tank-blaster/Objects/Hammer/Hammer.gd

12 lines
476 B
GDScript

extends Area
func _physics_process(delta):
for body in get_overlapping_bodies():
if get_overlapping_bodies().has(get_parent().get_node("PlayerTank")):
print("Hammer")
self.queue_free()
if Global.playerhealthbarscale < 2:
Global.playerhealthbarscale = Global.playerhealthbarscale + 0.25
Global.bulletdamage = 0 # Makes sure the player won't take damage
Global.playerhit = 1 # This is just to make the player script notice the change to the health bar