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888a869bd2
Fix rotation / coordinate issues in ModelViewer
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Fix #133
2020-08-22 23:07:43 -04:00
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fffe2a3635
Exe Update
2020-08-22 18:06:01 -04:00
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f374cb4dd4
items table update flags_16384 -> no_transmute, flags2_256 -> no_salvage
2020-08-22 18:05:55 -04:00
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5c13aa9046
Exe Update
2020-08-22 08:07:25 -04:00
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6547d1ba67
Missing lock and setting mutex name for groups
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Additional changes for Fix #66
2020-08-22 08:07:20 -04:00
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13864b3f58
Exe Updates
2020-08-21 23:38:21 -04:00
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41716c32fa
Group fixes/support - requires characters table update
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Fix #66
- Fixed crashing of the world server when a client in a group zones
- Tracking of players group_id in the characters table (for both sanity and tracking cross zone)
- Clients zoning now properly 'rejoin' their group
- Mutex locks added to group code, this makes groups more reliably work across different zones as they run on different threads (some behavior for example was some players would not see chat and others would)
2020-08-21 23:38:15 -04:00
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90075aba90
Exe Update
2020-08-20 21:29:15 -04:00
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efe68beae9
Fixed starting skills/spells matching race/class on exact match or 255 wildcard
2020-08-20 21:29:06 -04:00
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c632f062ca
Exe Update
2020-08-20 08:18:32 -04:00
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51b314ac87
Fixed some limitations/bugs with starting skills/spells implementation
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- multimap needs to be used for various key matches
- fixed class matching
- Put a short tic wait for the async queries to hit the DB. Eventual solution here really would be that all character loading (char sheet/spells/etc) should be done async.
2020-08-20 08:18:26 -04:00
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0f8f7fe31b
Exe Updates
2020-08-17 22:06:27 -04:00
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7fb275ee44
Support for starting skills/spells added after char created
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Fix #165 - support adding starting skills/spells to characters after their initial creation
/reload startabilities added
insert into commands set type=1,command='reload',subcommand='startabilities',handler=522,required_status=100;
2020-08-17 22:06:21 -04:00
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5506686907
Fix display default for false, avoids popups when hovering over knowledge book icons in newer clients, also replacement for starting skills/spells check
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Helps address issue #165
2020-08-17 22:04:20 -04:00
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0ad4e6b698
Bug with knowledge books and examining spells/abilities
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- Need to use the old unique_id, spell book (knowledge book) was showing 'unknown spell' for some entries, you couldn't examine any abilities either.
2020-08-17 22:01:53 -04:00
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171bd20ed2
Exe Update
2020-08-12 21:44:56 -04:00
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c2ed1715e8
Fix WS_PerformCameraShakeMsg
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Classic/DoF client use only a single float, then later a direction was added. Not clear what version exactly, however struct will function despite the extra int8.
2020-08-12 21:44:50 -04:00
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6083920762
Exe Updates
2020-08-12 09:31:26 -04:00
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4d15ae2154
disable RELAY code that could be accessed by rogue TCP connections to the Login Server
2020-08-12 09:31:20 -04:00
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3dbd0bef9f
Exe Updates
2020-08-11 21:50:03 -04:00
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e9cd846d27
Code to investigate issue #163
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Code to help identify issue #163
2020-08-11 21:49:56 -04:00
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f0699d2501
Support for SendMessage to send any Channel ID by number versus colors 'red' and 'yellow' hardcoded
2020-08-11 21:20:57 -04:00
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802ffebd42
Fix world server crash against spell examine info
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Fix #164 -- for now we will try the tier sent by client and fallback to tier 1 if it can't be found, if at that point we still fail we will not send any packet to the client.
2020-08-11 21:20:27 -04:00
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3f0bc329d7
Exe Updates
2020-08-08 23:42:44 -04:00
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959470db69
Fixed house not being accessible, spawn id seems to be better as 0
2020-08-08 23:42:38 -04:00
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1e103ed52c
Change /spawn remove to remove spawn by default, removed temporarily setting location id to 0
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Fix #136
2020-08-08 23:42:23 -04:00
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5283174fe7
Versioning updated for leo stage 2
2020-08-08 23:40:49 -04:00
devn00b
2d11b795ca
Elddar Grove Pass 1 Complete.
2020-08-05 21:50:54 +00:00
devn00b
5af077b4b9
Elddar Grove Pathing 90% Completed
2020-08-04 23:18:01 +00:00
LethalEncounter
f31af3dd0d
forgot to add files
2020-08-02 12:15:19 -04:00
LethalEncounter
4d97fc2ebe
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-08-01 23:53:24 -04:00
LethalEncounter
dbc325fb6a
Fixed issue with opcodes and version 1212
2020-08-01 23:53:12 -04:00
devn00b
a0805233d6
Small Update to Elddar Grove
2020-08-01 04:19:14 +00:00
LethalEncounter
6cd5cb1548
Fixed issue with login server and opcode fix
2020-07-29 20:53:25 -04:00
LethalEncounter
5295f28ebb
.
2020-07-29 15:02:06 -04:00
LethalEncounter
8bc4bbbbaa
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-07-29 14:56:35 -04:00
LethalEncounter
74bd3c5a52
Various bug fixes, added checks to ensure we wont send bad packets to client if the opcode for the client doesnt exit
2020-07-29 14:53:27 -04:00
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b022e8c4ac
Exe Update
2020-07-27 23:18:56 -04:00
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fd26b3b71d
Crash fix for DoF/classic clients when a player enters zone
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Fix #161
2020-07-27 23:18:49 -04:00
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9da750eb28
exe update
2020-07-27 21:45:41 -04:00
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55b98c6cf7
classic/DoF show book support
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Fix #160
2020-07-27 21:45:34 -04:00
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4f80288a57
Exe Updates
2020-07-26 14:40:46 -04:00
LethalEncounter
51bf3ab479
Opcodes now set in spawn serialize
2020-07-26 14:17:12 -04:00
LethalEncounter
63b5d9ecc8
removed debug code
2020-07-26 00:44:59 -04:00
LethalEncounter
e64b718066
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
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# Conflicts:
# EQ2/source/WorldServer/Spawn.cpp
# server/EQ2World__Debug_x64.exe
# server/SpawnStructs.xml
2020-07-26 00:36:20 -04:00
LethalEncounter
8e9afeded6
Fixed merchants and examine hang
2020-07-25 23:58:02 -04:00
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a8cc249cc4
Exe Update
2020-07-25 19:07:39 -04:00
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d31ee66438
Commented out character sheet test code from DoF/classic client merge
2020-07-25 19:07:29 -04:00
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ec6d9a69b7
Exe Update
2020-07-25 16:27:26 -04:00
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4aa599e3ae
Case insensitive search as default, some additional checks to avoid a problem
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Adding to Fix #159
2020-07-25 16:27:17 -04:00