LethalEncounter
c61588803c
Added Pre-boat Lore narration (books) to the Boat Tutorial zone.
2020-09-22 20:33:50 -04:00
LethalEncounter
e486b1acc9
Fixed bug with zoning crashing the 283 client
2020-09-20 22:41:03 -04:00
LethalEncounter
81bd804af2
Fixed bug that caused the server to not be compilable on Linux
2020-09-20 21:38:18 -04:00
LethalEncounter
2e903f5f0b
Fixed death sounds if the client was lower than the underworld of the zone (we never set it properly)
2020-09-20 14:50:53 -04:00
LethalEncounter
fcde85b293
Fixed death sounds if the client was lower than the underworld of the zone (we never set it properly)
2020-09-20 14:50:12 -04:00
LethalEncounter
7a03363551
Far Journey LUA scripts
2020-09-19 21:00:21 -04:00
LethalEncounter
3ea7ffebb6
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-09-19 20:54:44 -04:00
LethalEncounter
ebddaba763
Tutorial instructions for the Far Journey zone
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Standardized the message numbers and will send the correct one based on client version
Fixed /tell to not assume that both clients were the same version
Tons of quest fixes
Fixed various spawn bugs
2020-09-19 20:38:00 -04:00
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fddd7b37c0
Exe Update
2020-09-10 12:44:16 -04:00
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a54d7a4dc2
Fix a queued spell crash with custom spells
2020-09-10 12:44:12 -04:00
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b44dc4c768
Exe Update
2020-09-10 12:16:19 -04:00
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679c1bd779
Player Error log when a item is used but the display charges is 0
2020-09-10 12:16:14 -04:00
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c21ee782ec
Stop potential leak if CastCustomSpell is cut short
2020-09-10 12:12:36 -04:00
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416b775073
Exe Update
2020-09-10 07:39:44 -04:00
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2efb43d1f1
Update Spells.cpp
2020-09-10 07:39:38 -04:00
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80fc1e4a2f
Exe Update
2020-09-10 07:38:08 -04:00
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9ebe3fbec0
Spell Copies will pull spell effects / lua data also -- just in case
2020-09-10 07:38:04 -04:00
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39214a0ee9
Exe Update
2020-09-10 07:26:37 -04:00
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913f72b5ba
Complete LUA Custom Spell Implementation
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Complete Fix #196 - need to rebuild the SpellData structure so as to not mess with the base Spell's memory. Also delete the inner spell when we RemoveSpell since its only a one-off.
2020-09-10 07:26:32 -04:00
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47a0268652
Exe Updates
2020-09-09 23:54:29 -04:00
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900a32b259
LUA additions
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Fix #196 - LUA custom spell support (for things like item scripts)
Fix #195 - Alignment LUA functions
CastSpell now has a cast_time argument extended to it
2020-09-09 23:54:23 -04:00
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ff02b05cfd
Merge branch 'MoreLuaDebug' of pboyd04/EQ2EMu into master
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looks good
2020-09-07 22:16:34 +00:00
Patrick Boyd
493cfd8067
Remove unneeded files
2020-09-07 16:23:44 -05:00
Patrick Boyd
6785c8d2d5
Add more LUA debug functions
2020-09-07 16:22:02 -05:00
devn00b
cc26ddb581
Merge branch 'CMake' of pboyd04/EQ2EMu into master
2020-09-07 18:01:30 +00:00
Patrick Boyd
dd157479b9
Add CMake for root + Login/WorldServer
2020-09-06 13:18:17 -05:00
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ea68b4290b
Exe Update
2020-09-05 23:05:05 -04:00
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0701fb21a9
restore OfferQuest changes accidentally removed..
2020-09-05 23:05:00 -04:00
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1e90b2597a
Exe Update
2020-09-05 22:31:10 -04:00
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897df23280
Fixed async query, added new reason string to remove spell function in LUA
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- Fixed a async query for npc_appearance on skin_color to use insert param
- spell 'remove' function now has third parameter 'reason', canceled, expired, purged, death and pet_death
2020-09-05 22:31:04 -04:00
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b22b7201c1
Merge branch 'FixJacquesSpawnScript' of pboyd04/EQ2EMu into master
2020-09-05 10:18:47 +00:00
Patrick Boyd
653e405b2c
Fix Brianna and Jacques scripts
2020-09-04 22:43:06 -05:00
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e13973b2b2
Merge branch 'FixJacquesSpawnScript' of pboyd04/EQ2EMu into master
2020-09-05 03:19:03 +00:00
Patrick Boyd
2a3baec376
Add debug prints to OfferQuest + fix bug in Jacques spawn script
2020-09-04 21:00:33 -05:00
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5326a3a172
Exe Update
2020-09-04 08:05:19 -04:00
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b3ff45314c
custom spawnset result message for skin_color
2020-09-04 08:05:15 -04:00
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00cdd85fb6
Exe Update
2020-09-04 07:31:13 -04:00
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81aa1f23e3
LUA SpawnSet and SpellHeal updates
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SpawnSet(NPC, "skin_color", "255 0 0", false, true)
skin_color takes in 3 arguments as a string, R G B
two new parameters after value:
- no_update, when set to true (default false, its an inverse flag of send_update) we will not send update of spawn changes
- temporary_flag, when set to true database is not update (default false again to keep compat with LUA scripts).
SpellHeal(Spawn, "heal", min, max, NPC, 0, 0, "New Spell Name")
2020-09-04 07:31:07 -04:00
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409a8d78c4
Exe Updates w/ latest merge
2020-09-03 17:09:50 -04:00
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d13f594c8c
Merge branch 'ReduceCompilerWarnings' of pboyd04/EQ2EMu into master
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appreciate the fixes, thanks!
2020-09-03 21:07:35 +00:00
Patrick Boyd
3078e12938
Reduce compiler warnings in login server
2020-09-03 14:43:40 -05:00
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3bf84a29e0
Exe Update
2020-09-03 13:19:55 -04:00
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5957ec2042
Fix crash on zoneserver shutdown
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Fix #179
2020-09-03 13:19:50 -04:00
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5b717c408a
Exe Update
2020-08-31 23:17:20 -04:00
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b908936a6e
crash fix with CastProc on dead spell ptr
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Fix #186
2020-08-31 23:17:15 -04:00
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d43afc21d2
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-08-31 21:58:42 -04:00
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e37eac5fdb
Exe Updates
2020-08-31 21:58:27 -04:00
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dd01a9ce4a
Fix locking release for updating logq
2020-08-31 21:57:54 -04:00
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7ae7d637a3
Protection to group members and also heroic opportunities (avoid crashes)
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Fix #185
2020-08-31 21:57:42 -04:00
devn00b
929de67637
Update to Spells/Quests Lua
2020-08-31 21:47:09 +00:00