Added Healt system + health bar + repair hammers
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parent
fb0ab654c3
commit
91ca6be413
12 changed files with 1162 additions and 18 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=2]
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://Objects/Player-tank/player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Objects/Ai-tank/tank00.tscn" type="PackedScene" id=2]
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@ -7,6 +7,7 @@
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[ext_resource path="res://Levels/Score.gd" type="Script" id=5]
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[ext_resource path="res://Audio/Tutorial_backround.wav" type="AudioStream" id=6]
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[ext_resource path="res://Audio/Music.gd" type="Script" id=7]
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[ext_resource path="res://Objects/Hammer/Hammer.tscn" type="PackedScene" id=8]
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[sub_resource type="DynamicFont" id=1]
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size = 60
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@ -75,3 +76,12 @@ script = ExtResource( 7 )
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource( 2 )
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[node name="Hammer" parent="." instance=ExtResource( 8 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 11.905, 0.316137, -42.6669 )
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[node name="Hammer2" parent="." instance=ExtResource( 8 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -176.031, 0.226439, 87.7901 )
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[node name="Hammer3" parent="." instance=ExtResource( 8 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -6.45557, 0.267753, 46.1506 )
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@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=2]
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://Objects/Player-tank/player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Objects/Ai-tank/tank00.tscn" type="PackedScene" id=2]
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@ -7,6 +7,7 @@
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[ext_resource path="res://Levels/Score.gd" type="Script" id=5]
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[ext_resource path="res://Audio/Music.gd" type="Script" id=6]
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[ext_resource path="res://Audio/Epic Combat LOOP.wav" type="AudioStream" id=7]
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[ext_resource path="res://Objects/Hammer/Hammer.tscn" type="PackedScene" id=8]
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[sub_resource type="DynamicFont" id=1]
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size = 60
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@ -75,3 +76,12 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 100.246, 1.1, 128.309 )
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource( 2 )
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[node name="Hammer" parent="." instance=ExtResource( 8 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 127.161, 0.190119, 60.1346 )
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[node name="Hammer2" parent="." instance=ExtResource( 8 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -6.63201, 0.265376, -100.664 )
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[node name="Hammer3" parent="." instance=ExtResource( 8 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 200.005, 0.230888, -99.1484 )
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@ -28,9 +28,6 @@ font_data = ExtResource( 2 )
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="MenuScreen" type="Sprite" parent="."]
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position = Vector2( 960, 540 )
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@ -6,7 +6,7 @@ export var muzzle_velocity = 25 # How fast the bullets are
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export var g = Vector3.DOWN * 20
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var velocity = Vector3.ZERO
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var bulletdamagelocal = 0.5
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var bulletdamagelocal = 0.8
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###### CHEATS
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var godmode = 0
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@ -21,20 +21,10 @@ func _physics_process(delta):
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if get_overlapping_bodies().has(get_parent().get_node("PlayerTank")):
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print ("Found Player Tank")
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self.queue_free()
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Global.playerbody = body
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if (godmode == 0):
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Global.bulletdamage = bulletdamagelocal
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Global.playerhit = 1
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if Global.playerhealthexecfinish:
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if Global.playerhealthbarscale <= 0:
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body.queue_free()
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Global.playerdead = 1
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Global.tankskilled = 0
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Global.beforedeathscene = get_tree().current_scene.filename
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get_tree().change_scene("res://Levels/Dead.tscn")
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Global.playerhealthbarscale = 2
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Global.playerhit = 0
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else:
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pass # Replace me with new function you'll make soon
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else:
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if get_overlapping_bodies():
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if body.has_node("TankAI"):
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12
Objects/Hammer/Hammer.gd
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12
Objects/Hammer/Hammer.gd
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@ -0,0 +1,12 @@
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extends Area
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func _physics_process(delta):
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for body in get_overlapping_bodies():
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if get_overlapping_bodies().has(get_parent().get_node("PlayerTank")):
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print("Hammer")
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self.queue_free()
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if Global.playerhealthbarscale < 2:
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Global.playerhealthbarscale = Global.playerhealthbarscale + 0.25
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Global.bulletdamage = 0 # Makes sure the player won't take damage
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Global.playerhit = 1 # This is just to make the player script notice the change to the health bar
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BIN
Objects/Hammer/Hammer.glb
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BIN
Objects/Hammer/Hammer.glb
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Binary file not shown.
1065
Objects/Hammer/Hammer.glb.import
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1065
Objects/Hammer/Hammer.glb.import
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File diff suppressed because it is too large
Load diff
49
Objects/Hammer/Hammer.tscn
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49
Objects/Hammer/Hammer.tscn
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File diff suppressed because one or more lines are too long
BIN
Objects/Hammer/Material_001.material
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BIN
Objects/Hammer/Material_001.material
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Binary file not shown.
BIN
Objects/Hammer/Material_002.material
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BIN
Objects/Hammer/Material_002.material
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Binary file not shown.
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@ -50,6 +50,7 @@ func _physics_process(delta):
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Global.playerhit = 0
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Global.bulletdamage = 0
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Global.playerhealthexecfinish = 1
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Global._player_dead()
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velocity.x = direction.x * speed
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velocity.z = direction.z * speed
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@ -8,14 +8,24 @@ var playerhit = 0
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var playerhealthbarscale = 2
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var bulletdamage = 0
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var playerhealthexecfinish = 0
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var playerbody
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func _resetvars():
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playerdead = 0
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beforedeathscene
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tankskilled = 0
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firstlevelcompleted = 0
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playerhit = 0
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playerhealthbarscale = 2
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bulletdamage = 0
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playerhealthexecfinish = 0
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func _player_dead():
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if playerhealthbarscale <= 0:
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playerbody.queue_free()
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playerdead = 1
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tankskilled = 0
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beforedeathscene = get_tree().current_scene.filename
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get_tree().change_scene("res://Levels/Dead.tscn")
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playerhealthbarscale = 2
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playerhit = 0
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