixes 
2020-03-21 00:24:36 -04:00
Image
47604d1735 LUA Filename Tracking in errors
Can translate lua_state into applicable filename, used to expose errors in logs.

Fixes 
2020-03-20 23:42:12 -04:00
Image
cbdef22c5f LoginServer Patches
- allow more than one world server
- fixed some of the fields in the WorldList being set properly
- Added a flag in CreateCharacterReply
2020-03-20 23:41:27 -04:00
Image
6676f66184 LoginServer.ini reading updated
- LoginServer and LoginConfig blocks now break out if we enter a new block (previously the ini was read all thru)
- Upon a failure from login server, world server will attempt to reload the ini (you can change account name/password on the fly if it is wrong)
2020-03-19 09:48:30 -04:00
Image
5a38e28d1e Added customizeable LootRadius rule
Syncs to disarm and loot right click options + /loot distance check.

Fixes , side issue  to be fixed in Aries Stage 1.0
2020-03-19 09:05:24 -04:00
Image
49483cfeba LS needs to send char list after character delete to remove 'recoverable' char option
Fixes 
2020-03-19 08:40:21 -04:00
Image
d87a363e4b Login Server now supports auto account creation upon a new acct
This includes creation of a new parameter in the LoginServer.ini, AccountCreation in the LoginConfig block can be 0 to disable, by default it is 1 (or if the field is not defined, its considered true)

Fixes 
2020-03-18 23:48:57 -04:00
Image
6a06b51c5d SHA512 Implementation **Must reset password on worldservers and accounts**
Fixes 

LS database:
- md5 no longer used, now use sha2('password',512) instead for mysql/mariadb
- account table passwd expanded to 256 chars
- login_worldservers password field expanded to 256 chars

manual update:

\u eq2ls
alter table account modify column passwd varchar(256) not null default '';
alter table login_worldservers modify column password varchar(256) not null default '';
2020-03-18 23:15:10 -04:00
Image
870c3f61ac Update WorldDatabase.cpp
Update support for spawn_widgets and spawn_signs.  Also place holder for insert.  Fixes .
2020-03-18 22:43:10 -04:00
Image
3c0b5abeb5 Update Widget.h
Translation from Widget Type ID to Widget Type Name
2020-03-18 22:42:44 -04:00
Image
5339ebd958 DatabaseNew needed retry logic upon loss of mysql server
Fixes 
2020-03-16 20:11:34 -04:00
Image
172065b60a fixed second depth of chest lists
allows all difficulty levels to be tracked individually in the 2nd layer (zone->difficulty or difficulty->zone)
2020-03-16 19:22:06 -04:00
Image
05e065279b More nix fixes... 2020-03-16 15:02:10 -04:00
Image
de0979f2ec Linux fixes for ChestTraps 2020-03-16 14:54:54 -04:00
Image
b61ec973b0 Proper live messages for disarm chest trap
Fixed the self messages for disarm chest trap to be like live
2020-03-16 14:26:17 -04:00
Image
71335bbe99 Update ChestTrap.cpp
Forgot some locking on GetNextChestTrap..
2020-03-16 13:38:55 -04:00
Image
83a441f4e5 Update ChestTrap.cpp 2020-03-16 13:26:17 -04:00
Image
d7a00658d1 Rest of Chest Traps and Disarm Chest Traps implementation
Fixes  - chest traps and the ability to disarm is implemented.  Can restrict by zone (or applicable to all zones using -1), min and max chest difficulties.

1 = Small Chest (no trigger)
2 =  Treasure Chest (trigger)
3 = Ornate Chest (trigger)
5 = Exquisite Chest (trigger)

DB/updates/chest_traps_tableandsamples.txt included - this will allow you to source in the chest_traps and some 'example' traps (not real ones just testing ones).

Disarm command also required for right click option on chest: insert into commands set type=0,command='disarm',subcommand='',handler=510,required_status=0;
2020-03-16 13:23:38 -04:00
Image
4bc36eb7af Reduce worldserver reconnect to loginserver and fix database.ping 90s to 10s
Should help reduce , however must still investigate further into mysql has gone away and reconnecting to DB automatically.
2020-03-16 13:13:47 -04:00
Image
a3c542cbcc Fix to have spell visuals on /castspell 2020-03-16 11:19:43 -04:00
Image
927805733d Invisiblity behavior not restricted by PVP Flag check, only radius setting
Allows PVE/PVP to both support 'invisibility' behavior that makes clients actually invisible from each other at range or all together.
2020-03-13 12:41:38 -04:00
Image
4e940f6b7c PVP Invisibility Support
Fixes 

- Invisibility support for PVP
- Rule R_PVP InvisPlayerDiscoveryRange added.  Default 20.  Setting to 0 means invis players are always seen.  -1 means they are never seen (unless their opponent has see invis for example)
- Crash fix back in ProcessSpawnConditional, spawn_list is getting a null spawn somehow, we can't process it!
2020-03-13 11:42:13 -04:00
Image
7c960a9d74 PVP Basics
PVP Melee attack, spell attack is possible now.  Originally the PVPFlag did not function correctly.  Added a PVP Level Range rule.

Fixes 
2020-03-13 00:20:58 -04:00
Image
c50775412b EQStream SendPacket fix for packet construction length req
Fixes 
2020-03-12 10:37:34 -04:00
Image
dc7710f4be Mutex fix thanks to foof!
forcing writing lock when the first read comes in
2020-03-11 22:24:34 -04:00
Image
4c33e979a0 Additional deadlocks fixed in ProcessMovement
Command_Hail needs to lock MSpawnList when it triggers ProcessMovement.  When we are doing SpawnProcess however, we already have MSpawnList locked, no need to lock again.
2020-03-11 21:27:35 -04:00
Image
30761b52eb Make World Server reconnect to LS despite FatalError
never disable retry attempts to connect to LS from world
2020-03-11 21:21:30 -04:00
Image
93f8bb1b7b Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 2020-03-10 23:17:27 -04:00
Image
396c8ff409 First change to allow us to set commands on widgets 2020-03-10 23:17:15 -04:00
Gogs
00ecf4b6c2 Fixes for Linix builds 2020-03-10 18:46:40 -07:00
Image
ed7d7f73ae more sql_updates.sql table filters
removed character_ tables, variables, char_colors, guild_ and bugs
2020-03-10 11:34:10 -04:00
Image
d9c52bbf64 sql_updates.sql updated to put semi colon at end of query
Added semi colon to end of query to make it easy to source in to other DB's
2020-03-10 11:19:17 -04:00
Image
2ea621db1b sub commands /loot list [add/remove/clearall]
Fixes 

/loot list add loottable_id
/loot list remove loottable_id
/loot list clearall

auto reloads loot, purges previous loot and re-assigns loot to selected spawn.

If you have multiple of the same spawn, then /repop the zone and it will repopulate after one is updated.
2020-03-10 09:12:56 -04:00
Image
4daeeb3489 client.cpp linux fix
boolean->bool
2020-03-10 00:06:00 -04:00
Image
7802f527d3 on openheading / closeheading forgot to set includeheading true 2020-03-09 23:55:40 -04:00
Image
0d9c901e0e spawn move openheading and closeheading
Added support for /spawn move openheading and /spawn move closeheading -- this works on widgets only.  You can set the heading without worrying about the x,y,z position, will auto update and new headings will be used.

include_heading is also updated in the DB to 1.

Fixes .
2020-03-09 23:20:12 -04:00
Image
d695965fbb LUA Functions do not call with MSpawnList locked? (hopefully not)
This is a tough situation here, question is if Combat code can somehow call LUA and lua calls back to KillSpawn, so this might go both ways...

Entity::DamageSpawn

GetZone()->CallSpawnScript(victim, SPAWN_SCRIPT_HEALTHCHANGED, this);

This could if calling KillSpawn on that script action cause a deadlock
2020-03-09 18:51:58 -04:00
Image
714d7a3676 merge eq2emu r2870 r2869
merge ClaimWindow fix (unknown3 data)
2020-03-09 18:03:44 -04:00
Image
0be40a6d3e LUA Interface was incorrectly managing running scripts
Fixes  - memory leak and performance/stability fix (avoids constant loading of scripts over and over)
2020-03-09 17:39:09 -04:00
Image
08e929ddda reintroduced spawn_list.erase, had removed when testing deadlock issues 2020-03-09 10:41:50 -04:00
Image
f80a38d093 Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 2020-03-09 09:10:48 -04:00
Image
847b8c6ac8 Additional zoneserver.cpp update for new RemoveSpawn code
Fixed a memory leak
2020-03-09 09:10:44 -04:00
Gogs
7dafc584d2 fix for linux build 2020-03-09 01:00:48 -07:00
Image
285a8aa591 additional deadlock changes
Continued changes for deadlock issue.  Fixes .
2020-03-08 21:20:20 -04:00
Image
466ccebe36 turning force of soga models off
Now that issue  is resolved, we can turn soga models off since we know its unrelated
2020-03-08 20:59:57 -04:00
Image
bd2658946f Resolve Deadlock in MSpawnList against CombatProcess, barebones of disarm trap
Resolved deadlock in CombatProcess (dead_spawns).  Fixes .

Added base for issue 
2020-03-08 20:42:54 -04:00
Image
1149dc7f2a Easier tracking of bad packet structures 2020-03-08 20:40:26 -04:00
Image
57d12cf795 revert soga change, causes lockup if increased level
exe to follow
2020-03-08 01:48:00 -05:00
Image
3ef040383a disabled force of soga models on LS reply 2020-03-07 22:19:56 -05:00
Image
3195a78e82 self damage possible
Change in lua spell damage to make self damage possible (allows /castspell to function correctly)
2020-03-07 17:27:59 -05:00