Fix to have spell visuals on /castspell
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@ -461,6 +461,8 @@ bool SpellProcess::CastInstant(Spell* spell, Entity* caster, Entity* target, boo
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lua_spell->initial_target = target->GetID();
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GetSpellTargets(lua_spell);
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caster->GetZone()->SendCastSpellPacket(lua_spell, caster);
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if (!remove)
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return CastProcessedSpell(lua_spell, passive);
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