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extends Node
const SETTINGS_FILE = " user://settings.vars " # user:// path varies depending on operating system. See https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html#accessing-persistent-user-data-user
var settings_template = { # Default values if we don't already have a settings file. Assigned in save_data()
' mousesense ' : 0.01 ,
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' playername ' : " player "
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}
var settings_data = { } # This gets filled as soon as load_data() is called.
func _ready ( ) :
check_data ( )
load_data ( )
func check_data ( ) : # Makes sure the save file exists
var file = FileAccess . open ( SETTINGS_FILE , FileAccess . READ ) #If we write, it writes an empty file over our existing one
if not file : # If there's no file, let's create one with FileAccess.WRITE
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if OS . has_environment ( " USERNAME " ) :
print ( " env has USERNAME var " )
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settings_template [ " playername " ] = OS . get_environment ( " USERNAME " )
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elif OS . has_environment ( " USER " ) :
print ( " env has USER var " )
settings_template [ " playername " ] = OS . get_environment ( " USER " )
else :
print ( " env has no known user var " )
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print ( " file does not exist, let ' s create one! " )
var file2 = FileAccess . open ( SETTINGS_FILE , FileAccess . WRITE )
file2 . store_line ( JSON . stringify ( settings_template ) ) # Writes settings_template to our file SETTINGS_FILE
func save_data ( mousesense , playername ) : # It's required you pass both the mouse sensitivity and the player name to save current data
var file = FileAccess . open ( SETTINGS_FILE , FileAccess . WRITE )
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settings_data [ ' mousesense ' ] = Global . mouseSensitivity
settings_data [ ' playername ' ] = Global . playerName
file . store_line ( JSON . stringify ( settings_data ) )
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func load_data ( ) :
var file = FileAccess . open ( SETTINGS_FILE , FileAccess . READ )
settings_data = JSON . parse_string ( file . get_line ( ) )
print ( settings_data )
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var mousesense = settings_data [ ' mousesense ' ]
var playername = settings_data [ ' playername ' ]
Global . mouseSensitivity = mousesense
Global . playerName = playername