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8975296942
Added See Invis back, it got reverted by devnoob's update
2020-06-24 09:08:51 -04:00
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1af7a0580c
Exe Update
2020-06-20 18:45:54 -04:00
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5b3558dcd6
don't restrict GiveLoot to only NPC/Player for arg 1
2020-06-20 18:45:37 -04:00
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f65bf5ebb6
Exe Update
2020-06-19 22:45:50 -04:00
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4f1005b647
History tab inside house now functioning for Paid Upkeep
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Fixes issue #125
2020-06-19 22:45:35 -04:00
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7985ed752f
Exe Update
2020-06-19 09:06:08 -04:00
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6933d56dd5
Forgot to blank out escrow_coins when there isn't enough to pay off full balance
2020-06-19 09:06:01 -04:00
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33433bf1bc
Exe Update
2020-06-19 08:45:20 -04:00
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a1f8fb9ed2
Deposit tab in the house supports deposits, track deposit history and escrow balance
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In support of issue #125
- /house_deposit [??] [coin_amount] [status_amount] added
update query:
update commands set handler=518 where command='house_deposit';
- Escrow balance is tracked on the house
- Deposits are tracked for total and last deposit
- House upkeep payment now takes from escrow first
- character_house_deposits table added
CREATE TABLE `character_house_deposits` (
`timestamp` int(10) unsigned NOT NULL DEFAULT 0,
`house_id` int(10) unsigned NOT NULL DEFAULT 0,
`instance_id` int(10) unsigned NOT NULL DEFAULT 0,
`name` varchar(64) not null default '',
`amount` bigint unsigned NOT NULL DEFAULT 0,
`last_amount` bigint unsigned NOT NULL DEFAULT 0,
`status` int(10) unsigned NOT NULL DEFAULT 0,
`last_status` int(10) unsigned NOT NULL DEFAULT 0
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
2020-06-19 08:45:12 -04:00
devn00b
bf286cb470
Updates to VerminSnye
2020-06-19 09:00:42 +00:00
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6aa159bc6c
antonica and nektulos map updates and prototype navpaths
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Completes fix #129 . Issue #130 will be used to continue researching into better ways to navpath large plain/mountaneous based zones
2020-06-18 00:04:04 -04:00
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9dc5587601
big bend, temple street and scale yard nav paths
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In support of issue #129
2020-06-16 09:37:04 -04:00
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d09ce8035a
Create cmmn_epic02_mage.nav
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external gorge added
for issue #129
2020-06-16 09:10:27 -04:00
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1d243763f5
Update everfrost.nav
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In support of issue #129
2020-06-16 08:14:59 -04:00
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a857341046
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-06-16 07:51:26 -04:00
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56c777fd12
Update steppes.nav
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Nav pathing these large maps is still a challenge, but there have been improvements to capture more of the map. There is some manual process that will be required for these larger maps to be handled at a later time..
In support of issue #129
2020-06-16 07:51:24 -04:00
devn00b
5bbef6e105
Continued work on Vermin Snye
2020-06-15 09:11:29 +00:00
devn00b
b3fd884bd5
More Updates to Vermin Snye Pathing
2020-06-14 18:29:30 +00:00
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0be5d409b6
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-06-12 22:06:00 -04:00
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3cc4164d6a
Exe Update
2020-06-12 22:05:56 -04:00
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a3d1f915c5
Added disable_sounds on Spawn to disable any custom sounds (for now disables mariner_bell)
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This will fix #131 requirement. disable_sounds will be made to more globally disable a spawns sounds that might otherwise be defaults.
We can either later on decide to use the widget open/close sound or maybe have another sound file field that allows a different value than mariner bell.
This update also allows signs to check expansion flags and fixes widgets pulling the wrong field
2020-06-12 22:05:50 -04:00
devn00b
1a1c8835ec
Pathing work started on VerminSnye (Pass 1)
2020-06-12 07:35:22 +00:00
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825a3881fb
Exe Update
2020-06-11 22:13:21 -04:00
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0dfce44b5a
added /gm luadebug on/off for persisting cross zone luadebug
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Fix #135
2020-06-11 22:13:15 -04:00
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378a331ec2
stonestair byway, longshadow alley and beggar's court
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In support of issue #129
2020-06-11 22:00:08 -04:00
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c20b29c2dd
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-06-11 21:29:06 -04:00
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515d41bccf
Create commonlands.nav
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In support of issue #129
2020-06-11 21:29:04 -04:00
Gitea
025f4ebec3
Pass 1 of CoB Complete.
2020-06-11 18:02:05 -07:00
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708385cbbe
navpaths Starcrest Commune, Nettleville, Castleview Hamlet and willow wood
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In support of issue #129
2020-06-10 22:41:41 -04:00
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ee9e6461a6
graystone (village03) and baubbleshire (village06) navpath
2020-06-09 23:23:02 -04:00
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6dad9d4253
Exe Updates
2020-06-09 09:24:42 -04:00
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8cde83ae9c
Fix for lifts (and boats) manipulating player position
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Fix #134
2020-06-09 09:15:01 -04:00
Gitea
d495f104a1
2/3rds done with CoB pathing
2020-06-09 01:27:14 -07:00
devn00b
54a1a08382
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-06-08 21:51:27 +00:00
devn00b
4d4183be2d
Updates to CoB
2020-06-08 21:51:12 +00:00
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6de686653e
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-06-08 16:57:57 -04:00
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7d1cb36cc3
Fixed EQ2Map for freeport south to have boat in proper position, nav path generated also
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In support of issue #129
2020-06-08 16:57:52 -04:00
devn00b
0394077753
Update 'README.md'
2020-06-08 20:41:56 +00:00
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94c355d130
Create nektropos_castle.nav
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In support of issue #129
2020-06-08 08:26:43 -04:00
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5e74a68840
vale of the shattering nav path
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In conjunction with issue #129
2020-06-08 08:03:21 -04:00
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6b04ede5e6
Exe Update
2020-06-08 08:02:42 -04:00
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1d5279a5f5
Fix for widgets (lifts) properly moving up down on the Y axis
2020-06-08 08:02:35 -04:00
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d80b2ff33b
cauldron cove (hollow) and bloodskull valley nav paths
2020-06-07 13:02:57 -04:00
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9d4f3b49e4
tomb of valor and vault of the fallen navpaths
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In support of issue #129
2020-06-06 18:12:54 -04:00
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3a9491c6bc
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-06-06 08:00:48 -04:00
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d764725971
Exe Updates
2020-06-06 07:59:26 -04:00
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170c9a67ac
start of item exp mod support
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In support of Issue #116
2020-06-06 07:59:19 -04:00
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02e1939940
Update client.cpp
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missing delete of packet
2020-06-06 07:58:40 -04:00
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42fb832f43
gemini2 versioning
2020-06-06 07:58:31 -04:00
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3ec034e172
db ini checks
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Fixes #128
Also addresses telling the correct parameter that is missing from the ini
2020-06-06 07:58:17 -04:00