Remove bugged LUA
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1 changed files with 0 additions and 78 deletions
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@ -1,78 +0,0 @@
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--[[
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Script Name : stupidrat1.lua
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Script Purpose : Waypoint Path for stupidrat1.lua
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Script Author : Devn00b
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Script Date : 04/29/2020 12:08:29 PM
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Script Notes : Locations collected from Live
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--]]
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function spawn(NPC)
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waypoints(NPC)
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end
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function hailed(NPC, Spawn)
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FaceTarget(NPC, Spawn)
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end
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function respawn(NPC)
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waypoints(NPC)
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end
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function waypoints(NPC)
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while true do
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local option = math.random(1,25)
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if option == 1 then
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MovementLoopAddLocation(NPC, -75.2, -0.13, -130.53, 2, 0)
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elseif option == 2 then
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MovementLoopAddLocation(NPC, -76.79, -0.05, -129.05, 2, 0)
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elseif option == 3 then
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MovementLoopAddLocation(NPC, -77.83, -0.03, -130.19, 2, 0)
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elseif option == 4 then
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MovementLoopAddLocation(NPC, -75.33, -0.07, -127.47, 2, 0)
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elseif option == 5 then
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MovementLoopAddLocation(NPC, -78.28, -0.08, -124.76, 2, 0)
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elseif option == 6 then
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MovementLoopAddLocation(NPC, -80.27, -0.08, -126.91, 2, 0)
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elseif option == 7 then
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MovementLoopAddLocation(NPC, -80.34, -0.1, -123.84, 2, 0)
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elseif option == 8 then
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MovementLoopAddLocation(NPC, -81.61, -0.12, -124.99, 2, 0)
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elseif option == 9 then
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MovementLoopAddLocation(NPC, -79.11, -0.09, -124.08, 2, 0)
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elseif option == 10 then
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MovementLoopAddLocation(NPC, -80.03, -0.08, -128.17, 2, 0)
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elseif option == 11 then
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MovementLoopAddLocation(NPC, -78.71, -0.08, -127.77, 2, 0)
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elseif option == 12 then
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MovementLoopAddLocation(NPC, -76.78, -0.05, -129.42, 2, 0)
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elseif option == 13 then
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MovementLoopAddLocation(NPC, -77.59, -0.04, -130.51, 2, 0)
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elseif option == 14 then
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MovementLoopAddLocation(NPC, -76.29, -0.13, -131.25, 2, 0)
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elseif option == 15 then
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MovementLoopAddLocation(NPC, -74.74, -0.09, -128.05, 2, 0)
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elseif option == 16 then
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MovementLoopAddLocation(NPC, -77.95, -0.08, -127.65, 2, 0)
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elseif option == 17 then
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MovementLoopAddLocation(NPC, -78.63, -0.08, -126.94, 2, 0)
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elseif option == 18 then
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MovementLoopAddLocation(NPC, -79.78, -0.08, -127.73, 2, 0)
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elseif option == 19 then
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MovementLoopAddLocation(NPC, -81.37, -0.14, -124.69, 2, 0)
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elseif option == 20 then
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MovementLoopAddLocation(NPC, -81.74, -0.11, -125.2, 2, 0)
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elseif option == 21 then
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MovementLoopAddLocation(NPC, -81.94, -0.09, -125.42, 2, 0)
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elseif option == 22 then
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MovementLoopAddLocation(NPC, -81.77, -0.1, -122.52, 2, 0)
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elseif option == 23 then
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MovementLoopAddLocation(NPC, -83.17, -0.09, -122.21, 2, 0)
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elseif option == 24 then
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MovementLoopAddLocation(NPC, -84.5, -0.08, -123.42, 2, 0)
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elseif option == 25 then
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MovementLoopAddLocation(NPC, -78.57, -0.08, -127.2, 2, 0)
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end
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end
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end
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