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870c3f61ac
Update WorldDatabase.cpp
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Update support for spawn_widgets and spawn_signs. Also place holder for insert. Fixes #36 .
2020-03-18 22:43:10 -04:00
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3c0b5abeb5
Update Widget.h
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Translation from Widget Type ID to Widget Type Name
2020-03-18 22:42:44 -04:00
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d04d89e32c
Exe Updates
2020-03-16 20:11:44 -04:00
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5339ebd958
DatabaseNew needed retry logic upon loss of mysql server
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Fixes #45
2020-03-16 20:11:34 -04:00
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98c2325776
Exe Updates
2020-03-16 19:23:08 -04:00
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172065b60a
fixed second depth of chest lists
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allows all difficulty levels to be tracked individually in the 2nd layer (zone->difficulty or difficulty->zone)
2020-03-16 19:22:06 -04:00
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330b5b4fb5
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-03-16 15:02:19 -04:00
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05e065279b
More nix fixes...
2020-03-16 15:02:10 -04:00
Gogs
462db407c4
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-03-16 11:57:03 -07:00
Gogs
fbb72898fc
Fixes for Linux Compat
2020-03-16 11:56:19 -07:00
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7230904f7b
Exe Updates
2020-03-16 14:55:25 -04:00
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de0979f2ec
Linux fixes for ChestTraps
2020-03-16 14:54:54 -04:00
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efc95eb208
Exe Updates
2020-03-16 14:26:36 -04:00
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b61ec973b0
Proper live messages for disarm chest trap
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Fixed the self messages for disarm chest trap to be like live
2020-03-16 14:26:17 -04:00
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8b49d4aadc
Exe Updates
2020-03-16 13:39:19 -04:00
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71335bbe99
Update ChestTrap.cpp
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Forgot some locking on GetNextChestTrap..
2020-03-16 13:38:55 -04:00
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83a441f4e5
Update ChestTrap.cpp
2020-03-16 13:26:17 -04:00
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ffbd42e3a8
Exe Updates
2020-03-16 13:23:49 -04:00
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d7a00658d1
Rest of Chest Traps and Disarm Chest Traps implementation
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Fixes #24 - chest traps and the ability to disarm is implemented. Can restrict by zone (or applicable to all zones using -1), min and max chest difficulties.
1 = Small Chest (no trigger)
2 = Treasure Chest (trigger)
3 = Ornate Chest (trigger)
5 = Exquisite Chest (trigger)
DB/updates/chest_traps_tableandsamples.txt included - this will allow you to source in the chest_traps and some 'example' traps (not real ones just testing ones).
Disarm command also required for right click option on chest: insert into commands set type=0,command='disarm',subcommand='',handler=510,required_status=0;
2020-03-16 13:23:38 -04:00
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4bc36eb7af
Reduce worldserver reconnect to loginserver and fix database.ping 90s to 10s
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Should help reduce #45 , however must still investigate further into mysql has gone away and reconnecting to DB automatically.
2020-03-16 13:13:47 -04:00
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a3c542cbcc
Fix to have spell visuals on /castspell
2020-03-16 11:19:43 -04:00
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eb6b8e77e3
Exe Updates!
2020-03-13 12:42:32 -04:00
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927805733d
Invisiblity behavior not restricted by PVP Flag check, only radius setting
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Allows PVE/PVP to both support 'invisibility' behavior that makes clients actually invisible from each other at range or all together.
2020-03-13 12:41:38 -04:00
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69c463d6a4
Exe Updates!
2020-03-13 11:42:21 -04:00
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4e940f6b7c
PVP Invisibility Support
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Fixes #42
- Invisibility support for PVP
- Rule R_PVP InvisPlayerDiscoveryRange added. Default 20. Setting to 0 means invis players are always seen. -1 means they are never seen (unless their opponent has see invis for example)
- Crash fix back in ProcessSpawnConditional, spawn_list is getting a null spawn somehow, we can't process it!
2020-03-13 11:42:13 -04:00
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35997b0088
Exe Updates!
2020-03-13 00:21:22 -04:00
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7c960a9d74
PVP Basics
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PVP Melee attack, spell attack is possible now. Originally the PVPFlag did not function correctly. Added a PVP Level Range rule.
Fixes #33
2020-03-13 00:20:58 -04:00
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5f5b7768f1
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-03-12 17:50:33 -04:00
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4eb9b7c95c
@xonos icon extraction
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icon extraction for EQ2, thanks Xonos!
2020-03-12 17:50:24 -04:00
Gogs
d4ccea24b8
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-03-12 13:13:56 -07:00
Gogs
b3231b8a35
Update to DB Dump
2020-03-12 13:13:17 -07:00
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ef369bfd38
Exe Updates!
2020-03-12 10:37:45 -04:00
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c50775412b
EQStream SendPacket fix for packet construction length req
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Fixes #40
2020-03-12 10:37:34 -04:00
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4aa04d9457
Exe Updates
2020-03-11 22:24:42 -04:00
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dc7710f4be
Mutex fix thanks to foof!
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forcing writing lock when the first read comes in
2020-03-11 22:24:34 -04:00
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454ed07fd0
Exe Updates!
2020-03-11 21:36:56 -04:00
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4c33e979a0
Additional deadlocks fixed in ProcessMovement
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Command_Hail needs to lock MSpawnList when it triggers ProcessMovement. When we are doing SpawnProcess however, we already have MSpawnList locked, no need to lock again.
2020-03-11 21:27:35 -04:00
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30761b52eb
Make World Server reconnect to LS despite FatalError
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never disable retry attempts to connect to LS from world
2020-03-11 21:21:30 -04:00
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93f8bb1b7b
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-03-10 23:17:27 -04:00
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3c0c41222e
Exe updates
2020-03-10 23:17:22 -04:00
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396c8ff409
First change to allow us to set commands on widgets
2020-03-10 23:17:15 -04:00
Gogs
00ecf4b6c2
Fixes for Linix builds
2020-03-10 18:46:40 -07:00
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11d31aee5d
Exe Updates
2020-03-10 11:34:20 -04:00
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ed7d7f73ae
more sql_updates.sql table filters
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removed character_ tables, variables, char_colors, guild_ and bugs
2020-03-10 11:34:10 -04:00
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29cad00a8a
Exe Updates
2020-03-10 11:19:25 -04:00
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d9c52bbf64
sql_updates.sql updated to put semi colon at end of query
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Added semi colon to end of query to make it easy to source in to other DB's
2020-03-10 11:19:17 -04:00
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f95d9f7f11
Exe Updates
2020-03-10 09:13:04 -04:00
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2ea621db1b
sub commands /loot list [add/remove/clearall]
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Fixes #28
/loot list add loottable_id
/loot list remove loottable_id
/loot list clearall
auto reloads loot, purges previous loot and re-assigns loot to selected spawn.
If you have multiple of the same spawn, then /repop the zone and it will repopulate after one is updated.
2020-03-10 09:12:56 -04:00
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4daeeb3489
client.cpp linux fix
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boolean->bool
2020-03-10 00:06:00 -04:00
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a876e8d14e
Exe Updates!
2020-03-10 00:04:11 -04:00