Commit graph

40 commits

Author SHA1 Message Date
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88084390bb PDB and EXE updates for Movement Loop Generator 2021-03-16 16:12:11 -04:00
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1647348d1a Update Form1.Designer.cs 2021-03-16 16:11:56 -04:00
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3a63ab0f7c Changed movement loop editor from streamreader to filestream so that logs can be opened while game is running 2021-03-16 16:11:46 -04:00
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38929e5c17 ModelViewer / MapEditor updated with the latest EQ2Region code / Map code utilized 2021-01-12 08:07:56 -05:00
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21066e2174 model viewer exe updates (ugh) 2020-11-06 17:16:42 -05:00
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87932815a5 restore exportregion option 2020-11-06 17:16:18 -05:00
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072500202f model viewer exe updates 2020-11-06 17:01:36 -05:00
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a5e510bf72 model viewer exe updates 2020-11-06 17:00:08 -05:00
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d2ff3c4c0d reintegrated water changes into model viewer 2020-11-06 16:59:58 -05:00
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fa76b7df01 ModelViewer EXE updates 2020-11-06 16:37:15 -05:00
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b18137f552 Fixed a Fontclass loading bug, using regex instead 2020-11-06 16:36:18 -05:00
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24599cf166 Fixed model viewer bugs for proper map orientation / scaling of objects/models
Fix #210 - incorrect pos/rotation of objects in zone
Fix #209 - incorrect scaling
2020-11-06 16:36:08 -05:00
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3332305202 Model Viewer lib/exe updates 2020-10-23 08:48:33 -04:00
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c1e0b5748b Misc code updates for model viewer 2020-10-23 08:48:19 -04:00
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32a5e3eccd added checks to see if a collision mesh exists on models, if not we don't put it in the map 2020-10-23 08:47:58 -04:00
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601a97dc62 model viewer exe updates 2020-10-14 22:30:36 -04:00
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0dae7dccb7 Model viewer changes to export region maps 2020-10-14 22:30:22 -04:00
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f84d750380 Exe/Binary update for model viewer 2020-08-22 23:08:24 -04:00
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68468ccd82 cs assembly junk 2020-08-22 23:07:52 -04:00
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888a869bd2 Fix rotation / coordinate issues in ModelViewer
Fix #133
2020-08-22 23:07:43 -04:00
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70f9b92bb0 ModelViewer Exe/PDB/Tool Update 2020-06-27 23:10:00 -04:00
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d481214698 Disabling of floras/leaves/tops of trees to reduce map footprint 2020-06-27 23:09:37 -04:00
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825f7e0020 Temporary rotation commands LeftControl + R/T/Y 2020-06-27 23:09:19 -04:00
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799a39b766 Fix certain zones not loading (was reading strings in voc files wrong)
Fix #70
2020-06-27 23:08:55 -04:00
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708385cbbe navpaths Starcrest Commune, Nettleville, Castleview Hamlet and willow wood
In support of issue #129
2020-06-10 22:41:41 -04:00
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8cde83ae9c Fix for lifts (and boats) manipulating player position
Fix #134
2020-06-09 09:15:01 -04:00
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f96fdcc85c movement loop generator, respawn lua function defaults back to spawn lua function 2020-05-20 22:00:37 -04:00
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abd5840191 Movement Loop Generator added
- fixed crash on subsequent load of file
- fixed Settings.cs missing from project (not needed)
2020-05-20 21:55:32 -04:00
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3a41978322 Exe Updates 2020-04-16 10:11:21 -04:00
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6e63a6ae93 Resolves proper rotation of antonica/commons spires
Fix #81

On CheckNode we now handle a VeXformNode with a nodeFlags of 1409875968 as resetting the yaw/pitch/roll to 0 for the next mesh.  There seems to be a VeXformNode after the mesh as well doing the same thing so I consider that 'resetting' to the original yaw/pitch/roll logic.
2020-04-16 10:11:08 -04:00
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7ab1bbc2f6 Exe Updates 2020-04-15 23:02:14 -04:00
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eeee2aac84 obj/eq2map export fix, support to move faster in model viewer holding down shift
Partial fix to issue #81, there are more rotational issues like spires in antonica yet to be resolved.

This latest update resolves the discrepency of not rotation/scaling to match the model viewer 3d to the exported obj/eq2map files
2020-04-15 23:01:52 -04:00
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cb00d35b1d Update VeRoomItemNode.cs
Update by theFoof
2020-04-15 22:59:42 -04:00
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20a0096991 Updated EQ2Modeler export process to fix some bad positioning of widgets
Fixes #69
2020-04-09 22:53:20 -04:00
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3e17b28316 Create VPK_Tool.zip 2020-04-07 23:10:19 -04:00
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9a43ebf474 Model Viewer (map editor) Added support to load .draw files, but no textures! 2020-04-06 22:47:56 -04:00
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8fa28fa054 EQ2Modeler (aka EQ2 Map Editor) upload 2020-04-06 21:25:56 -04:00
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c4f9c92303 Update git to allow dll and lib
Updated gitignore to allow dll/lib, easy portability to provide these to users
2020-02-28 10:31:46 -05:00
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dc7051a329 Adding Executables
Adding Executables for easy access (versus needing all our devs to compile)
2020-02-28 10:22:23 -05:00
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548007ea96 Base
Starting point..!
2020-02-28 09:17:24 -05:00