tank-blaster/misc/scripts/global.gd

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GDScript3
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extends Node
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var playerdead = 0
var beforedeathscene
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var tankskilled = 0
var firstlevelcompleted = 0
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var playerhit = 0
var playerhealthbarscale = 2
var bulletdamage = 0
var playerhealthexecfinish = 0
var playerbody
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var playerbulletdamage = 2
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func _resetvars():
playerdead = 0
tankskilled = 0
playerhit = 0
playerhealthbarscale = 2
bulletdamage = 0
playerhealthexecfinish = 0
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playerbulletdamage = 2
func _player_dead():
if playerhealthbarscale <= 0:
playerbody.queue_free()
playerdead = 1
tankskilled = 0
beforedeathscene = get_tree().current_scene.filename
get_tree().change_scene("res://Levels/Dead.tscn")
playerhealthbarscale = 2
playerhit = 0