Commit graph

1387 commits

Author SHA1 Message Date
Emagi
5be3aa11ef fix db query typo 2022-06-12 11:15:15 -04:00
Emagi
3d6b62d8be Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu 2022-06-12 11:13:06 -04:00
Emagi
1209657776 Support for attack_type and other combat parameters in the infostruct, Fix 2022-06-12 11:12:37 -04:00
devn00b
2471b605f0 EQ2World EXE update 2022-06-11 22:57:09 +00:00
Emagi
6f9730c3fa removing loose quest pointer for queue step updates 2022-06-11 13:17:45 -04:00
Emagi
4271ea987c Fix in relation to quest rewards causing crashes 2022-06-11 12:03:32 -04:00
Devn00b
c4c7175a7a EXE Update for LS 2022-06-05 20:04:14 -07:00
Devn00b
6a7d499cec Remove debug code from LoginDatabase.cpp 2022-06-05 19:51:21 -07:00
devn00b
b5bf1832bc Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu 2022-06-05 14:24:31 -07:00
devn00b
57027b5d48 1st round of backporting in LS features. Equip Appearance Enabled. Note: Bug exists see issue . 2022-06-05 14:23:15 -07:00
devn00b
6b9f370148 Update lua scripts from content team 2022-06-05 13:50:31 -07:00
devn00b
eff4ec591c EXE Updates. 2022-06-05 19:37:36 +00:00
Devn00b
38a30869ee Loot Tier fixes (from image) 2022-06-04 13:28:22 -07:00
Devn00b
be77540b74 Fixed unknown for max characters. Increased max characters from 10 to 30. 2022-05-20 12:29:40 -07:00
Devn00b
82a280bdec Remove dupe directory 2022-05-20 11:01:56 -07:00
Devn00b
7e4e822db5 Fix for crash on /spawn details on widgets 2022-05-17 17:03:43 -07:00
Devn00b
5383358146 Update to /mood 2022-05-17 10:10:08 -07:00
Devn00b
51a4e1fc66 SQL update to enable /mood command support 2022-05-15 15:20:42 -07:00
Devn00b
5b45cab0cb Added moods to infostruct. Moods will now persist across zone/login. Added mood emote. 2022-05-15 15:17:53 -07:00
Devn00b
75e37ad1f9 Oops missed a file save. 2022-05-12 21:11:15 -07:00
Devn00b
60d38b5384 Adds /mood support per issue . Fixed UI text when bind/house zone is unknown. 2022-05-12 21:01:50 -07:00
Devn00b
8abfa24537 SQL Update to go with f52e5f59db 2022-05-09 23:35:21 -07:00
Devn00b
f52e5f59db Further expanded spawn_location_placement stat overrides 2022-05-09 22:22:43 -07:00
Devn00b
4eca5cb32f SQL to go with f599ed8603 2022-05-07 20:59:45 -07:00
Devn00b
f599ed8603 This change permits overriding the default spawn details (Level/HP/Power) on a per spawn_location_placement basis. Default is 0 (no change) any number > 0 will be set. 2022-05-07 20:56:15 -07:00
devn00b
43c32b9d3e Fixed another typo hp_region_override != hp_regen_override 2022-05-05 00:07:59 +00:00
devn00b
710bf3d218 Fixed typo. hp_region != hp_regen. 2022-05-04 17:48:46 +00:00
Devn00b
45c1c77381 EXE Update 2022-04-23 09:17:22 -07:00
Devn00b
eaadf44f2b Implement starting_languages. Per issue 2022-04-23 00:04:40 -07:00
devn00b
46b57b0757 Adds a starting_languages table, and a rule (R_World, StartingZoneLanguages). 2022-04-23 05:11:20 +00:00
devn00b
f2dce0a7c3 EXE update 2022-04-19 23:12:06 +00:00
Devn00b
009705f75c Whoops not sure why that Player.H was there! Really! 2022-04-18 21:06:21 -07:00
Devn00b
7455c6ea99 Removed useless check for creation of faction. Enabled faction creation check for both Increase/Decrease. 2022-04-18 21:02:46 -07:00
Devn00b
23f4e988fc Whoops a rouge paste of code was in there! 2022-04-17 11:03:22 -07:00
Devn00b
f02717f2f3 Removed database call from faction discovery replaced with native delayed write function. Faction will appear in database on next character save. 2022-04-17 11:01:21 -07:00
Devn00b
5a8eaf5ae7 Fix lua returns. 2022-04-16 20:01:33 -07:00
Devn00b
5efc6fe537 Added Lua function HasCoin(Spawn, Value) per issue 2022-04-16 18:27:01 -07:00
devn00b
112ba89e5d EXE Update 2022-04-17 00:27:14 +00:00
Devn00b
45548fcab6 Adds ChangeFaction(Spawn, <faction id>, <faction change +/- values>) for Lua usage 2022-04-16 16:25:00 -07:00
Devn00b
de5b160336 Fix V1 for issue 398 2022-04-16 16:22:55 -07:00
Devn00b
da8594fbbc Fix for a Fix that didnt fix (members vs member) 2022-04-07 14:03:56 -07:00
devn00b
cb00097989 Silly thing again members != member...Oops 2022-04-07 19:08:36 +00:00
devn00b
126f044fae Oops members != member 2022-04-07 19:06:10 +00:00
Devn00b
199d9ff357 Exe Update 2022-04-02 19:54:34 -07:00
Devn00b
54a61e0c39 Should fix issue 407, 408, 409 2022-04-02 19:53:34 -07:00
Devn00b
c2d06a44fa Added ClearRunback() lua command. Stops npc from returning to spawn point. 2022-03-31 16:57:39 -07:00
Devn00b
40bb14e1e9 Corrected client message indicating number of items given with summonitem 2022-03-28 22:39:18 -07:00
Devn00b
56ee07982c Correct stacksize to int16 matching items.h item_stack_size 2022-03-28 20:33:04 -07:00
Devn00b
473f63a085 Lua summonitem now takes a # of items in stack to summon. SummonItem(Spawn,2985,1,0,5) will summon 5, of the selected item. 2022-03-28 18:49:45 -07:00
Devn00b
bf50951a25 Added single player XYZH Evac support 2022-03-23 20:36:09 -07:00