This commit is contained in:
Paul Black 2023-03-19 15:06:11 -06:00
parent 39425fda75
commit 3c6ac9dbdd
22 changed files with 66 additions and 282 deletions

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@ -147,9 +147,9 @@ layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -98.0
offset_left = -114.0
offset_top = 52.0
offset_right = 114.0
offset_right = 98.0
offset_bottom = 105.0
grow_horizontal = 2
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@ -75,6 +75,7 @@ offset_left = 726.0
offset_top = 533.0
offset_right = 793.062
offset_bottom = 564.0
text = "28000"
placeholder_text = "Port"
[node name="startButton" type="Button" parent="."]
@ -106,6 +107,7 @@ offset_left = 725.0
offset_top = 498.0
offset_right = 792.062
offset_bottom = 529.0
text = "10"
placeholder_text = "Players"
[node name="maxPlayersLabel" type="Label" parent="."]
@ -158,34 +160,34 @@ text = "Player Name: "
[node name="shortRespawn" type="CheckBox" parent="."]
layout_mode = 0
offset_left = 594.0
offset_top = 448.0
offset_top = 407.0
offset_right = 664.0
offset_bottom = 479.0
offset_bottom = 438.0
text = "Short"
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offset_top = 447.0
offset_top = 406.0
offset_right = 760.0
offset_bottom = 478.0
offset_bottom = 437.0
button_pressed = true
text = "Normal"
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offset_left = 763.0
offset_top = 447.0
offset_top = 406.0
offset_right = 830.0
offset_bottom = 478.0
offset_bottom = 437.0
text = "Long"
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offset_top = 413.0
offset_top = 372.0
offset_right = 776.0
offset_bottom = 439.0
offset_bottom = 398.0
text = "Respawn Time"
horizontal_alignment = 1
@ -222,6 +224,22 @@ offset_bottom = 492.0
tooltip_text = "One player is selected at random as \"the runner.\" Everyone else it supposed to kill the runner. 5 minutes."
text = "Runner"
[node name="roundTimer" type="LineEdit" parent="."]
layout_mode = 0
offset_left = 724.0
offset_top = 463.0
offset_right = 792.0
offset_bottom = 494.0
text = "300"
placeholder_text = "Duration"
[node name="timeLabel" type="Label" parent="."]
offset_left = 627.0
offset_top = 467.0
offset_right = 725.0
offset_bottom = 493.0
text = "Time (secs):"
[connection signal="pressed" from="close" to="." method="_on_close_pressed"]
[connection signal="pressed" from="playground" to="." method="_on_playground_pressed"]
[connection signal="pressed" from="islands" to="." method="_on_islands_pressed"]
@ -233,3 +251,5 @@ text = "Runner"
[connection signal="button_down" from="longRespawn" to="." method="_on_long_respawn_button_down"]
[connection signal="button_down" from="GamemodeDeathmatch" to="." method="_on_gamemode_deathmatch_button_down"]
[connection signal="button_down" from="GamemodeRunner" to="." method="_on_gamemode_runner_button_down"]
[connection signal="ready" from="roundTimer" to="." method="_on_round_timer_ready"]
[connection signal="text_changed" from="roundTimer" to="." method="_on_round_timer_text_changed"]

View file

@ -70,6 +70,8 @@ offset_left = 527.0
offset_top = 283.0
offset_right = 599.0
offset_bottom = 319.0
text = "28000"
placeholder_text = "port"
[node name="portLabel" type="Label" parent="."]
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View file

@ -7,6 +7,7 @@ var seconds
var scores: Array[int] = []
var scoresInitalized = false
var runnerSelected = false
var roundOver = false
func _ready():
await get_tree().create_timer(0.1).timeout
@ -55,7 +56,10 @@ func _process(delta):
seconds = fmod(roundTimer, 60)
$timer.text = "%02d:%02d" % [minutes, seconds]
if roundTimer <= 0.0:
if not roundOver:
roundOver = true
Global.HUDStartLabelText = "GAME OVER"
play_audio(load("res://sounds/buzzer.mp3"))
if Global.HUDPlayerDied:
Global.HUDPlayerDied = false
rpc("update_scores", Global.lastPersonToHitMe)
@ -200,7 +204,7 @@ var up = false
var left = false
var down = false
var right = false
@onready var prev_cam_rot = get_node(str(Global.selfTeddy) + '/CollisionShape3D/Neck/Camera3D').global_rotation
var prev_cam_rot
var ran_timer2 = false
var ran_timer3 = false
var stage2 = false
@ -223,6 +227,7 @@ func tutorial_2():
$TutorialPanel/Arrow_down.visible = true
$TutorialPanel/Arrow_right.visible = true
play_audio(load("res://voice/tutorial/tutorial_2.mp3"))
prev_cam_rot = get_node(str(Global.selfTeddy) + '/CollisionShape3D/Neck/Camera3D').global_rotation
if not ran_timer2:
await get_tree().create_timer(0.5).timeout
ran_timer2 = true

View file

@ -101,3 +101,11 @@ func _on_gamemode_deathmatch_button_down():
func _on_gamemode_runner_button_down():
$GamemodeDeathmatch.button_pressed = false
Global.gamemode = "Runner"
func _on_round_timer_text_changed(new_text):
Global.roundTimer = int(new_text)
func _on_round_timer_ready():
Global.roundTimer = 300

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