devn00b
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205db3bc8f
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Fix for issue #427. Can no longer mentor self in a group.
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2022-06-17 10:33:22 -07:00 |
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devn00b
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4fba03b55f
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EQ2World EXE Update
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2022-06-17 03:45:20 +00:00 |
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devn00b
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c5be89724e
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Code cleanup on new gate function.
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2022-06-17 03:44:35 +00:00 |
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Devn00b
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51c07aa42b
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Added message for when gate fails without a bind point set.
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2022-06-16 18:06:56 -07:00 |
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Devn00b
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6484e62cfb
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Added ability to disable gate from specific zones. Update SQL.
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2022-06-16 17:50:39 -07:00 |
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Devn00b
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352024d59a
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Fix for incorrect mail received message. Fixes issue #435
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2022-06-16 14:51:44 -07:00 |
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devn00b
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96c8cc73a5
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EQ2World EXE Update
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2022-06-15 16:48:27 -07:00 |
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devn00b
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5672520310
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Code cleanup. Set Recall Point now checks if bind location is permitted (city zones), and cancells on combat
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2022-06-15 12:57:25 -07:00 |
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Emagi
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8a6753febb
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In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page
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2022-06-15 11:06:35 -04:00 |
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devn00b
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f3526e14de
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Rd 1 of setting up bind location checks. Run SQL Update.
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2022-06-14 23:39:04 -07:00 |
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devn00b
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38fbba1845
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EQ2World EXE Update
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2022-06-14 14:04:56 -07:00 |
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Emagi
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5be3aa11ef
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fix db query typo
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2022-06-12 11:15:15 -04:00 |
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Emagi
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3d6b62d8be
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Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu
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2022-06-12 11:13:06 -04:00 |
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Emagi
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1209657776
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Support for attack_type and other combat parameters in the infostruct, Fix #415
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2022-06-12 11:12:37 -04:00 |
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devn00b
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2471b605f0
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EQ2World EXE update
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2022-06-11 22:57:09 +00:00 |
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Emagi
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6f9730c3fa
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removing loose quest pointer for queue step updates
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2022-06-11 13:17:45 -04:00 |
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Emagi
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4271ea987c
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Fix #434 in relation to quest rewards causing crashes
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2022-06-11 12:03:32 -04:00 |
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Devn00b
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c4c7175a7a
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EXE Update for LS
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2022-06-05 20:04:14 -07:00 |
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Devn00b
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6a7d499cec
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Remove debug code from LoginDatabase.cpp
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2022-06-05 19:51:21 -07:00 |
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devn00b
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b5bf1832bc
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Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu
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2022-06-05 14:24:31 -07:00 |
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devn00b
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57027b5d48
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1st round of backporting in LS features. Equip Appearance Enabled. Note: Bug exists see issue #433.
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2022-06-05 14:23:15 -07:00 |
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devn00b
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6b9f370148
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Update lua scripts from content team
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2022-06-05 13:50:31 -07:00 |
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devn00b
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eff4ec591c
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EXE Updates.
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2022-06-05 19:37:36 +00:00 |
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Devn00b
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38a30869ee
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Loot Tier fixes (from image)
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2022-06-04 13:28:22 -07:00 |
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Devn00b
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be77540b74
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Fixed unknown for max characters. Increased max characters from 10 to 30.
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2022-05-20 12:29:40 -07:00 |
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Devn00b
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82a280bdec
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Remove dupe directory
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2022-05-20 11:01:56 -07:00 |
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Devn00b
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7e4e822db5
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Fix for crash on /spawn details on widgets
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2022-05-17 17:03:43 -07:00 |
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Devn00b
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5383358146
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Update to /mood
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2022-05-17 10:10:08 -07:00 |
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Devn00b
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51a4e1fc66
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SQL update to enable /mood command support
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2022-05-15 15:20:42 -07:00 |
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Devn00b
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5b45cab0cb
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Added moods to infostruct. Moods will now persist across zone/login. Added mood emote.
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2022-05-15 15:17:53 -07:00 |
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Devn00b
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75e37ad1f9
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Oops missed a file save.
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2022-05-12 21:11:15 -07:00 |
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Devn00b
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60d38b5384
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Adds /mood support per issue #402. Fixed UI text when bind/house zone is unknown.
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2022-05-12 21:01:50 -07:00 |
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Devn00b
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8abfa24537
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SQL Update to go with f52e5f59db
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2022-05-09 23:35:21 -07:00 |
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Devn00b
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f52e5f59db
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Further expanded spawn_location_placement stat overrides
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2022-05-09 22:22:43 -07:00 |
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Devn00b
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4eca5cb32f
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SQL to go with f599ed8603
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2022-05-07 20:59:45 -07:00 |
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Devn00b
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f599ed8603
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This change permits overriding the default spawn details (Level/HP/Power) on a per spawn_location_placement basis. Default is 0 (no change) any number > 0 will be set.
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2022-05-07 20:56:15 -07:00 |
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devn00b
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43c32b9d3e
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Fixed another typo hp_region_override != hp_regen_override
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2022-05-05 00:07:59 +00:00 |
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devn00b
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710bf3d218
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Fixed typo. hp_region != hp_regen.
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2022-05-04 17:48:46 +00:00 |
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Devn00b
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45c1c77381
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EXE Update
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2022-04-23 09:17:22 -07:00 |
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Devn00b
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eaadf44f2b
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Implement starting_languages. Per issue #405
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2022-04-23 00:04:40 -07:00 |
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devn00b
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46b57b0757
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Adds a starting_languages table, and a rule (R_World, StartingZoneLanguages).
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2022-04-23 05:11:20 +00:00 |
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devn00b
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f2dce0a7c3
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EXE update
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2022-04-19 23:12:06 +00:00 |
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Devn00b
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009705f75c
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Whoops not sure why that Player.H was there! Really!
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2022-04-18 21:06:21 -07:00 |
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Devn00b
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7455c6ea99
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Removed useless check for creation of faction. Enabled faction creation check for both Increase/Decrease.
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2022-04-18 21:02:46 -07:00 |
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Devn00b
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23f4e988fc
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Whoops a rouge paste of code was in there!
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2022-04-17 11:03:22 -07:00 |
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Devn00b
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f02717f2f3
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Removed database call from faction discovery replaced with native delayed write function. Faction will appear in database on next character save.
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2022-04-17 11:01:21 -07:00 |
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Devn00b
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5a8eaf5ae7
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Fix lua returns.
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2022-04-16 20:01:33 -07:00 |
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Devn00b
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5efc6fe537
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Added Lua function HasCoin(Spawn, Value) per issue #411
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2022-04-16 18:27:01 -07:00 |
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devn00b
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112ba89e5d
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EXE Update
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2022-04-17 00:27:14 +00:00 |
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Devn00b
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45548fcab6
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Adds ChangeFaction(Spawn, <faction id>, <faction change +/- values>) for Lua usage
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2022-04-16 16:25:00 -07:00 |
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