Remove bugged LUA

This commit is contained in:
root 2020-05-05 16:20:15 -07:00
parent 1a66e2d9ae
commit df74180592

View file

@ -1,78 +0,0 @@
--[[
Script Name : stupidrat1.lua
Script Purpose : Waypoint Path for stupidrat1.lua
Script Author : Devn00b
Script Date : 04/29/2020 12:08:29 PM
Script Notes : Locations collected from Live
--]]
function spawn(NPC)
waypoints(NPC)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
end
function respawn(NPC)
waypoints(NPC)
end
function waypoints(NPC)
while true do
local option = math.random(1,25)
if option == 1 then
MovementLoopAddLocation(NPC, -75.2, -0.13, -130.53, 2, 0)
elseif option == 2 then
MovementLoopAddLocation(NPC, -76.79, -0.05, -129.05, 2, 0)
elseif option == 3 then
MovementLoopAddLocation(NPC, -77.83, -0.03, -130.19, 2, 0)
elseif option == 4 then
MovementLoopAddLocation(NPC, -75.33, -0.07, -127.47, 2, 0)
elseif option == 5 then
MovementLoopAddLocation(NPC, -78.28, -0.08, -124.76, 2, 0)
elseif option == 6 then
MovementLoopAddLocation(NPC, -80.27, -0.08, -126.91, 2, 0)
elseif option == 7 then
MovementLoopAddLocation(NPC, -80.34, -0.1, -123.84, 2, 0)
elseif option == 8 then
MovementLoopAddLocation(NPC, -81.61, -0.12, -124.99, 2, 0)
elseif option == 9 then
MovementLoopAddLocation(NPC, -79.11, -0.09, -124.08, 2, 0)
elseif option == 10 then
MovementLoopAddLocation(NPC, -80.03, -0.08, -128.17, 2, 0)
elseif option == 11 then
MovementLoopAddLocation(NPC, -78.71, -0.08, -127.77, 2, 0)
elseif option == 12 then
MovementLoopAddLocation(NPC, -76.78, -0.05, -129.42, 2, 0)
elseif option == 13 then
MovementLoopAddLocation(NPC, -77.59, -0.04, -130.51, 2, 0)
elseif option == 14 then
MovementLoopAddLocation(NPC, -76.29, -0.13, -131.25, 2, 0)
elseif option == 15 then
MovementLoopAddLocation(NPC, -74.74, -0.09, -128.05, 2, 0)
elseif option == 16 then
MovementLoopAddLocation(NPC, -77.95, -0.08, -127.65, 2, 0)
elseif option == 17 then
MovementLoopAddLocation(NPC, -78.63, -0.08, -126.94, 2, 0)
elseif option == 18 then
MovementLoopAddLocation(NPC, -79.78, -0.08, -127.73, 2, 0)
elseif option == 19 then
MovementLoopAddLocation(NPC, -81.37, -0.14, -124.69, 2, 0)
elseif option == 20 then
MovementLoopAddLocation(NPC, -81.74, -0.11, -125.2, 2, 0)
elseif option == 21 then
MovementLoopAddLocation(NPC, -81.94, -0.09, -125.42, 2, 0)
elseif option == 22 then
MovementLoopAddLocation(NPC, -81.77, -0.1, -122.52, 2, 0)
elseif option == 23 then
MovementLoopAddLocation(NPC, -83.17, -0.09, -122.21, 2, 0)
elseif option == 24 then
MovementLoopAddLocation(NPC, -84.5, -0.08, -123.42, 2, 0)
elseif option == 25 then
MovementLoopAddLocation(NPC, -78.57, -0.08, -127.2, 2, 0)
end
end
end