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8d06858971
Zone based expansion flag and preinit_zone_script LUA function for ZoneScripts
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Part of Issue #104
2020-05-07 23:49:41 -04:00
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f1c2955003
Fix for chests and other spawns/widgets/objects having HP of 0 showing up as corpses
2020-05-07 23:31:18 -04:00
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3662af48cb
Exe Update
2020-05-07 18:05:28 -04:00
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4686e2603a
Fixed deadlock issues with m_Update
2020-05-07 18:05:22 -04:00
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346c4c703c
removed LUA directory, LUA scripts all reside in server directory
2020-05-07 13:29:56 -04:00
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c3b8843993
Removed configs directory samples are all part of server directory
2020-05-07 12:28:50 -04:00
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2134a6c110
Removed distrib directory, out of date
2020-05-07 12:28:02 -04:00
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8b343cc5d3
Dropping structs directory, all updated structs reside in server directory
2020-05-07 12:25:33 -04:00
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ecd121cf0b
Exe Update
2020-05-07 08:26:06 -04:00
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45d9add083
keep doing client process while waiting for map to load
2020-05-07 08:26:01 -04:00
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eb06006c75
nix fix
2020-05-07 08:25:43 -04:00
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7473b81a9f
Exe Update
2020-05-07 08:15:00 -04:00
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ce1632941d
Integrate SPGrid loading process into Map class, this is a temporary solution until we embed gridids to Map class
2020-05-07 08:14:54 -04:00
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7c7243a333
Exe Update
2020-05-06 22:43:44 -04:00
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6551fcff6d
Not all spells are set for encounter, using icon backdrop 312 since thats green AE encounter
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Fix #41
2020-05-06 22:43:38 -04:00
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b4e35fe356
Exe Update
2020-05-06 21:44:49 -04:00
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513c4baeed
LUA potential mem leak fix and potential crash culprit on conversations
2020-05-06 21:44:42 -04:00
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3751645412
Exe Update
2020-05-06 17:52:43 -04:00
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6e62bec1f3
Crash fix for calling StartConversation before AddConversationOption
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Also added log message in case this happens to inform user of the mistake
2020-05-06 17:52:36 -04:00
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19dca1d858
Exe Update
2020-05-05 23:22:20 -04:00
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2641486750
if map is loaded and the grid does not match the value set in the database, we override
2020-05-05 23:22:15 -04:00
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8e175a5647
Exe Updatetee
2020-05-05 22:56:32 -04:00
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b86008287e
Relocating the setting of spawn structs before we are adding the client to the zone listing
2020-05-05 22:56:25 -04:00
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82f0bd5b03
Exe Update
2020-05-05 22:42:22 -04:00
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f220766347
fix for spawn serialize crash
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avoid overrun fo the spawn header structure
2020-05-05 22:42:16 -04:00
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7e5cc7e427
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-05-05 22:23:00 -04:00
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e66cfe321c
Exe Updates
2020-05-05 22:22:57 -04:00
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ded66a36bf
LUA CheckLOS(spawn,target) and CheckLOSByCoordinates(spawn,x,y,z) returns 1 if in view
2020-05-05 22:22:45 -04:00
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b34490f7c8
line of sight defaults to true if map isn't loaded
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Fix #98
2020-05-05 22:22:11 -04:00
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df74180592
Remove bugged LUA
2020-05-05 16:20:15 -07:00
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1a66e2d9ae
Exe Updates
2020-05-05 18:29:17 -04:00
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b211f41b16
Removed test code for 0 packet length, just make it an app packet if its legit
2020-05-05 18:29:03 -04:00
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d8794594b8
disable kick of world server if it sends bogus packet to LS
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we might have some missing packets to handle
2020-05-05 18:28:43 -04:00
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01c5cb33a0
player position update crash fix
2020-05-05 18:28:23 -04:00
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9f371410ed
Exe Updates
2020-05-05 12:47:19 -04:00
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f812dae32a
Disabled ReadyToZoneMsg if logging into zone
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ReadyToZone shouldn't be honored on a zone in, likely a corrupt client so don't force disconnect (so we can get more data)
2020-05-05 12:47:13 -04:00
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3a67efbad8
Fixes constant client kick outs as zoning in, crashes, disconnects, etc.
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Fixes #97
- Changed the logging from LogWrite to printf -- reason being DumpPacket and WriteLog overrun each other making the logs really inconsistent for testing
- CheckCombineQueue should hold onto the MCombineQueueLock for the entire run, also PreparePacket should not be called if CombineQueue is running, we don't want to tasks hitting the compression/encryption logic at once
- Fixed 0 opcode packets to properly be passed as EQApplicationPackets
- Added XOR checks to omit an update on info/pos/vis packets if no changes are made
2020-05-05 12:46:36 -04:00
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a93d359271
Exe Updates
2020-05-04 09:12:06 -04:00
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04d1ea0151
removed unnecessary setting of values in char sheet, re-added position updates on an info/vis update for spawn
2020-05-04 09:09:08 -04:00
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fa7c369470
Removed a part of the merged eqemu netcode as issues reported with this part of the code
2020-05-04 09:08:17 -04:00
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d63f967ebc
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-05-03 21:10:09 -04:00
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df42813c0a
Exe Updates
2020-05-03 21:10:07 -04:00
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9574459e57
Spawn struct fixes / logging
2020-05-03 21:10:00 -04:00
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438d9f76a7
Spell fails due to range missing auto submits bug
2020-05-03 21:09:48 -04:00
root
e0a938e836
add empty missing file to stop error message
2020-05-03 13:00:02 -07:00
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01937f28a9
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-05-02 23:14:01 -04:00
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df72b308df
Exe Update
2020-05-02 23:13:59 -04:00
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79815dd77d
SpawnFooter set isplayer enabled when its a player!
2020-05-02 23:13:52 -04:00
root
e506d5a3dc
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-05-01 21:51:17 -07:00
root
6e92f2a854
Bringing in updates from EQ2EMu.
2020-05-01 21:50:31 -07:00