devn00b
52d5edb9c9
Windows installer EXE Update
2022-06-20 04:14:49 +00:00
devn00b
2ea3075fe5
Added SetCanGate to LuaInterface.cpp
2022-06-19 22:48:16 +00:00
devn00b
01fed357d2
EQ2World EXE Update
2022-06-19 22:22:21 +00:00
root
efcf967100
Gate to bind Enabled. Added missing Lua Functions ( GetCanGate(Player)/SetCanGate(Player,Val) ).
2022-06-19 11:51:30 -07:00
Emagi
2f541603fd
Fix #391 - no crash on eq2world shutdown
...
Fixed some misc. memory leaks in client/player
removed unneeded debug message
Fixed zone shutdown timers and the incoming clients count
2022-06-18 21:54:59 -04:00
devn00b
d7caa38cd3
Cleanup of new gate code. Added messages when a gate fails due to location disabled. Modified the call to home lua to work as expected.
2022-06-18 12:31:13 -07:00
devn00b
c095bd9b2d
Merge branch 'master' of http://git.eq2emu.com:3000/devn00b/EQ2EMu
2022-06-18 10:36:21 -07:00
devn00b
9d9a5ec294
Fixes to messages to client from gate/bind. Messages are now private and match live..mostly.
2022-06-18 10:36:11 -07:00
Emagi
13b1837623
Fix #384 group encounter mob loot
...
Adding a new column to the spawn table:
alter table spawn add column loot_drop_type int(10) unsigned not null default 0;
- loot_drop_type of 0 means spawn will when part of an encounter transfer its loot to the next alive spawn.
- loot_drop_type of 1 means the spawn will drop its own loot when it dies (like a named mob ideally).
- These changes do not change body drops which remain on the spawn/npc that dies, not transferred.
- loot and chest drops have been expanded beyond NPC's which means potential PVP support or even other types of spawns can drop loot/chests (probably expand loot_drop_type at a later time for more options in this area). Need lua interface support (when player dies and all that) issue #436 opened for it.
- some additional mutex lock protections on spawn loot
- SetLootTier(loot_tier) and GetLootTier(), SetLootDropType(drop_type) and GetLootDropType() added to lua
2022-06-18 09:51:38 -04:00
devn00b
688104e592
EQ2World EXE Update
2022-06-17 18:23:32 -07:00
devn00b
c8d771f481
Added Popup Messages to RepairItems and RepairAllItems. Clearing 2 TODO's.
2022-06-17 18:10:59 -07:00
devn00b
205db3bc8f
Fix for issue #427 . Can no longer mentor self in a group.
2022-06-17 10:33:22 -07:00
devn00b
4fba03b55f
EQ2World EXE Update
2022-06-17 03:45:20 +00:00
devn00b
c5be89724e
Code cleanup on new gate function.
2022-06-17 03:44:35 +00:00
Devn00b
51c07aa42b
Added message for when gate fails without a bind point set.
2022-06-16 18:06:56 -07:00
Devn00b
6484e62cfb
Added ability to disable gate from specific zones. Update SQL.
2022-06-16 17:50:39 -07:00
Devn00b
352024d59a
Fix for incorrect mail received message. Fixes issue #435
2022-06-16 14:51:44 -07:00
devn00b
96c8cc73a5
EQ2World EXE Update
2022-06-15 16:48:27 -07:00
devn00b
5672520310
Code cleanup. Set Recall Point now checks if bind location is permitted (city zones), and cancells on combat
2022-06-15 12:57:25 -07:00
Emagi
8a6753febb
In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page
2022-06-15 11:06:35 -04:00
devn00b
f3526e14de
Rd 1 of setting up bind location checks. Run SQL Update.
2022-06-14 23:39:04 -07:00
devn00b
38fbba1845
EQ2World EXE Update
2022-06-14 14:04:56 -07:00
Emagi
5be3aa11ef
fix db query typo
2022-06-12 11:15:15 -04:00
Emagi
3d6b62d8be
Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu
2022-06-12 11:13:06 -04:00
Emagi
1209657776
Support for attack_type and other combat parameters in the infostruct, Fix #415
2022-06-12 11:12:37 -04:00
devn00b
2471b605f0
EQ2World EXE update
2022-06-11 22:57:09 +00:00
Emagi
6f9730c3fa
removing loose quest pointer for queue step updates
2022-06-11 13:17:45 -04:00
Emagi
4271ea987c
Fix #434 in relation to quest rewards causing crashes
2022-06-11 12:03:32 -04:00
Devn00b
c4c7175a7a
EXE Update for LS
2022-06-05 20:04:14 -07:00
Devn00b
6a7d499cec
Remove debug code from LoginDatabase.cpp
2022-06-05 19:51:21 -07:00
devn00b
b5bf1832bc
Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu
2022-06-05 14:24:31 -07:00
devn00b
57027b5d48
1st round of backporting in LS features. Equip Appearance Enabled. Note: Bug exists see issue #433 .
2022-06-05 14:23:15 -07:00
devn00b
6b9f370148
Update lua scripts from content team
2022-06-05 13:50:31 -07:00
devn00b
eff4ec591c
EXE Updates.
2022-06-05 19:37:36 +00:00
Devn00b
38a30869ee
Loot Tier fixes (from image)
2022-06-04 13:28:22 -07:00
Devn00b
be77540b74
Fixed unknown for max characters. Increased max characters from 10 to 30.
2022-05-20 12:29:40 -07:00
Devn00b
82a280bdec
Remove dupe directory
2022-05-20 11:01:56 -07:00
Devn00b
7e4e822db5
Fix for crash on /spawn details on widgets
2022-05-17 17:03:43 -07:00
Devn00b
5383358146
Update to /mood
2022-05-17 10:10:08 -07:00
Devn00b
51a4e1fc66
SQL update to enable /mood command support
2022-05-15 15:20:42 -07:00
Devn00b
5b45cab0cb
Added moods to infostruct. Moods will now persist across zone/login. Added mood emote.
2022-05-15 15:17:53 -07:00
Devn00b
75e37ad1f9
Oops missed a file save.
2022-05-12 21:11:15 -07:00
Devn00b
60d38b5384
Adds /mood support per issue #402 . Fixed UI text when bind/house zone is unknown.
2022-05-12 21:01:50 -07:00
Devn00b
8abfa24537
SQL Update to go with f52e5f59db
2022-05-09 23:35:21 -07:00
Devn00b
f52e5f59db
Further expanded spawn_location_placement stat overrides
2022-05-09 22:22:43 -07:00
Devn00b
4eca5cb32f
SQL to go with f599ed8603
2022-05-07 20:59:45 -07:00
Devn00b
f599ed8603
This change permits overriding the default spawn details (Level/HP/Power) on a per spawn_location_placement basis. Default is 0 (no change) any number > 0 will be set.
2022-05-07 20:56:15 -07:00
devn00b
43c32b9d3e
Fixed another typo hp_region_override != hp_regen_override
2022-05-05 00:07:59 +00:00
devn00b
710bf3d218
Fixed typo. hp_region != hp_regen.
2022-05-04 17:48:46 +00:00
Devn00b
45c1c77381
EXE Update
2022-04-23 09:17:22 -07:00