2005-12-06 13:45:13 -07:00
|
|
|
##############################################################################
|
|
|
|
# bnetd.conf - Configuration file for the Unix Battle.net daemon #
|
|
|
|
#----------------------------------------------------------------------------#
|
|
|
|
# #
|
|
|
|
# This file is an example configuration and may require modification to #
|
|
|
|
# suit your needs or your site. Blank lines and lines starting with a "#" #
|
|
|
|
# are ignored. Use quotes around values that contain spaces. #
|
|
|
|
# #
|
|
|
|
##############################################################################
|
|
|
|
|
|
|
|
|
|
|
|
##############################################################################
|
|
|
|
# Storage section #
|
|
|
|
# storage_path will tell pvpgn how and where from/to to read/write accounts #
|
|
|
|
# right now it supports 2 "drivers" : file and sql #
|
|
|
|
# #
|
|
|
|
# Syntax: #
|
|
|
|
# * for plain file driver: #
|
|
|
|
# storage_path = file:mode=plain;dir=<path_to_user_files>;clan=<path_to_clan_files>;team=<path_to_team_files>;default=/path/to/default/account #
|
|
|
|
# * for cdb file driver: #
|
|
|
|
# storage_path = file:mode=cdb;dir=<path_to_cdb_files>;clan=<path_to_clan_files>;team=<path_to_team_files>;default=/path/to/default/account #
|
|
|
|
# * for sql/sql2 driver: #
|
|
|
|
# storage_path = sql:variable=value;...;default=0 (0 is the default uid) #
|
|
|
|
# or storage_path = sql2:variable=value;...;default=0 (0 is the default uid) #
|
|
|
|
# #
|
|
|
|
# Variables for sql/sql2 can be: #
|
|
|
|
# - "mode" : tells PVPGN the sql mode you will use (mysql/pgsql/etc..) #
|
|
|
|
# - "host" : the database host #
|
|
|
|
# - "port" : the TCP/IP port if needed #
|
|
|
|
# - "socket" : the UNIX local socket if needed #
|
|
|
|
# - "name" : database name #
|
|
|
|
# - "user" : db username #
|
|
|
|
# - "pass" : db password #
|
|
|
|
# - "default" : specify the UID to use for the default account data #
|
|
|
|
# - "prefix" : prefix to use for all pvpgn tables (default "") #
|
|
|
|
# #
|
|
|
|
# Examples: #
|
|
|
|
# storage_path = file:mode=plain;dir=var\users;clan=var\clans;team=var\teams\;default=conf\bnetd_default_user.plain
|
|
|
|
# storage_path = file:mode=cdb;dir=var\userscdb;clan=var\clans;team=var\teams\;default=conf\bnetd_default_user.cdb
|
|
|
|
# storage_path = sql:mode=mysql;host=127.0.0.1;name=PVPGN;user=pvpgn;pass=pvpgnrocks;default=0;prefix=pvpgn_
|
|
|
|
# storage_path = sql:mode=pgsql;host=127.0.0.1;name=pvpgn;user=pvpgn;pass=pvpgnrocks;default=0;prefix=pvpgn_
|
|
|
|
# storage_path = sql:mode=sqlite3;name=var\users.db;default=0;prefix=pvpgn_
|
|
|
|
# storage_path = sql:mode=odbc;name=PVPGN;prefix=pvpgn_
|
|
|
|
# storage_path = sql2:mode=mysql;host=127.0.0.1;name=PVPGN;user=pvpgn;pass=pvpgnrocks;default=0;prefix=pvpgn_
|
|
|
|
# storage_path = sql2:mode=pgsql;host=127.0.0.1;name=pvpgn;user=pvpgn;pass=pvpgnrocks;default=0;prefix=pvpgn_
|
|
|
|
# storage_path = sql2:mode=sqlite3;name=var\users.db;default=0;prefix=pvpgn_
|
|
|
|
# storage_path = sql2:mode=odbc;name=PVPGN;prefix=pvpgn_
|
|
|
|
#----------------------------------------------------------------------------#
|
|
|
|
|
|
|
|
storage_path = file:mode=plain;dir=var\users;clan=var\clans;team=var\teams;default=conf\bnetd_default_user.plain
|
|
|
|
|
|
|
|
# #
|
|
|
|
##############################################################################
|
|
|
|
|
|
|
|
##############################################################################
|
|
|
|
# File section #
|
|
|
|
# The pidfile can be set to "" to turn it off. #
|
|
|
|
# Use absolute paths in these lines to avoid problems! #
|
|
|
|
#----------------------------------------------------------------------------#
|
|
|
|
|
|
|
|
filedir = files
|
2014-05-23 12:19:43 -06:00
|
|
|
scriptdir = lua
|
2005-12-06 13:45:13 -07:00
|
|
|
reportdir = var\reports
|
|
|
|
chanlogdir = var\chanlogs
|
2014-06-30 14:12:34 -06:00
|
|
|
i18ndir = conf\i18n
|
2005-12-06 13:45:13 -07:00
|
|
|
issuefile = conf\bnissue.txt
|
|
|
|
channelfile = conf\channel.conf
|
|
|
|
adfile = conf\ad.conf
|
|
|
|
topicfile = conf\topics.conf
|
|
|
|
ipbanfile = conf\bnban.conf
|
|
|
|
transfile = conf\address_translation.conf
|
|
|
|
mpqfile = conf\autoupdate.conf
|
|
|
|
logfile = var\bnetd.log
|
|
|
|
realmfile = conf\realm.conf
|
|
|
|
versioncheck_file = conf\versioncheck.conf
|
|
|
|
mapsfile = conf\bnmaps.conf
|
|
|
|
xplevelfile = conf\bnxplevel.conf
|
|
|
|
xpcalcfile = conf\bnxpcalc.conf
|
|
|
|
#pidfile = var\bnetd.pid
|
|
|
|
ladderdir = var\ladders
|
|
|
|
command_groups_file = conf\command_groups.conf
|
|
|
|
statusdir = var\status
|
|
|
|
aliasfile = conf\bnalias.conf
|
|
|
|
anongame_infos_file = conf\anongame_infos.conf
|
|
|
|
DBlayoutfile = conf\sql_DB_layout.conf
|
|
|
|
supportfile = conf\supportfile.conf
|
2014-04-07 03:02:38 -06:00
|
|
|
customicons_file = conf\icons.conf
|
2005-12-06 13:45:13 -07:00
|
|
|
|
|
|
|
fortunecmd = bin\fortune.exe
|
|
|
|
|
|
|
|
# #
|
|
|
|
##############################################################################
|
|
|
|
|
|
|
|
|
2014-06-30 14:12:34 -06:00
|
|
|
##############################################################################
|
|
|
|
# Localized files realm server settings #
|
|
|
|
#----------------------------------------------------------------------------#
|
|
|
|
|
|
|
|
# These filenames can have translated versions in
|
|
|
|
# the "i18ndir" directory specified above.
|
|
|
|
# (there are also two downloadable files: chathelp-war3.txt, newaccount.txt)
|
|
|
|
localizefile = common.xml
|
|
|
|
motdfile = bnmotd.txt
|
|
|
|
motdw3file = w3motd.txt
|
|
|
|
newsfile = news.txt
|
|
|
|
helpfile = bnhelp.conf
|
|
|
|
tosfile = termsofservice.txt
|
|
|
|
|
|
|
|
# #
|
|
|
|
##############################################################################
|
|
|
|
|
|
|
|
|
2005-12-06 13:45:13 -07:00
|
|
|
##############################################################################
|
|
|
|
# Message logs #
|
|
|
|
#----------------------------------------------------------------------------#
|
|
|
|
|
|
|
|
# Multiple log levels can be defined by connecting them with a comma (,)
|
|
|
|
# Available loglevels are:
|
|
|
|
# none
|
|
|
|
# trace
|
|
|
|
# debug
|
|
|
|
# info
|
|
|
|
# warn
|
|
|
|
# error
|
|
|
|
# fatal
|
|
|
|
#loglevels = fatal,error,warn,info,debug,trace
|
|
|
|
loglevels = fatal,error
|
|
|
|
|
|
|
|
# #
|
|
|
|
##############################################################################
|
|
|
|
|
|
|
|
|
|
|
|
##############################################################################
|
|
|
|
# D2CS realm server settings #
|
|
|
|
#----------------------------------------------------------------------------#
|
|
|
|
|
|
|
|
# Version of D2CS server to connect with (set to zero to disable version check)
|
|
|
|
d2cs_version = 0
|
|
|
|
|
|
|
|
# Allow the D2CS server to change realm names?
|
|
|
|
allow_d2cs_setname = true
|
|
|
|
|
|
|
|
# #
|
|
|
|
##############################################################################
|
|
|
|
|
|
|
|
|
|
|
|
##############################################################################
|
|
|
|
# Downloadable files #
|
|
|
|
#----------------------------------------------------------------------------#
|
|
|
|
|
|
|
|
# These filenames are reported directly to the client and are relative to
|
|
|
|
# the "filedir" directory specified above.
|
|
|
|
iconfile = "icons.bni"
|
|
|
|
war3_iconfile = "icons-WAR3.bni"
|
|
|
|
star_iconfile = "icons_STAR.bni"
|
|
|
|
|
|
|
|
# #
|
|
|
|
##############################################################################
|
|
|
|
|
|
|
|
|
|
|
|
##############################################################################
|
|
|
|
# Client verification and upgrades #
|
|
|
|
#----------------------------------------------------------------------------#
|
|
|
|
|
|
|
|
# This option lists the client types allowed to connect (only valid for
|
2007-07-30 09:58:30 -06:00
|
|
|
# the bnet and wol protocol). The list is a comma separated list of any of
|
|
|
|
# the following elements:
|
2005-12-06 13:45:13 -07:00
|
|
|
# all : all client types allowed (default)
|
|
|
|
# chat : client type "CHAT" allowed (used by some bot software)
|
|
|
|
# dshr : client type Diablo 1 Shareware
|
|
|
|
# drtl : client type Diablo 1 (Retail)
|
|
|
|
# sshr : client type Starcraft Shareware
|
|
|
|
# star : client type Starcraft
|
|
|
|
# sexp : client type Starcraft Broodwar
|
|
|
|
# w2bn : client type Warcraft II Battle.Net Edition
|
|
|
|
# d2dv : client type Diablo 2
|
|
|
|
# d2xp : client type Diablo 2 LOD
|
|
|
|
# war3 : client type Warcraft III (Reign Of Chaos)
|
|
|
|
# w3xp : client type Warcraft III Frozen Throne
|
2007-07-30 09:58:30 -06:00
|
|
|
# tsun : client type Tiberian Sun
|
|
|
|
# tsxp : client type Tiberian Sun Firestorm
|
|
|
|
# ralt : client type Red Alert (with 4 players internet patche)
|
|
|
|
# ral2 : client type Red Alert 2
|
|
|
|
# dn2k : client type Dune 2000
|
|
|
|
# noxx : client type Nox
|
|
|
|
# noxq : client type Nox Quest
|
|
|
|
# rngd : client type Renegade
|
|
|
|
# yuri : client type Yuri's Revenge
|
|
|
|
# empr : client type Emperor: Battle for Dune
|
2005-12-06 13:45:13 -07:00
|
|
|
#
|
|
|
|
# Example: allowed_clients = war3,w3xp
|
|
|
|
allowed_clients = all
|
|
|
|
|
|
|
|
# If this option is enabled, the verification step is skipped if possible.
|
|
|
|
# This only works with clients < 109. It is useful because you no longer
|
|
|
|
# need any of the IX86AUTH?.MPQ and PMACAUTH?.MPQ files. Note that it will
|
|
|
|
# also skip over all the autoupdate checks effectively disabling it.
|
|
|
|
#
|
|
|
|
# If you disable this you must have one or more of the MPQ files. Otherwise
|
|
|
|
# clients will hang when they first connect because they are attempting to
|
|
|
|
# download them. The versioncheck can only be skipped for clients older
|
|
|
|
# than 109. Starting with version 109 the clients will always do version
|
|
|
|
# checking since they do not function properly if the server does not
|
|
|
|
# request it.
|
|
|
|
skip_versioncheck = false
|
|
|
|
|
|
|
|
# If you enable the version checks but want to allow clients that don't pass
|
|
|
|
# the checksum test then enable this.
|
|
|
|
allow_bad_version = false
|
|
|
|
|
|
|
|
# If you enable the version checks but want to allow clients that aren't
|
|
|
|
# listed in the versioncheck configuration file then enable this. Unless
|
|
|
|
# you have a very complete file or are very paranoid about cheaters this
|
|
|
|
# is a good idea.
|
|
|
|
allow_unknown_version = true
|
|
|
|
|
|
|
|
# This defines how the exeinfo field in the versioncheck file is being
|
|
|
|
# checked. You can choose between no match at all [none] (default),
|
|
|
|
# exact match [exact], exact case-sensitive match [exactcase], dumb wildcard
|
|
|
|
# match [wildcard], and parsed value comparison [parse].
|
|
|
|
# NOTE: [parse] needs the mktime() function and might therefore not work on
|
|
|
|
# every system.
|
|
|
|
version_exeinfo_match = none
|
|
|
|
|
|
|
|
# If you have choosen [parse] above, this is the tolerance with which
|
|
|
|
# the time can differ. The value must be given in seconds. If it's 0 this
|
|
|
|
# check is disabled.
|
|
|
|
version_exeinfo_maxdiff = 0
|
|
|
|
|
|
|
|
# #
|
|
|
|
##############################################################################
|
|
|
|
|
|
|
|
|
|
|
|
##############################################################################
|
|
|
|
# Time values #
|
|
|
|
#----------------------------------------------------------------------------#
|
|
|
|
|
|
|
|
# Time in seconds between account file updates, 0 means wait forever.
|
|
|
|
usersync = 300
|
|
|
|
# Number of seconds of inactivity before file is unloaded from memory.
|
|
|
|
# (only checked during account file updates)
|
|
|
|
userflush = 1200
|
|
|
|
# Number of users checked for updates at once. Higher values make sense if you
|
|
|
|
# either have very fast hardware or you don't have many number of accounts.
|
|
|
|
# Lower values make sense if you have very high CPU usage on the system you run
|
|
|
|
# the server (dont make it too low or your system will save accounts continously).
|
|
|
|
# Modify this value ONLY if you know what you are doing!!
|
|
|
|
userstep = 100
|
|
|
|
|
|
|
|
# How often to send user latency tests in seconds.
|
|
|
|
latency = 600
|
|
|
|
|
|
|
|
# How often to send null or keepalive packets in seconds.
|
|
|
|
nullmsg = 120
|
|
|
|
|
|
|
|
# Amount of time to delay shutting down server in seconds.
|
|
|
|
shutdown_delay = 300
|
|
|
|
# Amount of time delay period is decremented by either a SIGTERM or SIGINT
|
|
|
|
# (control-c) signal in seconds.
|
|
|
|
shutdown_decr = 60
|
|
|
|
|
|
|
|
# How often should bans be checked for expiration? (in seconds)
|
|
|
|
#ipban_check_int = 30
|
|
|
|
|
|
|
|
# #
|
|
|
|
##############################################################################
|
|
|
|
|
|
|
|
|
|
|
|
##############################################################################
|
|
|
|
# Policy options #
|
|
|
|
#----------------------------------------------------------------------------#
|
|
|
|
|
|
|
|
# If you don't want people to be able to create new accounts, set this to
|
|
|
|
# false.
|
|
|
|
new_accounts = true
|
|
|
|
|
|
|
|
# Set this to the maximum number of accounts you want to allow to be
|
|
|
|
# created on your server. A value of 0 means infinite and is the default.
|
|
|
|
#max_accounts = 0
|
|
|
|
|
|
|
|
# If someone attempts to log in more than once, should it kick off the old
|
|
|
|
# login, or deny the new one?
|
|
|
|
kick_old_login = true
|
|
|
|
#kick_old_login = false
|
|
|
|
# With no passwords, this is bad to have enabled --NonReal
|
|
|
|
|
|
|
|
# load_new_account option has been eliminated and the functionality now is
|
|
|
|
# always active in PvPGN
|
|
|
|
|
|
|
|
# If a user is creating a new channel, should it be added automatically, or
|
|
|
|
# prompt them first?
|
|
|
|
ask_new_channel = true
|
|
|
|
|
|
|
|
# Should a game report be written for every game played or just ladder
|
|
|
|
# games?
|
|
|
|
#report_all_games = false
|
|
|
|
report_all_games = true
|
|
|
|
|
|
|
|
# Should Diablo I/II reports be written? There are no winners/losers.
|
|
|
|
report_diablo_games = false
|
|
|
|
|
|
|
|
# Should games with passwords be hidden on the game list?
|
|
|
|
hide_pass_games = true
|
|
|
|
|
|
|
|
# Should games already started be hidden on the game list? (for heavily
|
|
|
|
# loaded servers)
|
|
|
|
hide_started_games = true
|
|
|
|
|
|
|
|
# Should non-permanent channels hidden on the channel list?
|
|
|
|
hide_temp_channels = true
|
|
|
|
|
|
|
|
# Should any and all disconnects to be counted as losses?
|
|
|
|
# (Turning this on will override the user's choice in ladder games!)
|
|
|
|
disc_is_loss = false
|
|
|
|
|
|
|
|
# List additional game types to be counted as ladder games
|
|
|
|
# Curently allowed types: topvbot, melee, ffa, oneonone
|
|
|
|
# Example: ladder_games = "topvbot,oneonone"
|
|
|
|
ladder_games = "none"
|
|
|
|
|
|
|
|
# If additional game types are configured (see above) to be counted as ladder
|
|
|
|
# games then this setting configures a game name prefix to make only games
|
|
|
|
# which match this game name prefix be counted as ladder. This allows to
|
|
|
|
# still have normal games of the game types configured with "ladder_games"
|
|
|
|
# directive. However if this setting is commented or "" then ALL games
|
|
|
|
# which match the game types configured with "ladder_games" are to be
|
|
|
|
# considered as ladder games. The prefix checking is CASE SENSITIVE!
|
|
|
|
# Example: ladder_prefix = "ldr_"
|
|
|
|
ladder_prefix = ""
|
|
|
|
|
|
|
|
# Should all users be able to use the /con and /connections commands?
|
|
|
|
enable_conn_all = true
|
|
|
|
|
|
|
|
# Should client IP addresses (from /con, /games, /gameinfo, /netinfo)
|
|
|
|
# be hidden from non-admins?
|
|
|
|
hide_addr = false
|
|
|
|
|
|
|
|
# Should private channel messages be logged to files in the chanlogdir
|
|
|
|
# directory? (see channels.list for public channels)
|
|
|
|
chanlog = false
|
|
|
|
|
|
|
|
# Do you want to use the channel quota feature?
|
|
|
|
quota = yes
|
|
|
|
|
|
|
|
# The following options deal with flood prevention.
|
|
|
|
#
|
|
|
|
# How many lines do you accept in quota_time seconds?
|
|
|
|
# (The default should allow 5 lines in 5 seconds,
|
|
|
|
# longer time periods allow "bursts" of traffic before the quota is full.)
|
|
|
|
quota_lines = 5 # must be between 1 and 100 lines
|
|
|
|
quota_time = 5 # must be between 1 and 60 seconds
|
|
|
|
# "virtual wrapping", so long lines count as multiple lines
|
|
|
|
quota_wrapline = 40 # must be between 1 to 256 chars
|
|
|
|
# absolute maximum characters allowed in a line
|
|
|
|
quota_maxline = 200 # must be between 1 to 256 chars
|
|
|
|
#
|
|
|
|
# How many lines do you accept in quota_time seconds before user is
|
|
|
|
# disconnected?
|
|
|
|
# (According to Jung-woo, Dobae is a Korean term for flooding the game server...
|
|
|
|
# it originally meant "to paint the wallpaper on a new or refurbished house").
|
|
|
|
# If it less than or equal to quota_lines, there is no warning before
|
|
|
|
# disconnection so don't set this too low.
|
|
|
|
quota_dobae = 10 # must be between 1 and 100 lines
|
|
|
|
|
|
|
|
# Mail support
|
|
|
|
mail_support = true
|
|
|
|
mail_quota = 5
|
|
|
|
|
|
|
|
# Channel logging message
|
|
|
|
log_notice = "*** Please note this channel is logged! ***"
|
|
|
|
|
|
|
|
# Ban on repeated password fails against bruteforce password thieves
|
|
|
|
# Fails required to get ip banned (0 to disable ban on password fail)
|
|
|
|
passfail_count = 0
|
|
|
|
|
|
|
|
# Password fail IP ban duration (in seconds)
|
|
|
|
passfail_bantime = 300
|
|
|
|
|
|
|
|
# Max users limit in private channels (0 = unlimited)
|
|
|
|
maxusers_per_channel = 0
|
|
|
|
|
|
|
|
# #
|
|
|
|
##############################################################################
|
|
|
|
|
|
|
|
|
|
|
|
##############################################################################
|
|
|
|
# Account configuration #
|
|
|
|
#----------------------------------------------------------------------------#
|
|
|
|
|
|
|
|
# Should account files be named by the account number or the player name?
|
|
|
|
savebyname = true
|
|
|
|
|
|
|
|
# Save the account data on logoff
|
|
|
|
sync_on_logoff = false
|
|
|
|
|
|
|
|
# How man rows should the account lookup hash table have? Servers with
|
|
|
|
# more accounts should use a larger table for better performance.
|
|
|
|
hashtable_size = 61
|
|
|
|
|
|
|
|
# Per default, only alphanumerical symbols are allowed in account names
|
|
|
|
# with this variable you can add some extra symbols to be allowed
|
|
|
|
# but be warned - that some of them might cause trouble - at least with
|
|
|
|
# savebyname=true (some symbols are forbidden in filenames or might cause
|
|
|
|
# you real trouble - plz neither allow wildcard symbols like '*' or '?'.
|
|
|
|
# Path delimiters like '/' or '\' are hardcoded filtered and can't be allowed.
|
|
|
|
# Also note that allowing the '.' might cause u some headache on win32 systems.
|
|
|
|
# You have been warned - the rest is up to you.
|
|
|
|
# default setting is "-_[]" as it was previous versions
|
|
|
|
account_allowed_symbols = "-_[]"
|
|
|
|
|
2007-08-15 05:43:11 -06:00
|
|
|
# This setting affects users that login with their uid rather than their
|
|
|
|
# username. If set to true their displayed username will be forcefully
|
|
|
|
# converted to their registered account name.
|
|
|
|
account_force_username = false
|
|
|
|
|
2005-12-06 13:45:13 -07:00
|
|
|
# maximum number of friends a user can add to there friends list
|
|
|
|
# default setting is 20
|
|
|
|
max_friends = 20
|
|
|
|
|
|
|
|
# #
|
|
|
|
##############################################################################
|
|
|
|
|
|
|
|
|
|
|
|
##############################################################################
|
|
|
|
# Tracking server info #
|
|
|
|
#----------------------------------------------------------------------------#
|
|
|
|
|
|
|
|
# Set track=0 to disable tracking. Any other number will set number
|
|
|
|
# of seconds between sending tracking packets. This is OFF by default.
|
|
|
|
#track = 0
|
|
|
|
track = 60
|
|
|
|
|
|
|
|
# Tracking server(s)
|
|
|
|
# Use a comma delimited list of hostnames with optional UDP port numbers
|
|
|
|
# after colons. (port 6114 is the default for the newer tracking protocol)
|
2014-04-20 03:59:54 -06:00
|
|
|
#trackaddrs = "track.pvpgn.org,localhost:9999"
|
2014-06-16 13:59:35 -06:00
|
|
|
trackaddrs = "track.pvpgn.org,track.dreaming-bg.com,bntrack.darkwings.org,track.muleslow.net,bnet.mivabe.nl"
|
2005-12-06 13:45:13 -07:00
|
|
|
|
|
|
|
# Change these to match your system, for example:
|
|
|
|
location = "unknown"
|
|
|
|
description = "unknown"
|
|
|
|
url = "unknown"
|
|
|
|
contact_name = "a PvPGN user"
|
|
|
|
contact_email = "unknown"
|
|
|
|
|
|
|
|
# #
|
|
|
|
##############################################################################
|
|
|
|
|
|
|
|
|
|
|
|
##############################################################################
|
|
|
|
# Server network info #
|
|
|
|
#----------------------------------------------------------------------------#
|
|
|
|
|
|
|
|
# Servername by which the server identifies itself (default: "PvPGN Realm")
|
|
|
|
#servername = "PvPGN Realm"
|
|
|
|
|
|
|
|
# Set this to the maximum number of concurrent connections allowed on
|
|
|
|
# this server (minimum 32). This limit sets a general server connection
|
|
|
|
# limit, NOT the concurrent user limit (for that see next option)
|
|
|
|
max_connections = 1000
|
|
|
|
|
|
|
|
# Maximum number of concurrent users (0 means unlimited).
|
|
|
|
max_concurrent_logins = 0
|
|
|
|
|
|
|
|
# Set this option to true to allow TCP to detect and close stale
|
|
|
|
# connections.
|
|
|
|
use_keepalive = false
|
|
|
|
|
|
|
|
# Limit maximum number of connections per IP (0 = unlimited)
|
|
|
|
# this feature is new, so no recommended value so far
|
2006-11-11 13:30:04 -07:00
|
|
|
# (d2cs connections are exempted from this limitation)
|
2005-12-06 13:45:13 -07:00
|
|
|
max_conns_per_IP = 0
|
|
|
|
|
|
|
|
# This is a comma delimited list of hostnames that the server should
|
|
|
|
# listen on. It might be useful to make an internal-only server on a
|
|
|
|
# gateway machine for example. If the list is not set or if it has a
|
|
|
|
# entry with no host component, the server will bind to that port on all
|
|
|
|
# interfaces.
|
|
|
|
#servaddrs = ":9999"
|
|
|
|
#servaddrs = "myinternalname.some.com,localhost"
|
|
|
|
servaddrs = ":" # default interface (all) and default port (6112)
|
|
|
|
|
|
|
|
# Don't change these unless you really need to! You will need to run a proxy
|
|
|
|
# or modify the clients. Also note that these will not change when simply
|
|
|
|
# sending a HUP signal to the server; they are only read on startup.
|
|
|
|
|
|
|
|
# This is the port the server send the UDP test packets to by default.
|
|
|
|
# Setting it to zero makes the server use the same port as the TCP connection
|
|
|
|
# comes from. Newer clients can override this setting on a per connection
|
|
|
|
# basis.
|
|
|
|
#udptest_port = 6112
|
|
|
|
|
|
|
|
|
|
|
|
# W3 Play Game router address. Just put your server address in here
|
|
|
|
# or use 0.0.0.0:6200 for server to bind to all interfaces,
|
|
|
|
# but make sure you set up w3trans if you do.
|
|
|
|
w3routeaddr = "0.0.0.0:6200"
|
|
|
|
|
|
|
|
# w3routeshow has been removed.
|
|
|
|
# see the address_translation.conf for translating the w3route ip for local networks
|
|
|
|
|
|
|
|
# initkill_timer sets up a periodic timer on init/defer class connections
|
|
|
|
# this should detect and clean up stale connections to your server
|
|
|
|
initkill_timer = 120
|
|
|
|
|
|
|
|
# #
|
|
|
|
##############################################################################
|
|
|
|
|
|
|
|
##############################################################################
|
|
|
|
# Westwood Online (WOL) configuration #
|
|
|
|
#----------------------------------------------------------------------------#
|
|
|
|
|
|
|
|
# NOTE: WOL support is still experimental!
|
|
|
|
|
2006-11-05 09:02:35 -07:00
|
|
|
# This specifies the addresses where WOL connections should be accepted. See
|
2005-12-06 13:45:13 -07:00
|
|
|
# the description of servaddrs for formatting information. Leave this field
|
2008-04-17 07:41:10 -06:00
|
|
|
# blank if you do not want to accept WOL connections. If the wolv1 port is
|
|
|
|
# not specifed then 4005 will be used. Also if wolv2 port is not specifed
|
|
|
|
# then 4000 will be used.
|
|
|
|
# WOLv2 address includes servserv, game/chatting and ladder services.
|
|
|
|
#
|
|
|
|
# Note: DO NOT SET THE PORT TO ANYTHING OTHER THEN 4000 for WOLv1 or 4005 for
|
|
|
|
# WOLv2, WOL WILL FAIL IF YOU DO!
|
2006-11-05 09:02:35 -07:00
|
|
|
|
2008-04-17 07:41:10 -06:00
|
|
|
#wolv1addrs = ":4000"
|
|
|
|
#wolv2addrs = ":4005"
|
2007-02-13 11:53:59 -07:00
|
|
|
#wgameresaddrs = ":4807"
|
2007-08-13 08:48:35 -06:00
|
|
|
#apiregaddrs = ":5400"
|
2005-12-06 13:45:13 -07:00
|
|
|
|
|
|
|
# Just leave these as default (unless you know the timezone, longitiude and latitude
|
|
|
|
# of your server
|
|
|
|
woltimezone = "-8"
|
|
|
|
wollongitude = "36.1083"
|
|
|
|
wollatitude = "-115.0582"
|
|
|
|
|
2008-04-17 07:41:10 -06:00
|
|
|
# These as default means that WOL autoupdate will use official WOL FTP server.
|
|
|
|
# As "wol_update_serverhost" can be used also an IP address. FTP server is not
|
|
|
|
# component of PvPGN so for that purpose can be used any FTP server.
|
|
|
|
# Note that username and password is specifiable only in WOLv2 protocol. WOLv1
|
|
|
|
# will always use the default values.
|
|
|
|
wol_autoupdate_serverhost = "westwood-patch.ea.com"
|
|
|
|
wol_autoupdate_username = "update"
|
|
|
|
wol_autoupdate_password = "world96"
|
|
|
|
|
2005-12-06 13:45:13 -07:00
|
|
|
# #
|
|
|
|
##############################################################################
|
|
|
|
|
|
|
|
##############################################################################
|
|
|
|
# Internet Relay Chat (IRC) configuration #
|
|
|
|
#----------------------------------------------------------------------------#
|
|
|
|
|
|
|
|
# NOTE: IRC support is still experimental!
|
|
|
|
|
|
|
|
# This specifies the addresses where IRC connections should be accepted. See
|
|
|
|
# the description of servaddrs for formatting information. Leave this field
|
|
|
|
# blank if you do not want to accept IRC connections. If the port is not
|
|
|
|
# specifed then 6667 will be used.
|
|
|
|
#ircaddrs = ":6667"
|
|
|
|
|
|
|
|
# This is the IRC network name. If this is not specified then the default of
|
|
|
|
# "PvPGN" will be used.
|
|
|
|
#irc_network_name = "PvPGN"
|
|
|
|
|
|
|
|
# This is the hostname used for IRC connections. Set this to your
|
|
|
|
# hostname, if the automatic detection doesn't correctly.
|
|
|
|
#hostname = "none"
|
|
|
|
|
|
|
|
# Set this to the desired IRC connection timeout in seconds.
|
|
|
|
#irc_latency = 180
|
|
|
|
|
|
|
|
# #
|
|
|
|
##############################################################################
|
|
|
|
|
|
|
|
|
|
|
|
##############################################################################
|
|
|
|
# Telnet configuration #
|
|
|
|
#----------------------------------------------------------------------------#
|
|
|
|
|
|
|
|
# This specifies the addresses where telnet connections should be accepted.
|
|
|
|
# See the description of servaddrs for formatting information. Leave this
|
|
|
|
# field # blank if you do not want to accept telnet connections. If the port
|
|
|
|
# is not specifed then 23 will be used.
|
|
|
|
#telnetaddrs = ":23"
|
|
|
|
|
|
|
|
# #
|
|
|
|
##############################################################################
|
|
|
|
|
|
|
|
###############################################################################
|
|
|
|
# war3 ladder textual output #
|
|
|
|
#-----------------------------------------------------------------------------#
|
|
|
|
# this is for all the guys, that want Warcraft 3 ladder, but don't want their
|
|
|
|
# server to run with MySQL support.
|
|
|
|
# For each ladder (solo, team, ffa, at) a corresponing file is created,
|
|
|
|
# so it's easy to build your ladder pages with them
|
|
|
|
|
|
|
|
# the following value determines, at which rate, these files are created
|
|
|
|
# set to 0 if you don't want or need these files
|
|
|
|
war3_ladder_update_secs = 300
|
|
|
|
|
|
|
|
# jfro's latest ladder is based on XML... so we can switch to XML output of ladder
|
|
|
|
# on demand. Maybe we should set update interval bigger cause XML output version
|
|
|
|
# is much more verbose than the standard output
|
|
|
|
XML_output_ladder = false
|
|
|
|
|
|
|
|
###############################################################################
|
|
|
|
# server status textual output #
|
|
|
|
#-----------------------------------------------------------------------------#
|
|
|
|
# This is for writing status of the server in an attempt to see number of user
|
|
|
|
# on line actually, and games/chans.
|
|
|
|
# This is store in file var\status\warcraft3.dat as a *.ini format.
|
|
|
|
# Shouldn't be so hard in php to create dynamic website using this content.
|
|
|
|
|
|
|
|
# the following value determines, at which rate, these files are created
|
|
|
|
# set to 0 if you don't want or need these files
|
|
|
|
output_update_secs = 60
|
|
|
|
|
|
|
|
# jfro's latest ladder is based on XML... so we can switch to XML output of ladder
|
|
|
|
# on demand. Maybe we should set update interval bigger cause XML output version
|
|
|
|
# is much more verbose than the standard output
|
|
|
|
XML_status_output = false
|
|
|
|
|
|
|
|
###############################################################################
|
|
|
|
# clan settings #
|
|
|
|
#-----------------------------------------------------------------------------#
|
|
|
|
|
2009-02-06 15:20:04 -07:00
|
|
|
# Time in hours for a new member of clan to be a newer(Peon icon, cannot promote to Grunt)
|
2005-12-06 13:45:13 -07:00
|
|
|
# default value 168(7 days). If set to 0, all new members could be promote in no time
|
|
|
|
clan_newer_time = 0
|
|
|
|
|
2006-06-28 12:30:29 -06:00
|
|
|
# max members count allowed in a clan, set between 10 and 100, default 50.
|
2005-12-06 13:45:13 -07:00
|
|
|
clan_max_members = 50
|
|
|
|
|
|
|
|
# Default clan channel status when create a clan, 1 for private, 0 for public
|
|
|
|
clan_channel_default_private = 0
|
2008-02-24 14:50:35 -07:00
|
|
|
|
|
|
|
# Minimum accepted invites for create new clan. 0 = clans will be created
|
|
|
|
# without accepted invitations need. This does not affect WAR3/W3XP ingame
|
|
|
|
# clan management.
|
|
|
|
clan_min_invites = 2
|