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PDB and EXE updates for Movement Loop Generator
2021-03-16 16:12:11 -04:00
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1647348d1a
Update Form1.Designer.cs
2021-03-16 16:11:56 -04:00
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3a63ab0f7c
Changed movement loop editor from streamreader to filestream so that logs can be opened while game is running
2021-03-16 16:11:46 -04:00
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38929e5c17
ModelViewer / MapEditor updated with the latest EQ2Region code / Map code utilized
2021-01-12 08:07:56 -05:00
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model viewer exe updates (ugh)
2020-11-06 17:16:42 -05:00
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restore exportregion option
2020-11-06 17:16:18 -05:00
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model viewer exe updates
2020-11-06 17:01:36 -05:00
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model viewer exe updates
2020-11-06 17:00:08 -05:00
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reintegrated water changes into model viewer
2020-11-06 16:59:58 -05:00
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ModelViewer EXE updates
2020-11-06 16:37:15 -05:00
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b18137f552
Fixed a Fontclass loading bug, using regex instead
2020-11-06 16:36:18 -05:00
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Fixed model viewer bugs for proper map orientation / scaling of objects/models
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Fix #210 - incorrect pos/rotation of objects in zone
Fix #209 - incorrect scaling
2020-11-06 16:36:08 -05:00
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Model Viewer lib/exe updates
2020-10-23 08:48:33 -04:00
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Misc code updates for model viewer
2020-10-23 08:48:19 -04:00
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added checks to see if a collision mesh exists on models, if not we don't put it in the map
2020-10-23 08:47:58 -04:00
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model viewer exe updates
2020-10-14 22:30:36 -04:00
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Model viewer changes to export region maps
2020-10-14 22:30:22 -04:00
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Exe/Binary update for model viewer
2020-08-22 23:08:24 -04:00
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cs assembly junk
2020-08-22 23:07:52 -04:00
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Fix rotation / coordinate issues in ModelViewer
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Fix #133
2020-08-22 23:07:43 -04:00
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ModelViewer Exe/PDB/Tool Update
2020-06-27 23:10:00 -04:00
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Disabling of floras/leaves/tops of trees to reduce map footprint
2020-06-27 23:09:37 -04:00
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Temporary rotation commands LeftControl + R/T/Y
2020-06-27 23:09:19 -04:00
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Fix certain zones not loading (was reading strings in voc files wrong)
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Fix #70
2020-06-27 23:08:55 -04:00
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navpaths Starcrest Commune, Nettleville, Castleview Hamlet and willow wood
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In support of issue #129
2020-06-10 22:41:41 -04:00
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8cde83ae9c
Fix for lifts (and boats) manipulating player position
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Fix #134
2020-06-09 09:15:01 -04:00
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movement loop generator, respawn lua function defaults back to spawn lua function
2020-05-20 22:00:37 -04:00
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Movement Loop Generator added
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- fixed crash on subsequent load of file
- fixed Settings.cs missing from project (not needed)
2020-05-20 21:55:32 -04:00
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Exe Updates
2020-04-16 10:11:21 -04:00
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6e63a6ae93
Resolves proper rotation of antonica/commons spires
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Fix #81
On CheckNode we now handle a VeXformNode with a nodeFlags of 1409875968 as resetting the yaw/pitch/roll to 0 for the next mesh. There seems to be a VeXformNode after the mesh as well doing the same thing so I consider that 'resetting' to the original yaw/pitch/roll logic.
2020-04-16 10:11:08 -04:00
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Exe Updates
2020-04-15 23:02:14 -04:00
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obj/eq2map export fix, support to move faster in model viewer holding down shift
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Partial fix to issue #81 , there are more rotational issues like spires in antonica yet to be resolved.
This latest update resolves the discrepency of not rotation/scaling to match the model viewer 3d to the exported obj/eq2map files
2020-04-15 23:01:52 -04:00
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cb00d35b1d
Update VeRoomItemNode.cs
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Update by theFoof
2020-04-15 22:59:42 -04:00
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20a0096991
Updated EQ2Modeler export process to fix some bad positioning of widgets
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Fixes #69
2020-04-09 22:53:20 -04:00
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Create VPK_Tool.zip
2020-04-07 23:10:19 -04:00
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Model Viewer (map editor) Added support to load .draw files, but no textures!
2020-04-06 22:47:56 -04:00
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EQ2Modeler (aka EQ2 Map Editor) upload
2020-04-06 21:25:56 -04:00
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c4f9c92303
Update git to allow dll and lib
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Updated gitignore to allow dll/lib, easy portability to provide these to users
2020-02-28 10:31:46 -05:00
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Adding Executables
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Adding Executables for easy access (versus needing all our devs to compile)
2020-02-28 10:22:23 -05:00
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Base
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Starting point..!
2020-02-28 09:17:24 -05:00