fixed a bug with the win screen

This commit is contained in:
Paul Black 2022-04-23 20:59:56 -06:00
parent 91ca6be413
commit 21e00b56aa
6 changed files with 37 additions and 67 deletions

View file

@ -1,11 +1,10 @@
[gd_scene load_steps=15 format=2]
[gd_scene load_steps=14 format=2]
[ext_resource path="res://Levels/Menu.gd" type="Script" id=1]
[ext_resource path="res://fonts/Extrude.ttf" type="DynamicFontData" id=2]
[ext_resource path="res://2D Art/Software Splashes/Godot.png" type="Texture" id=3]
[ext_resource path="res://2D Art/Software Splashes/Blender.png" type="Texture" id=4]
[ext_resource path="res://2D Art/Software Splashes/Maya.png" type="Texture" id=5]
[ext_resource path="res://2D Art/Software Splashes/skillsUSA.png" type="Texture" id=6]
[ext_resource path="res://fonts/Born2bSportyV2.ttf" type="DynamicFontData" id=7]
[ext_resource path="res://Audio/menu_music.wav" type="AudioStream" id=8]
[ext_resource path="res://Audio/Music.gd" type="Script" id=9]
@ -96,11 +95,6 @@ position = Vector2( 1621, 959 )
scale = Vector2( 0.230098, 0.230098 )
texture = ExtResource( 5 )
[node name="SkillsUsa" type="Sprite" parent="."]
position = Vector2( 1497, 559 )
scale = Vector2( 0.36747, 0.36747 )
texture = ExtResource( 6 )
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 8 )
autoplay = true

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=13 format=2]
[gd_scene load_steps=11 format=2]
[ext_resource path="res://fonts/Born2bSportyV2.ttf" type="DynamicFontData" id=1]
[ext_resource path="res://Levels/Notice.gd" type="Script" id=2]
@ -25,14 +25,6 @@ font_data = ExtResource( 1 )
size = 60
font_data = ExtResource( 1 )
[sub_resource type="DynamicFont" id=6]
size = 60
font_data = ExtResource( 1 )
[sub_resource type="DynamicFont" id=7]
size = 60
font_data = ExtResource( 1 )
[sub_resource type="DynamicFont" id=8]
size = 60
font_data = ExtResource( 1 )
@ -76,11 +68,13 @@ align = 1
[node name="VBoxContainer2" type="VBoxContainer" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
margin_left = -230.0
margin_top = 384.0
margin_right = 230.0
margin_bottom = 852.0
anchor_bottom = 0.5
margin_left = -241.0
margin_top = -170.0
margin_right = 241.0
margin_bottom = 170.0
[node name="Label" type="Label" parent="VBoxContainer2"]
margin_right = 482.0
@ -105,34 +99,18 @@ custom_fonts/font = SubResource( 5 )
text = "- Multiplayer"
align = 1
[node name="Label4" type="Label" parent="VBoxContainer2"]
[node name="Label6" type="Label" parent="VBoxContainer2"]
margin_top = 204.0
margin_right = 482.0
margin_bottom = 264.0
custom_fonts/font = SubResource( 6 )
text = "- Health system"
align = 1
[node name="Label5" type="Label" parent="VBoxContainer2"]
margin_top = 268.0
margin_right = 482.0
margin_bottom = 328.0
custom_fonts/font = SubResource( 7 )
text = "- Health bar"
align = 1
[node name="Label6" type="Label" parent="VBoxContainer2"]
margin_top = 332.0
margin_right = 482.0
margin_bottom = 392.0
custom_fonts/font = SubResource( 8 )
text = "- Bosses"
align = 1
[node name="Label7" type="Label" parent="VBoxContainer2"]
margin_top = 396.0
margin_top = 268.0
margin_right = 482.0
margin_bottom = 468.0
margin_bottom = 340.0
custom_fonts/font = SubResource( 9 )
text = "And much more!"
align = 1

View file

@ -1,8 +1,4 @@
<<<<<<< HEAD
[gd_scene load_steps=6 format=2]
=======
[gd_scene load_steps=5 format=2]
>>>>>>> c22e0313ee202dcd878a994c37dcd1631840bd2d
[ext_resource path="res://fonts/Born2bSportyV2.ttf" type="DynamicFontData" id=1]
[ext_resource path="res://Levels/Win-02.gd" type="Script" id=2]
@ -15,23 +11,17 @@ font_data = ExtResource( 1 )
size = 100
font_data = ExtResource( 1 )
<<<<<<< HEAD
[sub_resource type="DynamicFont" id=3]
size = 100
font_data = ExtResource( 1 )
=======
>>>>>>> c22e0313ee202dcd878a994c37dcd1631840bd2d
[node name="Win-level02" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 2 )
<<<<<<< HEAD
__meta__ = {
"_edit_use_anchors_": false
}
=======
>>>>>>> c22e0313ee202dcd878a994c37dcd1631840bd2d
[node name="VBoxContainer" type="VBoxContainer" parent="."]
anchor_left = 0.5
@ -77,7 +67,6 @@ align = 1
[node name="VBoxContainer3" type="VBoxContainer" parent="."]
anchor_left = 0.5
<<<<<<< HEAD
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
@ -91,21 +80,10 @@ __meta__ = {
[node name="Button" type="Button" parent="VBoxContainer3"]
margin_right = 172.0
=======
anchor_right = 0.5
margin_left = -75.0
margin_top = 112.0
margin_right = 75.0
margin_bottom = 218.0
[node name="Button" type="Button" parent="VBoxContainer3"]
margin_right = 150.0
>>>>>>> c22e0313ee202dcd878a994c37dcd1631840bd2d
margin_bottom = 106.0
custom_fonts/font = SubResource( 2 )
text = "Quit"
<<<<<<< HEAD
[node name="VBoxContainer4" type="VBoxContainer" parent="."]
anchor_left = 0.5
anchor_right = 0.5
@ -125,6 +103,3 @@ text = "Main Menu"
[connection signal="pressed" from="VBoxContainer3/Button" to="." method="_on_Button_pressed"]
[connection signal="pressed" from="VBoxContainer4/ButtonMainMenu" to="." method="_on_ButtonMainMenu_pressed"]
=======
[connection signal="pressed" from="VBoxContainer3/Button" to="." method="_on_Button_pressed"]
>>>>>>> c22e0313ee202dcd878a994c37dcd1631840bd2d

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=7 format=2]
[gd_scene load_steps=11 format=2]
[ext_resource path="res://Objects/Ai-tank/tank00.gd" type="Script" id=1]
[ext_resource path="res://Objects/Ai-tank/model/Bottom_tank_blender_enemy.glb" type="PackedScene" id=2]
@ -10,6 +10,18 @@ extents = Vector3( 1.29, 1, 2.428 )
[sub_resource type="BoxShape" id=2]
[sub_resource type="CubeMesh" id=3]
[sub_resource type="SpatialMaterial" id=4]
flags_transparent = true
albedo_color = Color( 1, 1, 1, 0.117647 )
[sub_resource type="CubeMesh" id=5]
[sub_resource type="SpatialMaterial" id=6]
flags_transparent = true
albedo_color = Color( 1, 0, 0, 0.529412 )
[node name="AITank00" type="KinematicBody"]
script = ExtResource( 1 )
@ -34,3 +46,13 @@ transform = Transform( -6.24448e-08, 0, -1.42857, 0, 1.42857, 0, 1.42857, 0, -6.
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]
stream = ExtResource( 4 )
unit_size = 20.0
[node name="HealthBarBack" type="CSGMesh" parent="."]
transform = Transform( 2.1, 0, 0, 0, 0.069, 0, 0, 0, 0.343, 0, 2.6666, -2.69651 )
mesh = SubResource( 3 )
material = SubResource( 4 )
[node name="HealthBar" type="CSGMesh" parent="."]
transform = Transform( 2, 0, 0, 0, 0.039, 0, 0, 0, 0.276, 0.000887275, 2.78065, -2.70032 )
mesh = SubResource( 5 )
material = SubResource( 6 )

View file

@ -9,16 +9,17 @@ var playerhealthbarscale = 2
var bulletdamage = 0
var playerhealthexecfinish = 0
var playerbody
var playerbulletdamage = 2
func _resetvars():
playerdead = 0
tankskilled = 0
firstlevelcompleted = 0
playerhit = 0
playerhealthbarscale = 2
bulletdamage = 0
playerhealthexecfinish = 0
playerbulletdamage = 2
func _player_dead():
if playerhealthbarscale <= 0:

View file

@ -34,7 +34,7 @@ Global="*res://misc/scripts/global.gd"
window/size/width=1920
window/size/height=1080
window/size/resizable=false
window/size/borderless=true
window/size/fullscreen=true
mouse_cursor/custom_image="res://2D Art/Cursor/Cursor.png"
[editor_plugins]