Commit graph

155 commits

Author SHA1 Message Date
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5a38e28d1e Added customizeable LootRadius rule
Syncs to disarm and loot right click options + /loot distance check.

Fixes , side issue  to be fixed in Aries Stage 1.0
2020-03-19 09:05:24 -04:00
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fa3312888f Exe Update! 2020-03-19 08:40:27 -04:00
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49483cfeba LS needs to send char list after character delete to remove 'recoverable' char option
Fixes 
2020-03-19 08:40:21 -04:00
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5b902d66e2 Update README.md 2020-03-18 23:55:23 -04:00
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5aaa096d6f Update README.md
Note that the account creation option can let you bypass inserting a account to mysql/mariadb
2020-03-18 23:54:56 -04:00
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66f781ab86 Exe Update! 2020-03-18 23:49:03 -04:00
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d87a363e4b Login Server now supports auto account creation upon a new acct
This includes creation of a new parameter in the LoginServer.ini, AccountCreation in the LoginConfig block can be 0 to disable, by default it is 1 (or if the field is not defined, its considered true)

Fixes 
2020-03-18 23:48:57 -04:00
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ec9b1ae7a5 Exe Updates 2020-03-18 23:15:18 -04:00
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6a06b51c5d SHA512 Implementation **Must reset password on worldservers and accounts**
Fixes 

LS database:
- md5 no longer used, now use sha2('password',512) instead for mysql/mariadb
- account table passwd expanded to 256 chars
- login_worldservers password field expanded to 256 chars

manual update:

\u eq2ls
alter table account modify column passwd varchar(256) not null default '';
alter table login_worldservers modify column password varchar(256) not null default '';
2020-03-18 23:15:10 -04:00
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bebc88e949 Exe Updates 2020-03-18 22:43:40 -04:00
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870c3f61ac Update WorldDatabase.cpp
Update support for spawn_widgets and spawn_signs.  Also place holder for insert.  Fixes .
2020-03-18 22:43:10 -04:00
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3c0b5abeb5 Update Widget.h
Translation from Widget Type ID to Widget Type Name
2020-03-18 22:42:44 -04:00
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d04d89e32c Exe Updates 2020-03-16 20:11:44 -04:00
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5339ebd958 DatabaseNew needed retry logic upon loss of mysql server
Fixes 
2020-03-16 20:11:34 -04:00
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98c2325776 Exe Updates 2020-03-16 19:23:08 -04:00
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172065b60a fixed second depth of chest lists
allows all difficulty levels to be tracked individually in the 2nd layer (zone->difficulty or difficulty->zone)
2020-03-16 19:22:06 -04:00
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330b5b4fb5 Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 2020-03-16 15:02:19 -04:00
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05e065279b More nix fixes... 2020-03-16 15:02:10 -04:00
Gogs
462db407c4 Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 2020-03-16 11:57:03 -07:00
Gogs
fbb72898fc Fixes for Linux Compat 2020-03-16 11:56:19 -07:00
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7230904f7b Exe Updates 2020-03-16 14:55:25 -04:00
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de0979f2ec Linux fixes for ChestTraps 2020-03-16 14:54:54 -04:00
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efc95eb208 Exe Updates 2020-03-16 14:26:36 -04:00
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b61ec973b0 Proper live messages for disarm chest trap
Fixed the self messages for disarm chest trap to be like live
2020-03-16 14:26:17 -04:00
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8b49d4aadc Exe Updates 2020-03-16 13:39:19 -04:00
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71335bbe99 Update ChestTrap.cpp
Forgot some locking on GetNextChestTrap..
2020-03-16 13:38:55 -04:00
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83a441f4e5 Update ChestTrap.cpp 2020-03-16 13:26:17 -04:00
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ffbd42e3a8 Exe Updates 2020-03-16 13:23:49 -04:00
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d7a00658d1 Rest of Chest Traps and Disarm Chest Traps implementation
Fixes  - chest traps and the ability to disarm is implemented.  Can restrict by zone (or applicable to all zones using -1), min and max chest difficulties.

1 = Small Chest (no trigger)
2 =  Treasure Chest (trigger)
3 = Ornate Chest (trigger)
5 = Exquisite Chest (trigger)

DB/updates/chest_traps_tableandsamples.txt included - this will allow you to source in the chest_traps and some 'example' traps (not real ones just testing ones).

Disarm command also required for right click option on chest: insert into commands set type=0,command='disarm',subcommand='',handler=510,required_status=0;
2020-03-16 13:23:38 -04:00
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4bc36eb7af Reduce worldserver reconnect to loginserver and fix database.ping 90s to 10s
Should help reduce , however must still investigate further into mysql has gone away and reconnecting to DB automatically.
2020-03-16 13:13:47 -04:00
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a3c542cbcc Fix to have spell visuals on /castspell 2020-03-16 11:19:43 -04:00
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eb6b8e77e3 Exe Updates! 2020-03-13 12:42:32 -04:00
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927805733d Invisiblity behavior not restricted by PVP Flag check, only radius setting
Allows PVE/PVP to both support 'invisibility' behavior that makes clients actually invisible from each other at range or all together.
2020-03-13 12:41:38 -04:00
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69c463d6a4 Exe Updates! 2020-03-13 11:42:21 -04:00
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4e940f6b7c PVP Invisibility Support
Fixes 

- Invisibility support for PVP
- Rule R_PVP InvisPlayerDiscoveryRange added.  Default 20.  Setting to 0 means invis players are always seen.  -1 means they are never seen (unless their opponent has see invis for example)
- Crash fix back in ProcessSpawnConditional, spawn_list is getting a null spawn somehow, we can't process it!
2020-03-13 11:42:13 -04:00
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35997b0088 Exe Updates! 2020-03-13 00:21:22 -04:00
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7c960a9d74 PVP Basics
PVP Melee attack, spell attack is possible now.  Originally the PVPFlag did not function correctly.  Added a PVP Level Range rule.

Fixes 
2020-03-13 00:20:58 -04:00
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5f5b7768f1 Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 2020-03-12 17:50:33 -04:00
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4eb9b7c95c @xonos icon extraction
icon extraction for EQ2, thanks Xonos!
2020-03-12 17:50:24 -04:00
Gogs
d4ccea24b8 Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 2020-03-12 13:13:56 -07:00
Gogs
b3231b8a35 Update to DB Dump 2020-03-12 13:13:17 -07:00
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ef369bfd38 Exe Updates! 2020-03-12 10:37:45 -04:00
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c50775412b EQStream SendPacket fix for packet construction length req
Fixes 
2020-03-12 10:37:34 -04:00
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4aa04d9457 Exe Updates 2020-03-11 22:24:42 -04:00
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dc7710f4be Mutex fix thanks to foof!
forcing writing lock when the first read comes in
2020-03-11 22:24:34 -04:00
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454ed07fd0 Exe Updates! 2020-03-11 21:36:56 -04:00
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4c33e979a0 Additional deadlocks fixed in ProcessMovement
Command_Hail needs to lock MSpawnList when it triggers ProcessMovement.  When we are doing SpawnProcess however, we already have MSpawnList locked, no need to lock again.
2020-03-11 21:27:35 -04:00
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30761b52eb Make World Server reconnect to LS despite FatalError
never disable retry attempts to connect to LS from world
2020-03-11 21:21:30 -04:00
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93f8bb1b7b Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 2020-03-10 23:17:27 -04:00
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3c0c41222e Exe updates 2020-03-10 23:17:22 -04:00