@tool # XYZ files are text files containing a list of 3D points. # They can be found in GIS software as an export format for heightmaps. # In order to turn it into a heightmap we may calculate bounds first # to find the origin and then set points in an image. class HT_XYZBounds: # Note: it is important for these to be double-precision floats, # GIS data can have large coordinates var min_x := 0.0 var min_y := 0.0 var max_x := 0.0 var max_y := 0.0 var line_count := 0 var image_width := 0 var image_height := 0 # TODO `split_float` returns 32-bit floats, despite internally parsing doubles... # Despite that, I still use it here because it doesn't seem to cause issues and is faster. # If it becomes an issue, we'll have to switch to `split` and casting to `float`. static func load_bounds(f: FileAccess) -> HT_XYZBounds: # It is faster to get line and split floats than using CSV functions var line := f.get_line() var floats := line.split_floats(" ") # We only care about X and Y, it makes less operations to do in the loop. # Z is the height and will remain as-is at the end. var min_pos_x := floats[0] var min_pos_y := floats[1] var max_pos_x := min_pos_x var max_pos_y := min_pos_y # Start at 1 because we just read the first line var line_count := 1 # We know the file is a series of float triplets while not f.eof_reached(): line = f.get_line() # The last line can be empty if len(line) < 2: break floats = line.split_floats(" ") var pos_x := floats[0] var pos_y := floats[1] min_pos_x = minf(min_pos_x, pos_x) min_pos_y = minf(min_pos_y, pos_y) max_pos_x = maxf(max_pos_x, pos_x) max_pos_y = maxf(max_pos_y, pos_y) line_count += 1 var bounds := HT_XYZBounds.new() bounds.min_x = min_pos_x bounds.min_y = min_pos_y bounds.max_x = max_pos_x bounds.max_y = max_pos_y bounds.line_count = line_count bounds.image_width = int(max_pos_x - min_pos_x) + 1 bounds.image_height = int(max_pos_y - min_pos_y) + 1 return bounds # Loads points into an image with existing dimensions and format. # `f` must be positionned at the beginning of the series of points. # If `bounds` is `null`, it will be computed. static func load_heightmap(f: FileAccess, dst_image: Image, bounds: HT_XYZBounds): # We are not going to read the entire file directly in memory, because it can be really big. # Instead we'll parse it directly and the only thing we retain in memory is the heightmap. # This can be really slow on big files. If we can assume the file is square and points # separated by 1 unit each in a grid pattern, it could be a bit faster, but # parsing points from text really is the main bottleneck (40 seconds to load a 2000x2000 file!). # Bounds can be precalculated if bounds == null: var file_begin := f.get_position() bounds = load_bounds(f) f.seek(file_begin) # Put min coordinates on the GDScript stack so they are faster to access var min_pos_x := bounds.min_x var min_pos_y := bounds.min_y var line_count := bounds.line_count for i in line_count: var line := f.get_line() var floats := line.split_floats(" ") var x := int(floats[0] - min_pos_x) var y := int(floats[1] - min_pos_y) # Make sure the coordinate is inside the image, # due to float imprecision or potentially non-grid-aligned points. # Could use `Rect2` to check faster but it uses floats. # `Rect2i` would be better but is only available in Godot 4. if x >= 0 and y >= 0 and x < dst_image.get_width() and y < dst_image.get_height(): dst_image.set_pixel(x, y, Color(floats[2], 0, 0))