xboxdrv/abs_to_btn.cpp

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/*
** Xbox/Xbox360 USB Gamepad Userspace Driver
** Copyright (C) 2008 Ingo Ruhnke <grumbel@gmx.de>
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <boost/bind.hpp>
#include "abs_to_btn.hpp"
AbsToBtn::AbsToBtn(int threshold)
: threshold(threshold)
{
abs_port_in.push_back(new AbsPortIn("AbsToBtn-In", 0, 0,
boost::bind(&AbsToBtn::on_abs, this, _1)));
btn_port_out.push_back(new BtnPortOut("AbsToBtn-Out-0"));
btn_port_out.push_back(new BtnPortOut("AbsToBtn-Out-1"));
}
void
AbsToBtn::on_abs(AbsPortOut* port)
{
if (abs(port->get_state() > threshold))
{
if (port->get_state() > 0)
{
btn_port_out[0]->set_state(true);
btn_port_out[1]->set_state(false);
}
else
{
btn_port_out[0]->set_state(false);
btn_port_out[1]->set_state(true);
}
}
else
{
btn_port_out[0]->set_state(false);
btn_port_out[1]->set_state(false);
}
}
void
AbsToBtn::update(float delta)
{
}
/* EOF */