Emagi
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5be3aa11ef
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fix db query typo
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2022-06-12 11:15:15 -04:00 |
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Emagi
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3d6b62d8be
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Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu
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2022-06-12 11:13:06 -04:00 |
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Emagi
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1209657776
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Support for attack_type and other combat parameters in the infostruct, Fix #415
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2022-06-12 11:12:37 -04:00 |
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devn00b
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2471b605f0
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EQ2World EXE update
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2022-06-11 22:57:09 +00:00 |
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Emagi
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6f9730c3fa
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removing loose quest pointer for queue step updates
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2022-06-11 13:17:45 -04:00 |
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Emagi
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4271ea987c
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Fix #434 in relation to quest rewards causing crashes
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2022-06-11 12:03:32 -04:00 |
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Devn00b
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c4c7175a7a
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EXE Update for LS
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2022-06-05 20:04:14 -07:00 |
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Devn00b
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6a7d499cec
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Remove debug code from LoginDatabase.cpp
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2022-06-05 19:51:21 -07:00 |
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devn00b
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b5bf1832bc
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Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu
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2022-06-05 14:24:31 -07:00 |
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devn00b
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57027b5d48
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1st round of backporting in LS features. Equip Appearance Enabled. Note: Bug exists see issue #433.
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2022-06-05 14:23:15 -07:00 |
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devn00b
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6b9f370148
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Update lua scripts from content team
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2022-06-05 13:50:31 -07:00 |
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devn00b
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eff4ec591c
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EXE Updates.
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2022-06-05 19:37:36 +00:00 |
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Devn00b
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38a30869ee
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Loot Tier fixes (from image)
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2022-06-04 13:28:22 -07:00 |
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Devn00b
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be77540b74
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Fixed unknown for max characters. Increased max characters from 10 to 30.
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2022-05-20 12:29:40 -07:00 |
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Devn00b
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82a280bdec
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Remove dupe directory
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2022-05-20 11:01:56 -07:00 |
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Devn00b
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7e4e822db5
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Fix for crash on /spawn details on widgets
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2022-05-17 17:03:43 -07:00 |
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Devn00b
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5383358146
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Update to /mood
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2022-05-17 10:10:08 -07:00 |
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Devn00b
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51a4e1fc66
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SQL update to enable /mood command support
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2022-05-15 15:20:42 -07:00 |
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Devn00b
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5b45cab0cb
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Added moods to infostruct. Moods will now persist across zone/login. Added mood emote.
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2022-05-15 15:17:53 -07:00 |
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Devn00b
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75e37ad1f9
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Oops missed a file save.
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2022-05-12 21:11:15 -07:00 |
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Devn00b
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60d38b5384
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Adds /mood support per issue #402. Fixed UI text when bind/house zone is unknown.
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2022-05-12 21:01:50 -07:00 |
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Devn00b
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8abfa24537
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SQL Update to go with f52e5f59db
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2022-05-09 23:35:21 -07:00 |
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Devn00b
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f52e5f59db
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Further expanded spawn_location_placement stat overrides
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2022-05-09 22:22:43 -07:00 |
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Devn00b
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4eca5cb32f
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SQL to go with f599ed8603
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2022-05-07 20:59:45 -07:00 |
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Devn00b
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f599ed8603
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This change permits overriding the default spawn details (Level/HP/Power) on a per spawn_location_placement basis. Default is 0 (no change) any number > 0 will be set.
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2022-05-07 20:56:15 -07:00 |
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devn00b
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43c32b9d3e
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Fixed another typo hp_region_override != hp_regen_override
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2022-05-05 00:07:59 +00:00 |
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devn00b
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710bf3d218
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Fixed typo. hp_region != hp_regen.
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2022-05-04 17:48:46 +00:00 |
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Devn00b
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45c1c77381
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EXE Update
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2022-04-23 09:17:22 -07:00 |
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Devn00b
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eaadf44f2b
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Implement starting_languages. Per issue #405
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2022-04-23 00:04:40 -07:00 |
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devn00b
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46b57b0757
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Adds a starting_languages table, and a rule (R_World, StartingZoneLanguages).
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2022-04-23 05:11:20 +00:00 |
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devn00b
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f2dce0a7c3
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EXE update
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2022-04-19 23:12:06 +00:00 |
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Devn00b
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009705f75c
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Whoops not sure why that Player.H was there! Really!
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2022-04-18 21:06:21 -07:00 |
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Devn00b
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7455c6ea99
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Removed useless check for creation of faction. Enabled faction creation check for both Increase/Decrease.
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2022-04-18 21:02:46 -07:00 |
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Devn00b
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23f4e988fc
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Whoops a rouge paste of code was in there!
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2022-04-17 11:03:22 -07:00 |
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Devn00b
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f02717f2f3
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Removed database call from faction discovery replaced with native delayed write function. Faction will appear in database on next character save.
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2022-04-17 11:01:21 -07:00 |
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Devn00b
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5a8eaf5ae7
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Fix lua returns.
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2022-04-16 20:01:33 -07:00 |
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Devn00b
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5efc6fe537
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Added Lua function HasCoin(Spawn, Value) per issue #411
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2022-04-16 18:27:01 -07:00 |
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devn00b
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112ba89e5d
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EXE Update
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2022-04-17 00:27:14 +00:00 |
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Devn00b
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45548fcab6
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Adds ChangeFaction(Spawn, <faction id>, <faction change +/- values>) for Lua usage
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2022-04-16 16:25:00 -07:00 |
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Devn00b
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de5b160336
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Fix V1 for issue 398
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2022-04-16 16:22:55 -07:00 |
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Devn00b
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da8594fbbc
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Fix for a Fix that didnt fix (members vs member)
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2022-04-07 14:03:56 -07:00 |
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devn00b
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cb00097989
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Silly thing again members != member...Oops
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2022-04-07 19:08:36 +00:00 |
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devn00b
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126f044fae
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Oops members != member
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2022-04-07 19:06:10 +00:00 |
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Devn00b
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199d9ff357
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Exe Update
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2022-04-02 19:54:34 -07:00 |
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Devn00b
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54a61e0c39
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Should fix issue 407, 408, 409
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2022-04-02 19:53:34 -07:00 |
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Devn00b
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c2d06a44fa
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Added ClearRunback() lua command. Stops npc from returning to spawn point.
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2022-03-31 16:57:39 -07:00 |
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Devn00b
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40bb14e1e9
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Corrected client message indicating number of items given with summonitem
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2022-03-28 22:39:18 -07:00 |
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Devn00b
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56ee07982c
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Correct stacksize to int16 matching items.h item_stack_size
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2022-03-28 20:33:04 -07:00 |
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Devn00b
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473f63a085
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Lua summonitem now takes a # of items in stack to summon. SummonItem(Spawn,2985,1,0,5) will summon 5, of the selected item.
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2022-03-28 18:49:45 -07:00 |
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Devn00b
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bf50951a25
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Added single player XYZH Evac support
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2022-03-23 20:36:09 -07:00 |
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