Playtesters credits

This commit is contained in:
Paul Black 2023-05-11 11:51:16 -06:00
parent 211cf8f9c2
commit 6087d5b73e
4 changed files with 72 additions and 0 deletions

View file

@ -116,4 +116,13 @@ position = Vector2(363, 260)
scale = Vector2(0.239125, 0.239125)
texture = ExtResource("5_y641b")
[node name="playtesterButton" type="Button" parent="."]
layout_mode = 0
offset_left = 538.0
offset_top = 501.0
offset_right = 636.0
offset_bottom = 538.0
text = "Playtesters"
[connection signal="pressed" from="Button" to="." method="_on_button_pressed"]
[connection signal="pressed" from="playtesterButton" to="." method="_on_playtester_button_pressed"]

38
scenes/playtesters.tscn Normal file
View file

@ -0,0 +1,38 @@
[gd_scene load_steps=2 format=3 uid="uid://ddrl583g2xdm1"]
[ext_resource type="Script" path="res://scripts/playtesters.gd" id="1_icfks"]
[node name="playtesters" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_icfks")
[node name="TextEdit" type="TextEdit" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -90.5
offset_top = -134.0
offset_right = 90.5
offset_bottom = 134.0
grow_horizontal = 2
grow_vertical = 2
theme_override_colors/background_color = Color(0.156863, 0.156863, 0.156863, 1)
editable = false
[node name="closeButton" type="Button" parent="."]
layout_mode = 0
offset_left = 633.0
offset_top = 195.0
offset_right = 662.0
offset_bottom = 226.0
text = "X"
[connection signal="pressed" from="closeButton" to="." method="_on_close_button_pressed"]

View file

@ -13,3 +13,9 @@ func _process(delta):
func _on_button_pressed():
self.queue_free()
func _on_playtester_button_pressed():
var scene_trs =load("res://scenes/playtesters.tscn")
var scene=scene_trs.instantiate()
add_child(scene)

19
scripts/playtesters.gd Normal file
View file

@ -0,0 +1,19 @@
extends Control
var playTesters = ["Aquamelemele", "Bladen", "BlueDragon", "Borscht", "Deathorous", "Happyday47", "Maximiliano", "Valcuda", "Verhexen"]
# Called when the node enters the scene tree for the first time.
func _ready():
var text = ""
for string in playTesters:
text += string + "\n"
$TextEdit.set_text(text)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_close_button_pressed():
self.queue_free()