639 lines
28 KiB
Text
639 lines
28 KiB
Text
##############################################################################
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# bnetd.conf - Configuration file for the Unix Battle.net daemon #
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#----------------------------------------------------------------------------#
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# #
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# This file is an example configuration and may require modification to #
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# suit your needs or your site. Blank lines and lines starting with a "#" #
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# are ignored. Use quotes around values that contain spaces. #
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# #
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##############################################################################
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##############################################################################
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# Storage section #
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# storage_path will tell pvpgn how and where from/to to read/write accounts #
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# right now it supports 2 "drivers" : file and sql #
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# #
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# Syntax: #
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# * for plain file driver: #
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# storage_path = file:mode=plain;dir=<path_to_user_files>;clan=<path_to_clan_files>;team=<path_to_team_files>;default=/path/to/default/account #
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# * for cdb file driver: #
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# storage_path = file:mode=cdb;dir=<path_to_cdb_files>;clan=<path_to_clan_files>;team=<path_to_team_files>;default=/path/to/default/account #
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# * for sql/sql2 driver: #
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# storage_path = sql:variable=value;...;default=0 (0 is the default uid) #
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# or storage_path = sql2:variable=value;...;default=0 (0 is the default uid) #
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# #
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# Variables for sql/sql2 can be: #
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# - "mode" : tells PVPGN the sql mode you will use (mysql/pgsql/etc..) #
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# - "host" : the database host #
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# - "port" : the TCP/IP port if needed #
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# - "socket" : the UNIX local socket if needed #
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# - "name" : database name #
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# - "user" : db username #
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# - "pass" : db password #
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# - "default" : specify the UID to use for the default account data #
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# - "prefix" : prefix to use for all pvpgn tables (default "") #
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# #
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# Examples: #
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# storage_path = file:mode=plain;dir=var\users;clan=var\clans;team=var\teams\;default=conf\bnetd_default_user.plain
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# storage_path = file:mode=cdb;dir=var\userscdb;clan=var\clans;team=var\teams\;default=conf\bnetd_default_user.cdb
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# storage_path = sql:mode=mysql;host=127.0.0.1;name=PVPGN;user=pvpgn;pass=pvpgnrocks;default=0;prefix=pvpgn_
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# storage_path = sql:mode=pgsql;host=127.0.0.1;name=pvpgn;user=pvpgn;pass=pvpgnrocks;default=0;prefix=pvpgn_
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# storage_path = sql:mode=sqlite3;name=var\users.db;default=0;prefix=pvpgn_
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# storage_path = sql:mode=odbc;name=PVPGN;prefix=pvpgn_
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# storage_path = sql2:mode=mysql;host=127.0.0.1;name=PVPGN;user=pvpgn;pass=pvpgnrocks;default=0;prefix=pvpgn_
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# storage_path = sql2:mode=pgsql;host=127.0.0.1;name=pvpgn;user=pvpgn;pass=pvpgnrocks;default=0;prefix=pvpgn_
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# storage_path = sql2:mode=sqlite3;name=var\users.db;default=0;prefix=pvpgn_
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# storage_path = sql2:mode=odbc;name=PVPGN;prefix=pvpgn_
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#----------------------------------------------------------------------------#
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storage_path = file:mode=plain;dir=var\users;clan=var\clans;team=var\teams;default=conf\bnetd_default_user.plain
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# #
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##############################################################################
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##############################################################################
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# File section #
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# The pidfile can be set to "" to turn it off. #
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# Use absolute paths in these lines to avoid problems! #
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#----------------------------------------------------------------------------#
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filedir = files
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scriptdir = lua
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reportdir = var\reports
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chanlogdir = var\chanlogs
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i18ndir = conf\i18n
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issuefile = conf\bnissue.txt
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channelfile = conf\channel.conf
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adfile = conf\ad.conf
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topicfile = conf\topics.conf
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ipbanfile = conf\bnban.conf
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transfile = conf\address_translation.conf
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mpqfile = conf\autoupdate.conf
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logfile = var\bnetd.log
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realmfile = conf\realm.conf
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versioncheck_file = conf\versioncheck.conf
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mapsfile = conf\bnmaps.conf
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xplevelfile = conf\bnxplevel.conf
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xpcalcfile = conf\bnxpcalc.conf
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#pidfile = var\bnetd.pid
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ladderdir = var\ladders
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command_groups_file = conf\command_groups.conf
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statusdir = var\status
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aliasfile = conf\bnalias.conf
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anongame_infos_file = conf\anongame_infos.conf
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DBlayoutfile = conf\sql_DB_layout.conf
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supportfile = conf\supportfile.conf
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customicons_file = conf\icons.conf
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fortunecmd = bin\fortune.exe
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# #
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##############################################################################
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##############################################################################
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# Localized files realm server settings #
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#----------------------------------------------------------------------------#
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# These filenames can have translated versions in
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# the "i18ndir" directory specified above.
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# (there are also two downloadable files: chathelp-war3.txt, newaccount.txt)
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localizefile = common.xml
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motdfile = bnmotd.txt
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motdw3file = w3motd.txt
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newsfile = news.txt
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helpfile = bnhelp.conf
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tosfile = termsofservice.txt
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# #
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##############################################################################
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##############################################################################
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# Message logs #
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#----------------------------------------------------------------------------#
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# Multiple log levels can be defined by connecting them with a comma (,)
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# Available loglevels are:
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# none
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# trace
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# debug
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# info
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# warn
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# error
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# fatal
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#loglevels = fatal,error,warn,info,debug,trace
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loglevels = fatal,error
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# #
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##############################################################################
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##############################################################################
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# D2CS realm server settings #
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#----------------------------------------------------------------------------#
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# Version of D2CS server to connect with (set to zero to disable version check)
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d2cs_version = 0
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# Allow the D2CS server to change realm names?
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allow_d2cs_setname = true
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# #
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##############################################################################
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##############################################################################
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# Downloadable files #
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#----------------------------------------------------------------------------#
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# These filenames are reported directly to the client and are relative to
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# the "filedir" directory specified above.
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iconfile = "icons.bni"
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war3_iconfile = "icons-WAR3.bni"
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star_iconfile = "icons_STAR.bni"
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# #
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##############################################################################
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##############################################################################
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# Client verification and upgrades #
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#----------------------------------------------------------------------------#
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# This option lists the client types allowed to connect (only valid for
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# the bnet and wol protocol). The list is a comma separated list of any of
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# the following elements:
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# all : all client types allowed (default)
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# chat : client type "CHAT" allowed (used by some bot software)
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# dshr : client type Diablo 1 Shareware
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# drtl : client type Diablo 1 (Retail)
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# sshr : client type Starcraft Shareware
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# star : client type Starcraft
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# sexp : client type Starcraft Broodwar
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# w2bn : client type Warcraft II Battle.Net Edition
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# d2dv : client type Diablo 2
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# d2xp : client type Diablo 2 LOD
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# war3 : client type Warcraft III (Reign Of Chaos)
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# w3xp : client type Warcraft III Frozen Throne
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# tsun : client type Tiberian Sun
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# tsxp : client type Tiberian Sun Firestorm
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# ralt : client type Red Alert (with 4 players internet patche)
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# ral2 : client type Red Alert 2
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# dn2k : client type Dune 2000
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# noxx : client type Nox
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# noxq : client type Nox Quest
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# rngd : client type Renegade
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# yuri : client type Yuri's Revenge
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# empr : client type Emperor: Battle for Dune
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#
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# Example: allowed_clients = war3,w3xp
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allowed_clients = all
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# If this option is enabled, the verification step is skipped if possible.
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# This only works with clients < 109. It is useful because you no longer
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# need any of the IX86AUTH?.MPQ and PMACAUTH?.MPQ files. Note that it will
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# also skip over all the autoupdate checks effectively disabling it.
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#
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# If you disable this you must have one or more of the MPQ files. Otherwise
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# clients will hang when they first connect because they are attempting to
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# download them. The versioncheck can only be skipped for clients older
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# than 109. Starting with version 109 the clients will always do version
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# checking since they do not function properly if the server does not
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# request it.
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skip_versioncheck = false
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# If you enable the version checks but want to allow clients that don't pass
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# the checksum test then enable this.
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allow_bad_version = false
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# If you enable the version checks but want to allow clients that aren't
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# listed in the versioncheck configuration file then enable this. Unless
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# you have a very complete file or are very paranoid about cheaters this
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# is a good idea.
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allow_unknown_version = true
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# This defines how the exeinfo field in the versioncheck file is being
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# checked. You can choose between no match at all [none] (default),
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# exact match [exact], exact case-sensitive match [exactcase], dumb wildcard
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# match [wildcard], and parsed value comparison [parse].
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# NOTE: [parse] needs the mktime() function and might therefore not work on
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# every system.
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version_exeinfo_match = none
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# If you have choosen [parse] above, this is the tolerance with which
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# the time can differ. The value must be given in seconds. If it's 0 this
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# check is disabled.
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version_exeinfo_maxdiff = 0
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# #
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##############################################################################
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##############################################################################
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# Time values #
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#----------------------------------------------------------------------------#
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# Time in seconds between account file updates, 0 means wait forever.
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usersync = 300
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# Number of seconds of inactivity before file is unloaded from memory.
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# (only checked during account file updates)
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userflush = 1200
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# Number of users checked for updates at once. Higher values make sense if you
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# either have very fast hardware or you don't have many number of accounts.
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# Lower values make sense if you have very high CPU usage on the system you run
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# the server (dont make it too low or your system will save accounts continously).
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# Modify this value ONLY if you know what you are doing!!
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userstep = 100
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# How often to send user latency tests in seconds.
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latency = 600
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# How often to send null or keepalive packets in seconds.
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nullmsg = 120
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# Amount of time to delay shutting down server in seconds.
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shutdown_delay = 300
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# Amount of time delay period is decremented by either a SIGTERM or SIGINT
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# (control-c) signal in seconds.
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shutdown_decr = 60
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# How often should bans be checked for expiration? (in seconds)
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#ipban_check_int = 30
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# #
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##############################################################################
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##############################################################################
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# Policy options #
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#----------------------------------------------------------------------------#
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# If you don't want people to be able to create new accounts, set this to
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# false.
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new_accounts = true
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# Set this to the maximum number of accounts you want to allow to be
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# created on your server. A value of 0 means infinite and is the default.
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#max_accounts = 0
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# If someone attempts to log in more than once, should it kick off the old
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# login, or deny the new one?
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kick_old_login = true
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#kick_old_login = false
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# With no passwords, this is bad to have enabled --NonReal
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# load_new_account option has been eliminated and the functionality now is
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# always active in PvPGN
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# If a user is creating a new channel, should it be added automatically, or
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# prompt them first?
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ask_new_channel = true
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# Should a game report be written for every game played or just ladder
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# games?
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#report_all_games = false
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report_all_games = true
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# Should Diablo I/II reports be written? There are no winners/losers.
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report_diablo_games = false
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# Should games with passwords be hidden on the game list?
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hide_pass_games = true
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# Should games already started be hidden on the game list? (for heavily
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# loaded servers)
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hide_started_games = true
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# Should non-permanent channels hidden on the channel list?
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hide_temp_channels = true
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# Should any and all disconnects to be counted as losses?
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# (Turning this on will override the user's choice in ladder games!)
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disc_is_loss = false
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# List additional game types to be counted as ladder games
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# Curently allowed types: topvbot, melee, ffa, oneonone
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# Example: ladder_games = "topvbot,oneonone"
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ladder_games = "none"
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# If additional game types are configured (see above) to be counted as ladder
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# games then this setting configures a game name prefix to make only games
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# which match this game name prefix be counted as ladder. This allows to
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# still have normal games of the game types configured with "ladder_games"
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# directive. However if this setting is commented or "" then ALL games
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# which match the game types configured with "ladder_games" are to be
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# considered as ladder games. The prefix checking is CASE SENSITIVE!
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# Example: ladder_prefix = "ldr_"
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ladder_prefix = ""
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# Should all users be able to use the /con and /connections commands?
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enable_conn_all = true
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# Should client IP addresses (from /con, /games, /gameinfo, /netinfo)
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# be hidden from non-admins?
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hide_addr = false
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# Should private channel messages be logged to files in the chanlogdir
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# directory? (see channels.list for public channels)
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chanlog = false
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# Do you want to use the channel quota feature?
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quota = yes
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# The following options deal with flood prevention.
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#
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# How many lines do you accept in quota_time seconds?
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# (The default should allow 5 lines in 5 seconds,
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# longer time periods allow "bursts" of traffic before the quota is full.)
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quota_lines = 5 # must be between 1 and 100 lines
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quota_time = 5 # must be between 1 and 60 seconds
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# "virtual wrapping", so long lines count as multiple lines
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quota_wrapline = 40 # must be between 1 to 256 chars
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# absolute maximum characters allowed in a line
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quota_maxline = 200 # must be between 1 to 256 chars
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#
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# How many lines do you accept in quota_time seconds before user is
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# disconnected?
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# (According to Jung-woo, Dobae is a Korean term for flooding the game server...
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# it originally meant "to paint the wallpaper on a new or refurbished house").
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# If it less than or equal to quota_lines, there is no warning before
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# disconnection so don't set this too low.
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quota_dobae = 10 # must be between 1 and 100 lines
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# Mail support
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mail_support = true
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mail_quota = 5
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# Channel logging message
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log_notice = "*** Please note this channel is logged! ***"
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# Ban on repeated password fails against bruteforce password thieves
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# Fails required to get ip banned (0 to disable ban on password fail)
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passfail_count = 0
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# Password fail IP ban duration (in seconds)
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passfail_bantime = 300
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# Max users limit in private channels (0 = unlimited)
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maxusers_per_channel = 0
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# #
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##############################################################################
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##############################################################################
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# Account configuration #
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#----------------------------------------------------------------------------#
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# Should account files be named by the account number or the player name?
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savebyname = true
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# Save the account data on logoff
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sync_on_logoff = false
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# How man rows should the account lookup hash table have? Servers with
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# more accounts should use a larger table for better performance.
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hashtable_size = 61
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# Per default, only alphanumerical symbols are allowed in account names
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# with this variable you can add some extra symbols to be allowed
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# but be warned - that some of them might cause trouble - at least with
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# savebyname=true (some symbols are forbidden in filenames or might cause
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# you real trouble - plz neither allow wildcard symbols like '*' or '?'.
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# Path delimiters like '/' or '\' are hardcoded filtered and can't be allowed.
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# Also note that allowing the '.' might cause u some headache on win32 systems.
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# You have been warned - the rest is up to you.
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# default setting is "-_[]" as it was previous versions
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account_allowed_symbols = "-_[]"
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# This setting affects users that login with their uid rather than their
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# username. If set to true their displayed username will be forcefully
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# converted to their registered account name.
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account_force_username = false
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# maximum number of friends a user can add to there friends list
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# default setting is 20
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max_friends = 20
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# #
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##############################################################################
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##############################################################################
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# Tracking server info #
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#----------------------------------------------------------------------------#
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# Set track=0 to disable tracking. Any other number will set number
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# of seconds between sending tracking packets. This is OFF by default.
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#track = 0
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track = 60
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# Tracking server(s)
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# Use a comma delimited list of hostnames with optional UDP port numbers
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# after colons. (port 6114 is the default for the newer tracking protocol)
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#trackaddrs = "track.pvpgn.org,localhost:9999"
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trackaddrs = "track.pvpgn.org,track.dreaming-bg.com,bntrack.darkwings.org,track.muleslow.net,bnet.mivabe.nl"
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# Change these to match your system, for example:
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location = "unknown"
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description = "unknown"
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url = "unknown"
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contact_name = "a PvPGN user"
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contact_email = "unknown"
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# #
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##############################################################################
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##############################################################################
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# Server network info #
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#----------------------------------------------------------------------------#
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# Servername by which the server identifies itself (default: "PvPGN Realm")
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#servername = "PvPGN Realm"
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# Set this to the maximum number of concurrent connections allowed on
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# this server (minimum 32). This limit sets a general server connection
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# limit, NOT the concurrent user limit (for that see next option)
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max_connections = 1000
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# Maximum number of concurrent users (0 means unlimited).
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max_concurrent_logins = 0
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# Set this option to true to allow TCP to detect and close stale
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# connections.
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use_keepalive = false
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# Limit maximum number of connections per IP (0 = unlimited)
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# this feature is new, so no recommended value so far
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# (d2cs connections are exempted from this limitation)
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max_conns_per_IP = 0
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# This is a comma delimited list of hostnames that the server should
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# listen on. It might be useful to make an internal-only server on a
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# gateway machine for example. If the list is not set or if it has a
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# entry with no host component, the server will bind to that port on all
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# interfaces.
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#servaddrs = ":9999"
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#servaddrs = "myinternalname.some.com,localhost"
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servaddrs = ":" # default interface (all) and default port (6112)
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# Don't change these unless you really need to! You will need to run a proxy
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# or modify the clients. Also note that these will not change when simply
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# sending a HUP signal to the server; they are only read on startup.
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# This is the port the server send the UDP test packets to by default.
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# Setting it to zero makes the server use the same port as the TCP connection
|
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# comes from. Newer clients can override this setting on a per connection
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# basis.
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#udptest_port = 6112
|
|
|
|
|
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# W3 Play Game router address. Just put your server address in here
|
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# or use 0.0.0.0:6200 for server to bind to all interfaces,
|
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# but make sure you set up w3trans if you do.
|
|
w3routeaddr = "0.0.0.0:6200"
|
|
|
|
# w3routeshow has been removed.
|
|
# see the address_translation.conf for translating the w3route ip for local networks
|
|
|
|
# initkill_timer sets up a periodic timer on init/defer class connections
|
|
# this should detect and clean up stale connections to your server
|
|
initkill_timer = 120
|
|
|
|
# #
|
|
##############################################################################
|
|
|
|
##############################################################################
|
|
# Westwood Online (WOL) configuration #
|
|
#----------------------------------------------------------------------------#
|
|
|
|
# NOTE: WOL support is still experimental!
|
|
|
|
# This specifies the addresses where WOL connections should be accepted. See
|
|
# the description of servaddrs for formatting information. Leave this field
|
|
# blank if you do not want to accept WOL connections. If the wolv1 port is
|
|
# not specifed then 4005 will be used. Also if wolv2 port is not specifed
|
|
# then 4000 will be used.
|
|
# WOLv2 address includes servserv, game/chatting and ladder services.
|
|
#
|
|
# Note: DO NOT SET THE PORT TO ANYTHING OTHER THEN 4000 for WOLv1 or 4005 for
|
|
# WOLv2, WOL WILL FAIL IF YOU DO!
|
|
|
|
#wolv1addrs = ":4000"
|
|
#wolv2addrs = ":4005"
|
|
#wgameresaddrs = ":4807"
|
|
#apiregaddrs = ":5400"
|
|
|
|
# Just leave these as default (unless you know the timezone, longitiude and latitude
|
|
# of your server
|
|
woltimezone = "-8"
|
|
wollongitude = "36.1083"
|
|
wollatitude = "-115.0582"
|
|
|
|
# These as default means that WOL autoupdate will use official WOL FTP server.
|
|
# As "wol_update_serverhost" can be used also an IP address. FTP server is not
|
|
# component of PvPGN so for that purpose can be used any FTP server.
|
|
# Note that username and password is specifiable only in WOLv2 protocol. WOLv1
|
|
# will always use the default values.
|
|
wol_autoupdate_serverhost = "westwood-patch.ea.com"
|
|
wol_autoupdate_username = "update"
|
|
wol_autoupdate_password = "world96"
|
|
|
|
# #
|
|
##############################################################################
|
|
|
|
##############################################################################
|
|
# Internet Relay Chat (IRC) configuration #
|
|
#----------------------------------------------------------------------------#
|
|
|
|
# NOTE: IRC support is still experimental!
|
|
|
|
# This specifies the addresses where IRC connections should be accepted. See
|
|
# the description of servaddrs for formatting information. Leave this field
|
|
# blank if you do not want to accept IRC connections. If the port is not
|
|
# specifed then 6667 will be used.
|
|
#ircaddrs = ":6667"
|
|
|
|
# This is the IRC network name. If this is not specified then the default of
|
|
# "PvPGN" will be used.
|
|
#irc_network_name = "PvPGN"
|
|
|
|
# This is the hostname used for IRC connections. Set this to your
|
|
# hostname, if the automatic detection doesn't correctly.
|
|
#hostname = "none"
|
|
|
|
# Set this to the desired IRC connection timeout in seconds.
|
|
#irc_latency = 180
|
|
|
|
# #
|
|
##############################################################################
|
|
|
|
|
|
##############################################################################
|
|
# Telnet configuration #
|
|
#----------------------------------------------------------------------------#
|
|
|
|
# This specifies the addresses where telnet connections should be accepted.
|
|
# See the description of servaddrs for formatting information. Leave this
|
|
# field # blank if you do not want to accept telnet connections. If the port
|
|
# is not specifed then 23 will be used.
|
|
#telnetaddrs = ":23"
|
|
|
|
# #
|
|
##############################################################################
|
|
|
|
###############################################################################
|
|
# war3 ladder textual output #
|
|
#-----------------------------------------------------------------------------#
|
|
# this is for all the guys, that want Warcraft 3 ladder, but don't want their
|
|
# server to run with MySQL support.
|
|
# For each ladder (solo, team, ffa, at) a corresponing file is created,
|
|
# so it's easy to build your ladder pages with them
|
|
|
|
# the following value determines, at which rate, these files are created
|
|
# set to 0 if you don't want or need these files
|
|
war3_ladder_update_secs = 300
|
|
|
|
# jfro's latest ladder is based on XML... so we can switch to XML output of ladder
|
|
# on demand. Maybe we should set update interval bigger cause XML output version
|
|
# is much more verbose than the standard output
|
|
XML_output_ladder = false
|
|
|
|
###############################################################################
|
|
# server status textual output #
|
|
#-----------------------------------------------------------------------------#
|
|
# This is for writing status of the server in an attempt to see number of user
|
|
# on line actually, and games/chans.
|
|
# This is store in file var\status\warcraft3.dat as a *.ini format.
|
|
# Shouldn't be so hard in php to create dynamic website using this content.
|
|
|
|
# the following value determines, at which rate, these files are created
|
|
# set to 0 if you don't want or need these files
|
|
output_update_secs = 60
|
|
|
|
# jfro's latest ladder is based on XML... so we can switch to XML output of ladder
|
|
# on demand. Maybe we should set update interval bigger cause XML output version
|
|
# is much more verbose than the standard output
|
|
XML_status_output = false
|
|
|
|
###############################################################################
|
|
# clan settings #
|
|
#-----------------------------------------------------------------------------#
|
|
|
|
# Time in hours for a new member of clan to be a newer(Peon icon, cannot promote to Grunt)
|
|
# default value 168(7 days). If set to 0, all new members could be promote in no time
|
|
clan_newer_time = 0
|
|
|
|
# max members count allowed in a clan, set between 10 and 100, default 50.
|
|
clan_max_members = 50
|
|
|
|
# Default clan channel status when create a clan, 1 for private, 0 for public
|
|
clan_channel_default_private = 0
|
|
|
|
# Minimum accepted invites for create new clan. 0 = clans will be created
|
|
# without accepted invitations need. This does not affect WAR3/W3XP ingame
|
|
# clan management.
|
|
clan_min_invites = 2
|