Commit graph

7 commits

Author SHA1 Message Date
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a3d1f915c5 Added disable_sounds on Spawn to disable any custom sounds (for now disables mariner_bell)
This will fix #131 requirement.  disable_sounds will be made to more globally disable a spawns sounds that might otherwise be defaults.

We can either later on decide to use the widget open/close sound or maybe have another sound file field that allows a different value than mariner bell.

This update also allows signs to check expansion flags and fixes widgets pulling the wrong field
2020-06-12 22:05:50 -04:00
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313b060328 Additional housing features (UI items panel)
Furthering issue #124
- spawn_instance_data now tracks unique item id
- inside door widget now lists all items in the house, can move or pickup from UI
- Support for examine item by unique item id in house instance
2020-06-01 23:14:55 -04:00
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7a21db869b Fix for 'enter house' being unavailable when switching between characters
- Fix a bug with not being able to enter house if switching between multiple characters
2020-05-30 17:02:49 -04:00
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9ac85ecff8 Housing functionality (outside widget door, accessing house, pay upkeep)
In support of issue #124

- General housing fixes:
 * Pay Upkeep button is now functional for upkeep cost (player status is not implemented yet)
 * /house_ui is now functional in conjunction with this my houses list: update commands set handler=514 where command='house_ui';

- Outer door Widget fixes:
 * My Houses list is now working (lists all player houses from all zones and lets you see upkeep due or not)
 * Visitor panel will automatically populate when clicking on a door widget -- there are some circumstances that need to be addressed to clear it when accessing the house ui window outside of a door widget

- Character housing fixes:
 * Character Profile->Housing is now populated, clicking Access will allow you to access the house UI
2020-05-30 09:39:54 -04:00
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6eeaee134c fix doors not opening
bulk updates no good for doors?
2020-04-20 21:04:03 -04:00
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050e639b76 SpellProcess/Commands target rewrite
- Added GENERIC doors to be opened after use timer expires (CastProcess)
- CastProcess now tracks a target by the int32 spawn id instead of relying on the static target.  For example trying to double click on a door that has a use action, this would lose target and the door would fail to open.  Fixes #23.
2020-03-06 18:33:12 -05:00
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548007ea96 Base
Starting point..!
2020-02-28 09:17:24 -05:00