project_teddy/addons/zylann.hterrain/util/xyz_format.gd

109 lines
3.5 KiB
GDScript

@tool
# XYZ files are text files containing a list of 3D points.
# They can be found in GIS software as an export format for heightmaps.
# In order to turn it into a heightmap we may calculate bounds first
# to find the origin and then set points in an image.
class HT_XYZBounds:
# Note: it is important for these to be double-precision floats,
# GIS data can have large coordinates
var min_x := 0.0
var min_y := 0.0
var max_x := 0.0
var max_y := 0.0
var line_count := 0
var image_width := 0
var image_height := 0
# TODO `split_float` returns 32-bit floats, despite internally parsing doubles...
# Despite that, I still use it here because it doesn't seem to cause issues and is faster.
# If it becomes an issue, we'll have to switch to `split` and casting to `float`.
static func load_bounds(f: FileAccess) -> HT_XYZBounds:
# It is faster to get line and split floats than using CSV functions
var line := f.get_line()
var floats := line.split_floats(" ")
# We only care about X and Y, it makes less operations to do in the loop.
# Z is the height and will remain as-is at the end.
var min_pos_x := floats[0]
var min_pos_y := floats[1]
var max_pos_x := min_pos_x
var max_pos_y := min_pos_y
# Start at 1 because we just read the first line
var line_count := 1
# We know the file is a series of float triplets
while not f.eof_reached():
line = f.get_line()
# The last line can be empty
if len(line) < 2:
break
floats = line.split_floats(" ")
var pos_x := floats[0]
var pos_y := floats[1]
min_pos_x = minf(min_pos_x, pos_x)
min_pos_y = minf(min_pos_y, pos_y)
max_pos_x = maxf(max_pos_x, pos_x)
max_pos_y = maxf(max_pos_y, pos_y)
line_count += 1
var bounds := HT_XYZBounds.new()
bounds.min_x = min_pos_x
bounds.min_y = min_pos_y
bounds.max_x = max_pos_x
bounds.max_y = max_pos_y
bounds.line_count = line_count
bounds.image_width = int(max_pos_x - min_pos_x) + 1
bounds.image_height = int(max_pos_y - min_pos_y) + 1
return bounds
# Loads points into an image with existing dimensions and format.
# `f` must be positionned at the beginning of the series of points.
# If `bounds` is `null`, it will be computed.
static func load_heightmap(f: FileAccess, dst_image: Image, bounds: HT_XYZBounds):
# We are not going to read the entire file directly in memory, because it can be really big.
# Instead we'll parse it directly and the only thing we retain in memory is the heightmap.
# This can be really slow on big files. If we can assume the file is square and points
# separated by 1 unit each in a grid pattern, it could be a bit faster, but
# parsing points from text really is the main bottleneck (40 seconds to load a 2000x2000 file!).
# Bounds can be precalculated
if bounds == null:
var file_begin := f.get_position()
bounds = load_bounds(f)
f.seek(file_begin)
# Put min coordinates on the GDScript stack so they are faster to access
var min_pos_x := bounds.min_x
var min_pos_y := bounds.min_y
var line_count := bounds.line_count
for i in line_count:
var line := f.get_line()
var floats := line.split_floats(" ")
var x := int(floats[0] - min_pos_x)
var y := int(floats[1] - min_pos_y)
# Make sure the coordinate is inside the image,
# due to float imprecision or potentially non-grid-aligned points.
# Could use `Rect2` to check faster but it uses floats.
# `Rect2i` would be better but is only available in Godot 4.
if x >= 0 and y >= 0 and x < dst_image.get_width() and y < dst_image.get_height():
dst_image.set_pixel(x, y, Color(floats[2], 0, 0))