Commit graph

78 commits

Author SHA1 Message Date
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442868f80a smash crash fix for camera shake
crash fix for camera shake by smash
2020-03-21 21:22:52 -04:00
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151b1fc91a Disarm chest old rules
- Added rule R_Loot, AutoDisarmChest enabled (1) by default.  Setting to 0 will mean you must right click and disarm chest, clicking the chest will not auto disarm and instead always trigger the trap

Fixes 
2020-03-21 11:32:07 -04:00
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7d6de27e1f spawn combine save crashes, reports wrong location id
Fixed spawn combine save, was previously crashing (RemoveSpawn called multiple times) and also giving the wrong spawn location id as well (in the message output to the client)

Fixes 
2020-03-21 07:42:40 -04:00
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e86c4bb4aa Added rule R_Spells,NoInterruptBaseChance set to 50
Base chance to resist interrupt was 30%, increased to 50%.  Maybe later on a level restriction to reduce when you are much higher level than your target.

Fixes 
2020-03-21 00:24:36 -04:00
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47604d1735 LUA Filename Tracking in errors
Can translate lua_state into applicable filename, used to expose errors in logs.

Fixes 
2020-03-20 23:42:12 -04:00
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cbdef22c5f LoginServer Patches
- allow more than one world server
- fixed some of the fields in the WorldList being set properly
- Added a flag in CreateCharacterReply
2020-03-20 23:41:27 -04:00
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6676f66184 LoginServer.ini reading updated
- LoginServer and LoginConfig blocks now break out if we enter a new block (previously the ini was read all thru)
- Upon a failure from login server, world server will attempt to reload the ini (you can change account name/password on the fly if it is wrong)
2020-03-19 09:48:30 -04:00
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5a38e28d1e Added customizeable LootRadius rule
Syncs to disarm and loot right click options + /loot distance check.

Fixes , side issue  to be fixed in Aries Stage 1.0
2020-03-19 09:05:24 -04:00
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49483cfeba LS needs to send char list after character delete to remove 'recoverable' char option
Fixes 
2020-03-19 08:40:21 -04:00
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d87a363e4b Login Server now supports auto account creation upon a new acct
This includes creation of a new parameter in the LoginServer.ini, AccountCreation in the LoginConfig block can be 0 to disable, by default it is 1 (or if the field is not defined, its considered true)

Fixes 
2020-03-18 23:48:57 -04:00
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6a06b51c5d SHA512 Implementation **Must reset password on worldservers and accounts**
Fixes 

LS database:
- md5 no longer used, now use sha2('password',512) instead for mysql/mariadb
- account table passwd expanded to 256 chars
- login_worldservers password field expanded to 256 chars

manual update:

\u eq2ls
alter table account modify column passwd varchar(256) not null default '';
alter table login_worldservers modify column password varchar(256) not null default '';
2020-03-18 23:15:10 -04:00
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870c3f61ac Update WorldDatabase.cpp
Update support for spawn_widgets and spawn_signs.  Also place holder for insert.  Fixes .
2020-03-18 22:43:10 -04:00
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3c0b5abeb5 Update Widget.h
Translation from Widget Type ID to Widget Type Name
2020-03-18 22:42:44 -04:00
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5339ebd958 DatabaseNew needed retry logic upon loss of mysql server
Fixes 
2020-03-16 20:11:34 -04:00
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172065b60a fixed second depth of chest lists
allows all difficulty levels to be tracked individually in the 2nd layer (zone->difficulty or difficulty->zone)
2020-03-16 19:22:06 -04:00
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05e065279b More nix fixes... 2020-03-16 15:02:10 -04:00
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de0979f2ec Linux fixes for ChestTraps 2020-03-16 14:54:54 -04:00
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b61ec973b0 Proper live messages for disarm chest trap
Fixed the self messages for disarm chest trap to be like live
2020-03-16 14:26:17 -04:00
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71335bbe99 Update ChestTrap.cpp
Forgot some locking on GetNextChestTrap..
2020-03-16 13:38:55 -04:00
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83a441f4e5 Update ChestTrap.cpp 2020-03-16 13:26:17 -04:00
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d7a00658d1 Rest of Chest Traps and Disarm Chest Traps implementation
Fixes  - chest traps and the ability to disarm is implemented.  Can restrict by zone (or applicable to all zones using -1), min and max chest difficulties.

1 = Small Chest (no trigger)
2 =  Treasure Chest (trigger)
3 = Ornate Chest (trigger)
5 = Exquisite Chest (trigger)

DB/updates/chest_traps_tableandsamples.txt included - this will allow you to source in the chest_traps and some 'example' traps (not real ones just testing ones).

Disarm command also required for right click option on chest: insert into commands set type=0,command='disarm',subcommand='',handler=510,required_status=0;
2020-03-16 13:23:38 -04:00
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4bc36eb7af Reduce worldserver reconnect to loginserver and fix database.ping 90s to 10s
Should help reduce , however must still investigate further into mysql has gone away and reconnecting to DB automatically.
2020-03-16 13:13:47 -04:00
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a3c542cbcc Fix to have spell visuals on /castspell 2020-03-16 11:19:43 -04:00
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927805733d Invisiblity behavior not restricted by PVP Flag check, only radius setting
Allows PVE/PVP to both support 'invisibility' behavior that makes clients actually invisible from each other at range or all together.
2020-03-13 12:41:38 -04:00
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4e940f6b7c PVP Invisibility Support
Fixes 

- Invisibility support for PVP
- Rule R_PVP InvisPlayerDiscoveryRange added.  Default 20.  Setting to 0 means invis players are always seen.  -1 means they are never seen (unless their opponent has see invis for example)
- Crash fix back in ProcessSpawnConditional, spawn_list is getting a null spawn somehow, we can't process it!
2020-03-13 11:42:13 -04:00
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7c960a9d74 PVP Basics
PVP Melee attack, spell attack is possible now.  Originally the PVPFlag did not function correctly.  Added a PVP Level Range rule.

Fixes 
2020-03-13 00:20:58 -04:00
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c50775412b EQStream SendPacket fix for packet construction length req
Fixes 
2020-03-12 10:37:34 -04:00
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dc7710f4be Mutex fix thanks to foof!
forcing writing lock when the first read comes in
2020-03-11 22:24:34 -04:00
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4c33e979a0 Additional deadlocks fixed in ProcessMovement
Command_Hail needs to lock MSpawnList when it triggers ProcessMovement.  When we are doing SpawnProcess however, we already have MSpawnList locked, no need to lock again.
2020-03-11 21:27:35 -04:00
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30761b52eb Make World Server reconnect to LS despite FatalError
never disable retry attempts to connect to LS from world
2020-03-11 21:21:30 -04:00
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93f8bb1b7b Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 2020-03-10 23:17:27 -04:00
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396c8ff409 First change to allow us to set commands on widgets 2020-03-10 23:17:15 -04:00
Gogs
00ecf4b6c2 Fixes for Linix builds 2020-03-10 18:46:40 -07:00
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ed7d7f73ae more sql_updates.sql table filters
removed character_ tables, variables, char_colors, guild_ and bugs
2020-03-10 11:34:10 -04:00
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d9c52bbf64 sql_updates.sql updated to put semi colon at end of query
Added semi colon to end of query to make it easy to source in to other DB's
2020-03-10 11:19:17 -04:00
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2ea621db1b sub commands /loot list [add/remove/clearall]
Fixes 

/loot list add loottable_id
/loot list remove loottable_id
/loot list clearall

auto reloads loot, purges previous loot and re-assigns loot to selected spawn.

If you have multiple of the same spawn, then /repop the zone and it will repopulate after one is updated.
2020-03-10 09:12:56 -04:00
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4daeeb3489 client.cpp linux fix
boolean->bool
2020-03-10 00:06:00 -04:00
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7802f527d3 on openheading / closeheading forgot to set includeheading true 2020-03-09 23:55:40 -04:00
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0d9c901e0e spawn move openheading and closeheading
Added support for /spawn move openheading and /spawn move closeheading -- this works on widgets only.  You can set the heading without worrying about the x,y,z position, will auto update and new headings will be used.

include_heading is also updated in the DB to 1.

Fixes .
2020-03-09 23:20:12 -04:00
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d695965fbb LUA Functions do not call with MSpawnList locked? (hopefully not)
This is a tough situation here, question is if Combat code can somehow call LUA and lua calls back to KillSpawn, so this might go both ways...

Entity::DamageSpawn

GetZone()->CallSpawnScript(victim, SPAWN_SCRIPT_HEALTHCHANGED, this);

This could if calling KillSpawn on that script action cause a deadlock
2020-03-09 18:51:58 -04:00
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714d7a3676 merge eq2emu r2870 r2869
merge ClaimWindow fix (unknown3 data)
2020-03-09 18:03:44 -04:00
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0be40a6d3e LUA Interface was incorrectly managing running scripts
Fixes  - memory leak and performance/stability fix (avoids constant loading of scripts over and over)
2020-03-09 17:39:09 -04:00
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08e929ddda reintroduced spawn_list.erase, had removed when testing deadlock issues 2020-03-09 10:41:50 -04:00
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f80a38d093 Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 2020-03-09 09:10:48 -04:00
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847b8c6ac8 Additional zoneserver.cpp update for new RemoveSpawn code
Fixed a memory leak
2020-03-09 09:10:44 -04:00
Gogs
7dafc584d2 fix for linux build 2020-03-09 01:00:48 -07:00
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285a8aa591 additional deadlock changes
Continued changes for deadlock issue.  Fixes .
2020-03-08 21:20:20 -04:00
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466ccebe36 turning force of soga models off
Now that issue  is resolved, we can turn soga models off since we know its unrelated
2020-03-08 20:59:57 -04:00
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bd2658946f Resolve Deadlock in MSpawnList against CombatProcess, barebones of disarm trap
Resolved deadlock in CombatProcess (dead_spawns).  Fixes .

Added base for issue 
2020-03-08 20:42:54 -04:00
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1149dc7f2a Easier tracking of bad packet structures 2020-03-08 20:40:26 -04:00