'Fixed' damage bug #3

This commit is contained in:
Paul Black 2023-02-28 09:46:35 -07:00
parent 71b669eb44
commit 3c90b71e12
10 changed files with 35 additions and 24 deletions

View file

@ -25,7 +25,9 @@ func _physics_process(delta):
elif body.is_in_group("human"):
var playerShot = body.get_multiplayer_authority()
print("Bullet hit ", playerShot)
rpc("damage_player", playerShot)
#rpc("damage_player", playerShot)
rpc_id(playerShot,"take_damage")
self.queue_free()
elif body.is_in_group("AI"):
print("Bullet hit an AI player")
body.queue_free()
@ -43,8 +45,7 @@ func _on_Shell_body_entered(body):
@rpc("any_peer", "call_remote", "reliable")
func damage_player(playerDamaged): # This can be used later to make sure the server and all other peers know the health of all other players
rpc_id(playerDamaged,"take_damage")
self.queue_free()
pass # Might use this later, or maybe not, we'll see
@rpc("any_peer", "call_remote")
func take_damage():

View file

@ -3,16 +3,16 @@
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View file

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View file

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@ -13,7 +13,7 @@ generator_parameters={}
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View file

@ -3,9 +3,9 @@
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@ -13,7 +13,7 @@ generator_parameters={}
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View file

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@ -13,7 +13,7 @@ generator_parameters={}
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View file

@ -132,12 +132,14 @@ offset_bottom = 187.0
text = "Host Game"
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View file

@ -120,6 +120,14 @@ position = Vector2(155.115, 42.25)
scale = Vector2(0.344017, 0.344017)
texture = ExtResource("8_h20ni")
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layout_mode = 0
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[connection signal="mouse_entered" from="playButton" to="." method="_on_play_button_mouse_entered"]
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