Removed prints for AI health
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2 changed files with 2 additions and 1 deletions
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@ -36,7 +36,6 @@ func _physics_process(delta):
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Global.AIHit = false
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var damage = RandomNumberGenerator.new().randi_range(7, 16)
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health -= damage
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print(health)
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if health <= 0:
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self.queue_free()
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if $CollisionShape3D/Neck/Teddy/AnimationPlayer.is_playing():
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@ -106,6 +106,8 @@ func reset_variables_hard():
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runnerDead = false
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roundTimer = 300.0
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spawnCoordsInitalized = false
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tutorialComplete = false
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AIHit = false
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func save_data():
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SettingsFile.save_data(mouseSensitivity, playerName, volumeModifer)
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