No description
![]() Fix #66 - Fixed crashing of the world server when a client in a group zones - Tracking of players group_id in the characters table (for both sanity and tracking cross zone) - Clients zoning now properly 'rejoin' their group - Mutex locks added to group code, this makes groups more reliably work across different zones as they run on different threads (some behavior for example was some players would not see chat and others would) |
||
---|---|---|
Content | ||
DB/updates | ||
EQ2 | ||
installer | ||
server | ||
.gitignore | ||
LICENSE.md | ||
README.md |
EQ2Emulator Project - ALPHA BUILD
Visit https://www.eq2emu.com for more project details, wiki and server installation instructions.
Building/Compiling
Linux Compile Instructions: On our Wiki
Authors
Project team site at EQ2EMu and ZekLabs
License
This project is licensed under the GNU General Public License - see the LICENSE.md file for details