88 lines
2.3 KiB
GDScript
88 lines
2.3 KiB
GDScript
extends Node
|
|
|
|
var SCENE
|
|
|
|
func _ready():
|
|
$playerNameBox.text = Global.playerName
|
|
|
|
|
|
func _process(delta):
|
|
pass
|
|
|
|
|
|
func _on_close_pressed():
|
|
self.queue_free()
|
|
|
|
|
|
func _on_playground_pressed():
|
|
$mapSelected.text = "Toyland"
|
|
SCENE = "res://scenes/toyland.tscn"
|
|
$Toyland.visible = true
|
|
|
|
|
|
func _on_start_button_pressed():
|
|
var PORT = $portBox.text
|
|
var MAX_PLAYERS = $playerBox.text
|
|
var intPORT = int(PORT)
|
|
var intMAX = int(MAX_PLAYERS)
|
|
if PORT:
|
|
prints("Player chose port:", intPORT)
|
|
if intPORT < 1024:
|
|
$mapSelected.text = "PORT CANNOT BE BELOW 1024"
|
|
else:
|
|
if SCENE:
|
|
print("Player chose map: ", SCENE)
|
|
if MAX_PLAYERS:
|
|
if intMAX < 1:
|
|
$mapSelected.text = "MAX PLAYERS CANNOT BE NEGATIVE"
|
|
elif intMAX > 4095:
|
|
$mapSelected.text = "MAX PLAYERS CANNOT BE ABOVE 4095"
|
|
else:
|
|
if Global.playerName == "":
|
|
$mapSelected.text = "PLAYER NAME CAN'T BE BLANK"
|
|
else:
|
|
print("Player chose player limit: ", intMAX)
|
|
Networking.create_server(intPORT, intMAX)
|
|
Networking.load_map(SCENE)
|
|
Networking.add_player_node(1)
|
|
Global.connectedPlayers += [Global.playerName]
|
|
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
|
if $normalRespawn.button_pressed == true:
|
|
Global.respawnTimeModifier = 1.0
|
|
elif $shortRespawn.button_pressed == true:
|
|
Global.respawnTimeModifier = 2
|
|
elif $longRespawn.button_pressed == true:
|
|
Global.respawnTimeModifier = 0.5
|
|
else:
|
|
$mapSelected.text = "NO MAX PLAYERS SELECTED"
|
|
else:
|
|
$mapSelected.text = "NO MAP SELECTED"
|
|
else:
|
|
$mapSelected.text = "NO PORT SPECIFIED"
|
|
|
|
|
|
func _on_join_button_pressed():
|
|
var scene_trs =load("res://scenes/multiplayer.tscn")
|
|
var scene=scene_trs.instantiate()
|
|
get_parent().add_child(scene)
|
|
self.queue_free()
|
|
|
|
|
|
func _on_player_name_box_text_changed(new_text):
|
|
Global.playerName = $playerNameBox.text
|
|
SettingsFile.save_data(Global.mouseSensitivity, Global.playerName)
|
|
|
|
|
|
func _on_short_respawn_button_down():
|
|
$normalRespawn.button_pressed = false
|
|
$longRespawn.button_pressed = false
|
|
|
|
|
|
func _on_normal_respawn_button_down():
|
|
$shortRespawn.button_pressed = false
|
|
$longRespawn.button_pressed = false
|
|
|
|
|
|
func _on_long_respawn_button_down():
|
|
$shortRespawn.button_pressed = false
|
|
$normalRespawn.button_pressed = false
|