Devn00b
82a280bdec
Remove dupe directory
2022-05-20 11:01:56 -07:00
Devn00b
7e4e822db5
Fix for crash on /spawn details on widgets
2022-05-17 17:03:43 -07:00
Devn00b
5383358146
Update to /mood
2022-05-17 10:10:08 -07:00
Devn00b
51a4e1fc66
SQL update to enable /mood command support
2022-05-15 15:20:42 -07:00
Devn00b
5b45cab0cb
Added moods to infostruct. Moods will now persist across zone/login. Added mood emote.
2022-05-15 15:17:53 -07:00
Devn00b
75e37ad1f9
Oops missed a file save.
2022-05-12 21:11:15 -07:00
Devn00b
60d38b5384
Adds /mood support per issue #402 . Fixed UI text when bind/house zone is unknown.
2022-05-12 21:01:50 -07:00
Devn00b
8abfa24537
SQL Update to go with f52e5f59db
2022-05-09 23:35:21 -07:00
Devn00b
f52e5f59db
Further expanded spawn_location_placement stat overrides
2022-05-09 22:22:43 -07:00
Devn00b
4eca5cb32f
SQL to go with f599ed8603
2022-05-07 20:59:45 -07:00
Devn00b
f599ed8603
This change permits overriding the default spawn details (Level/HP/Power) on a per spawn_location_placement basis. Default is 0 (no change) any number > 0 will be set.
2022-05-07 20:56:15 -07:00
devn00b
43c32b9d3e
Fixed another typo hp_region_override != hp_regen_override
2022-05-05 00:07:59 +00:00
devn00b
710bf3d218
Fixed typo. hp_region != hp_regen.
2022-05-04 17:48:46 +00:00
Devn00b
45c1c77381
EXE Update
2022-04-23 09:17:22 -07:00
Devn00b
eaadf44f2b
Implement starting_languages. Per issue #405
2022-04-23 00:04:40 -07:00
devn00b
46b57b0757
Adds a starting_languages table, and a rule (R_World, StartingZoneLanguages).
2022-04-23 05:11:20 +00:00
devn00b
f2dce0a7c3
EXE update
2022-04-19 23:12:06 +00:00
Devn00b
009705f75c
Whoops not sure why that Player.H was there! Really!
2022-04-18 21:06:21 -07:00
Devn00b
7455c6ea99
Removed useless check for creation of faction. Enabled faction creation check for both Increase/Decrease.
2022-04-18 21:02:46 -07:00
Devn00b
23f4e988fc
Whoops a rouge paste of code was in there!
2022-04-17 11:03:22 -07:00
Devn00b
f02717f2f3
Removed database call from faction discovery replaced with native delayed write function. Faction will appear in database on next character save.
2022-04-17 11:01:21 -07:00
Devn00b
5a8eaf5ae7
Fix lua returns.
2022-04-16 20:01:33 -07:00
Devn00b
5efc6fe537
Added Lua function HasCoin(Spawn, Value) per issue #411
2022-04-16 18:27:01 -07:00
devn00b
112ba89e5d
EXE Update
2022-04-17 00:27:14 +00:00
Devn00b
45548fcab6
Adds ChangeFaction(Spawn, <faction id>, <faction change +/- values>) for Lua usage
2022-04-16 16:25:00 -07:00
Devn00b
de5b160336
Fix V1 for issue 398
2022-04-16 16:22:55 -07:00
Devn00b
da8594fbbc
Fix for a Fix that didnt fix (members vs member)
2022-04-07 14:03:56 -07:00
devn00b
cb00097989
Silly thing again members != member...Oops
2022-04-07 19:08:36 +00:00
devn00b
126f044fae
Oops members != member
2022-04-07 19:06:10 +00:00
Devn00b
199d9ff357
Exe Update
2022-04-02 19:54:34 -07:00
Devn00b
54a61e0c39
Should fix issue 407, 408, 409
2022-04-02 19:53:34 -07:00
Devn00b
c2d06a44fa
Added ClearRunback() lua command. Stops npc from returning to spawn point.
2022-03-31 16:57:39 -07:00
Devn00b
40bb14e1e9
Corrected client message indicating number of items given with summonitem
2022-03-28 22:39:18 -07:00
Devn00b
56ee07982c
Correct stacksize to int16 matching items.h item_stack_size
2022-03-28 20:33:04 -07:00
Devn00b
473f63a085
Lua summonitem now takes a # of items in stack to summon. SummonItem(Spawn,2985,1,0,5) will summon 5, of the selected item.
2022-03-28 18:49:45 -07:00
Devn00b
bf50951a25
Added single player XYZH Evac support
2022-03-23 20:36:09 -07:00
Devn00b
a86ccc1828
Add XYZH support to evac
2022-03-23 20:20:21 -07:00
devn00b
205b56ecdd
EXE Update
2022-02-13 18:56:24 +00:00
devn00b
519119d622
Add servername to title window.
2022-02-13 18:19:32 +00:00
root
80ad678457
Removed Dupe Line of Code.
2022-02-07 08:56:14 -08:00
Gitea
0335c9768d
Fixed HandleTellClient. Fixing 'You tell you' bug
2022-02-05 22:54:41 -08:00
devn00b
3aa2e7b56f
Rollback of change to tells. Temporary fix.
2022-02-05 19:20:08 -08:00
Image
ca1244046a
Exe Update
2021-11-16 21:27:34 -05:00
Image
1609cb9797
Support for IsCollector visual state (turn in quest) wip, movement location crash fix
2021-11-16 21:27:27 -05:00
Image
2213bee37d
Exe Update
2021-11-10 21:06:47 -05:00
Image
dd874435aa
remove previous client from the mapping when replacing its current usable player (linkdead/rejoining)
2021-11-10 21:06:28 -05:00
Image
ad039b5250
exe update
2021-10-26 14:25:46 -04:00
Image
aefa1db989
signal packet version set to 1 as the struct hasn't changed, but certain compiles may not appreciate missing opcode version
2021-10-26 14:24:51 -04:00
Image
40dce167d2
Exe Update
2021-10-23 20:21:41 -04:00
Image
77616c791e
/gm tag implemented, fixed escape code again, implemented zoning redundancy
...
Fix #392 - /gm tag implemented
eg.
/gm tag faction x icon_id (where x is the faction id)
/gm tag spawngroup x icon_id (where x is 1 for spawngroups, 0 for non spawngroups)
/gm tag race x icon_id (where x is the race id or base race id)
/gm tag groundspawn icon_id (tags all groundspawns with the icon id)
icon ids:
1 = skull, 2 = shield half dark blue / half light blue, 3 = purple? star, 4 = yellow sword, 5 = red X, 6 = green flame
7 = Number "1", 8 = Number "2", 9 = Number "3", 10 = Number "4", 11 = Number "5", 12 = Number "6"
25 = shield, 26 = green plus, 27 = crossed swords, 28 = bow with arrow in it, 29 = light blue lightning bolt
30 = bard instrument (hard to see), 31 = writ with shield, 32 = writ with green +, 33 = writ with crossed sword
34 = writ with bow, 35 = writ with light blue lightning bolt, 36 = same as 30, 37 = party with crossed sword, shield and lightning bolt
38 = shaking hands green background, 39 = shaking hands dark green background, unlocked keylock
40 = red aura icon with black shadow of person and big red aura, 41 = green aura icon with black shadow of person big green aura
"tag1" added to info struct as a UInt8
- More LUA Interface cleanup
- Zoning spruced up, we track incoming clients to a zone and also can emergency bootup a zone should it not be ready for incoming clients.
2021-10-23 20:21:35 -04:00