Commit graph

260 commits

Author SHA1 Message Date
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bf4bf5ec4d Quest updates from LUA ->Server directory 2020-04-13 20:59:59 -04:00
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773ac0a6cd Exe Update 2020-04-13 20:57:16 -04:00
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393cc8880d Create solusekseye.nav 2020-04-13 20:55:12 -04:00
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73f9d05759 enabled visualization and info updates to be part of bulk updates 2020-04-13 12:38:53 -04:00
Gogs
51f7db0a02 Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 2020-04-12 23:49:59 -07:00
Gogs
2ab3c638c5 Updates, and new stuff imported from Cynnar 2020-04-12 23:49:36 -07:00
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c2ad4c739d Create fallengate.nav 2020-04-12 23:33:13 -04:00
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eb2da06643 Exe Update 2020-04-12 23:02:52 -04:00
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1ae5f04961 support for /itemsearch broker to input item id
Fixes 
2020-04-12 23:02:47 -04:00
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201bb32c5b Exe Update 2020-04-12 22:44:21 -04:00
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5121519b09 grid gets set to 0 when current grid is accurate one
Fixes 
2020-04-12 22:44:14 -04:00
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d23f19517d Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 2020-04-12 20:00:39 -04:00
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0c6d3b693b Exe Updates 2020-04-12 20:00:37 -04:00
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eb05763702 Bulk Position Updates + Y coordinate fixes + reset spawn distance back
Fixes  - Simple implementation of bulk position updates, adapted from Stitch's old eq2emu pvp src
2020-04-12 19:58:41 -04:00
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d7340614c4 Deflate can cause a larger packet to be created overflowing the data stream
Fixes 
2020-04-12 19:56:59 -04:00
Gogs
8f1ac16c41 South Qeynos Pathing Complete 2020-04-11 19:37:11 -07:00
Gogs
987c149f79 Update to Installer 0.2 2020-04-11 15:14:54 -07:00
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1d00919196 Exe Update 2020-04-10 23:26:52 -04:00
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89ff042377 Update Combat.cpp
Fixes 
2020-04-10 23:26:44 -04:00
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54abbd5645 Update EQStream.cpp
Fixes 
2020-04-10 23:25:21 -04:00
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e6451964d2 Create qey_elddar.nav 2020-04-10 22:32:56 -04:00
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ee84725f6a Create steppes.nav 2020-04-10 22:17:50 -04:00
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7ddb96f42a New nav files! 2020-04-10 21:14:54 -04:00
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e301425ad9 Exe Update 2020-04-10 08:24:15 -04:00
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fa85a124cd If zonemap (EQ2Map) is not loaded line of sight is disabled (all will see each other even through walls) 2020-04-10 08:24:08 -04:00
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62c2053c76 Support for faster than normal runspeed when set for runback 2020-04-10 07:58:50 -04:00
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27b3267108 Jab's & smash's Mar 31st r2892 fix for HO deadlocks 2020-04-10 07:55:31 -04:00
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507db57736 Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 2020-04-10 07:52:43 -04:00
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f397791dcf Updated Maps
With Model Viewer update repositioned objects
2020-04-10 07:35:15 -04:00
Gogs
89afd6d772 Fix for respawn on the dumb pig 2020-04-09 20:41:01 -07:00
Gogs
fa3afb9bd8 Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 2020-04-09 20:35:54 -07:00
Gogs
c7a0136ec5 QH v1 Complete. 2020-04-09 20:34:50 -07:00
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20a0096991 Updated EQ2Modeler export process to fix some bad positioning of widgets
Fixes 
2020-04-09 22:53:20 -04:00
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4c07d67ef4 Exe Update 2020-04-09 21:48:26 -04:00
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4364b3e06a Update NPC_AI.cpp
Fixes 
2020-04-09 21:48:19 -04:00
Gogs
7b91a220bd Yet more pathing in QH 2020-04-09 16:45:46 -07:00
Gogs
6819e94365 More QeynosHarbor Pathing 2020-04-09 02:31:04 -07:00
Gogs
48fe478ee5 Qeynos Harbor Pathing 2020-04-09 00:07:26 -07:00
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3e17b28316 Create VPK_Tool.zip 2020-04-07 23:10:19 -04:00
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812b17ad84 Create blackburrow.nav 2020-04-07 13:42:13 -04:00
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9a43ebf474 Model Viewer (map editor) Added support to load .draw files, but no textures! 2020-04-06 22:47:56 -04:00
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8fa28fa054 EQ2Modeler (aka EQ2 Map Editor) upload 2020-04-06 21:25:56 -04:00
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012f6f962f missing recast nav stuff 2020-04-06 14:25:04 -04:00
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8b3631d6ad fixed exe names in readme 2020-04-06 12:53:46 -04:00
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fa099cc422 Update README.md
Fixed note that mentions creation of login account, this is done automatically when you enter new creds that dont match any existing user
2020-04-06 12:52:21 -04:00
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23b534ba10 Exe Updates
Only x64 updates now as maps cannot be supported in 32-bit
2020-04-05 23:32:25 -04:00
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637cb048f1 Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 2020-04-05 23:31:04 -04:00
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2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing
Fixes 

EQ2Map support for Check Line of Sight, BestZ
Spells must be cast in line of sight of target
Melee combat (NPC->NPC/Player) must be in line of sight of target

navmesh support for pathfinding
2020-04-05 23:29:43 -04:00
devn00b
4c84cf2046 Update 'installer/README.md' 2020-04-06 03:17:18 +00:00
devn00b
4b52d95322 Update 'installer/README.md' 2020-04-06 03:13:30 +00:00