Disabling of floras/leaves/tops of trees to reduce map footprint

This commit is contained in:
Image 2020-06-27 23:09:37 -04:00
parent 825f7e0020
commit d481214698

View file

@ -73,12 +73,17 @@ namespace EQ2ModelViewer
string path = meshes[i][j];
path = baseDir + path.Replace("/", "\\");
// if (path.Contains("\\flora\\"))
if (path.Contains("\\accessories\\"))
// if (path.Contains("\\flora\\"))
if (path.Contains("\\accessories\\"))
{
Console.WriteLine("Model: skipping loading of model (Accessories suck!)" + path);
return false;
}
else if (path.Contains("\\flora\\") && (path.Contains("leaves") || path.Contains("top00")))
{
Console.WriteLine("Model: skipping loading of model (Leaves and Tree Tops suck!)" + path);
return false;
}
string[] texture = frmMain.GetTextureFile(((VeMeshGeometryNode)item).shaderPaletteNames, baseDir);
string pickedTexture = "";
if (i < texture.Length && texture[i] != "goblin_ice.dds")
@ -239,11 +244,6 @@ namespace EQ2ModelViewer
mesh.AddData(i, x, y, z, nx, ny, nz, tu, tv);
}
if (model.indices.Length < 1 || model.normals.Length < 1 || model.vertices.Length < 1)
{
int test = 0;
}
m_meshes.Add(mesh);
}
}