fixed a bug with the win screen
This commit is contained in:
parent
91ca6be413
commit
21e00b56aa
6 changed files with 37 additions and 67 deletions
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@ -1,11 +1,10 @@
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[gd_scene load_steps=15 format=2]
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[gd_scene load_steps=14 format=2]
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[ext_resource path="res://Levels/Menu.gd" type="Script" id=1]
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[ext_resource path="res://fonts/Extrude.ttf" type="DynamicFontData" id=2]
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[ext_resource path="res://2D Art/Software Splashes/Godot.png" type="Texture" id=3]
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[ext_resource path="res://2D Art/Software Splashes/Blender.png" type="Texture" id=4]
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[ext_resource path="res://2D Art/Software Splashes/Maya.png" type="Texture" id=5]
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[ext_resource path="res://2D Art/Software Splashes/skillsUSA.png" type="Texture" id=6]
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[ext_resource path="res://fonts/Born2bSportyV2.ttf" type="DynamicFontData" id=7]
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[ext_resource path="res://Audio/menu_music.wav" type="AudioStream" id=8]
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[ext_resource path="res://Audio/Music.gd" type="Script" id=9]
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@ -96,11 +95,6 @@ position = Vector2( 1621, 959 )
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scale = Vector2( 0.230098, 0.230098 )
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texture = ExtResource( 5 )
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[node name="SkillsUsa" type="Sprite" parent="."]
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position = Vector2( 1497, 559 )
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scale = Vector2( 0.36747, 0.36747 )
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texture = ExtResource( 6 )
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 8 )
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autoplay = true
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@ -1,4 +1,4 @@
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[gd_scene load_steps=13 format=2]
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://fonts/Born2bSportyV2.ttf" type="DynamicFontData" id=1]
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[ext_resource path="res://Levels/Notice.gd" type="Script" id=2]
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@ -25,14 +25,6 @@ font_data = ExtResource( 1 )
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size = 60
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font_data = ExtResource( 1 )
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[sub_resource type="DynamicFont" id=6]
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size = 60
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font_data = ExtResource( 1 )
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[sub_resource type="DynamicFont" id=7]
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size = 60
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font_data = ExtResource( 1 )
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[sub_resource type="DynamicFont" id=8]
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size = 60
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font_data = ExtResource( 1 )
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@ -76,11 +68,13 @@ align = 1
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[node name="VBoxContainer2" type="VBoxContainer" parent="."]
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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margin_left = -230.0
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margin_top = 384.0
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margin_right = 230.0
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margin_bottom = 852.0
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anchor_bottom = 0.5
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margin_left = -241.0
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margin_top = -170.0
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margin_right = 241.0
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margin_bottom = 170.0
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[node name="Label" type="Label" parent="VBoxContainer2"]
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margin_right = 482.0
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@ -105,34 +99,18 @@ custom_fonts/font = SubResource( 5 )
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text = "- Multiplayer"
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align = 1
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[node name="Label4" type="Label" parent="VBoxContainer2"]
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[node name="Label6" type="Label" parent="VBoxContainer2"]
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margin_top = 204.0
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margin_right = 482.0
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margin_bottom = 264.0
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custom_fonts/font = SubResource( 6 )
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text = "- Health system"
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align = 1
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[node name="Label5" type="Label" parent="VBoxContainer2"]
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margin_top = 268.0
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margin_right = 482.0
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margin_bottom = 328.0
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custom_fonts/font = SubResource( 7 )
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text = "- Health bar"
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align = 1
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[node name="Label6" type="Label" parent="VBoxContainer2"]
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margin_top = 332.0
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margin_right = 482.0
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margin_bottom = 392.0
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custom_fonts/font = SubResource( 8 )
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text = "- Bosses"
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align = 1
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[node name="Label7" type="Label" parent="VBoxContainer2"]
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margin_top = 396.0
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margin_top = 268.0
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margin_right = 482.0
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margin_bottom = 468.0
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margin_bottom = 340.0
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custom_fonts/font = SubResource( 9 )
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text = "And much more!"
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align = 1
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@ -1,8 +1,4 @@
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<<<<<<< HEAD
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[gd_scene load_steps=6 format=2]
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=======
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[gd_scene load_steps=5 format=2]
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>>>>>>> c22e0313ee202dcd878a994c37dcd1631840bd2d
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[ext_resource path="res://fonts/Born2bSportyV2.ttf" type="DynamicFontData" id=1]
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[ext_resource path="res://Levels/Win-02.gd" type="Script" id=2]
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@ -15,23 +11,17 @@ font_data = ExtResource( 1 )
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size = 100
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font_data = ExtResource( 1 )
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<<<<<<< HEAD
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[sub_resource type="DynamicFont" id=3]
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size = 100
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font_data = ExtResource( 1 )
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=======
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>>>>>>> c22e0313ee202dcd878a994c37dcd1631840bd2d
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[node name="Win-level02" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 2 )
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<<<<<<< HEAD
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__meta__ = {
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"_edit_use_anchors_": false
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}
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=======
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>>>>>>> c22e0313ee202dcd878a994c37dcd1631840bd2d
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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anchor_left = 0.5
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@ -77,7 +67,6 @@ align = 1
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[node name="VBoxContainer3" type="VBoxContainer" parent="."]
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anchor_left = 0.5
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<<<<<<< HEAD
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anchor_top = 1.0
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anchor_right = 0.5
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anchor_bottom = 1.0
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@ -91,21 +80,10 @@ __meta__ = {
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[node name="Button" type="Button" parent="VBoxContainer3"]
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margin_right = 172.0
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=======
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anchor_right = 0.5
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margin_left = -75.0
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margin_top = 112.0
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margin_right = 75.0
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margin_bottom = 218.0
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[node name="Button" type="Button" parent="VBoxContainer3"]
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margin_right = 150.0
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>>>>>>> c22e0313ee202dcd878a994c37dcd1631840bd2d
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margin_bottom = 106.0
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custom_fonts/font = SubResource( 2 )
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text = "Quit"
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<<<<<<< HEAD
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[node name="VBoxContainer4" type="VBoxContainer" parent="."]
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anchor_left = 0.5
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anchor_right = 0.5
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@ -125,6 +103,3 @@ text = "Main Menu"
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[connection signal="pressed" from="VBoxContainer3/Button" to="." method="_on_Button_pressed"]
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[connection signal="pressed" from="VBoxContainer4/ButtonMainMenu" to="." method="_on_ButtonMainMenu_pressed"]
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=======
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[connection signal="pressed" from="VBoxContainer3/Button" to="." method="_on_Button_pressed"]
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>>>>>>> c22e0313ee202dcd878a994c37dcd1631840bd2d
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@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://Objects/Ai-tank/tank00.gd" type="Script" id=1]
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[ext_resource path="res://Objects/Ai-tank/model/Bottom_tank_blender_enemy.glb" type="PackedScene" id=2]
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@ -10,6 +10,18 @@ extents = Vector3( 1.29, 1, 2.428 )
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[sub_resource type="BoxShape" id=2]
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[sub_resource type="CubeMesh" id=3]
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[sub_resource type="SpatialMaterial" id=4]
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flags_transparent = true
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albedo_color = Color( 1, 1, 1, 0.117647 )
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[sub_resource type="CubeMesh" id=5]
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[sub_resource type="SpatialMaterial" id=6]
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flags_transparent = true
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albedo_color = Color( 1, 0, 0, 0.529412 )
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[node name="AITank00" type="KinematicBody"]
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script = ExtResource( 1 )
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@ -34,3 +46,13 @@ transform = Transform( -6.24448e-08, 0, -1.42857, 0, 1.42857, 0, 1.42857, 0, -6.
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[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]
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stream = ExtResource( 4 )
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unit_size = 20.0
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[node name="HealthBarBack" type="CSGMesh" parent="."]
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transform = Transform( 2.1, 0, 0, 0, 0.069, 0, 0, 0, 0.343, 0, 2.6666, -2.69651 )
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mesh = SubResource( 3 )
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material = SubResource( 4 )
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[node name="HealthBar" type="CSGMesh" parent="."]
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transform = Transform( 2, 0, 0, 0, 0.039, 0, 0, 0, 0.276, 0.000887275, 2.78065, -2.70032 )
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mesh = SubResource( 5 )
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material = SubResource( 6 )
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@ -9,16 +9,17 @@ var playerhealthbarscale = 2
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var bulletdamage = 0
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var playerhealthexecfinish = 0
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var playerbody
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var playerbulletdamage = 2
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func _resetvars():
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playerdead = 0
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tankskilled = 0
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firstlevelcompleted = 0
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playerhit = 0
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playerhealthbarscale = 2
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bulletdamage = 0
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playerhealthexecfinish = 0
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playerbulletdamage = 2
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func _player_dead():
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if playerhealthbarscale <= 0:
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@ -34,7 +34,7 @@ Global="*res://misc/scripts/global.gd"
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window/size/width=1920
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window/size/height=1080
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window/size/resizable=false
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window/size/borderless=true
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window/size/fullscreen=true
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mouse_cursor/custom_image="res://2D Art/Cursor/Cursor.png"
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[editor_plugins]
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