PVPGN WOL LADDER crash #487
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Reference: Techwizz/pvpgn-server#487
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Dec 03 13:21:21 [info ] pvpgn::bnetd::conn_destroy: [1256] closed wladder connection
Dec 03 13:21:21 [debug] pvpgn::bnetd::handle_irc_common_line: [1836] got "" "PRIVMSG" ["matchbot"] "Match COU=-2, COL=-2, MBR=1, LOC=21, RAT=1, RES=800, ADR=-507200742, NAT=1, PRT=1264"
Dec 03 13:21:21 [debug] pvpgn::bnetd::anongame_wol_player_create: [** WOL ] annongame player created: 111111111
Dec 03 13:21:21 [warn ] pvpgn::bnetd::anongame_wol_tokenize_line: [ WOL ] got unknown tag MBR param 1
Dec 03 13:21:21 [warn ] pvpgn::bnetd::anongame_wol_tokenize_line: [ WOL ] got unknown tag LOC param 21
Dec 03 13:21:21 [warn ] pvpgn::bnetd::anongame_wol_tokenize_line: [ WOL ] got unknown tag RAT param 1
Dec 03 13:21:21 [warn ] pvpgn::bnetd::anongame_wol_tokenize_line: [ WOL ] got unknown tag RES param 800
Dec 03 13:21:21 [warn ] pvpgn::bnetd::anongame_wol_tokenize_line: [ WOL **] got unknown tag NAT param 1
Dec 03 13:21:21 [debug] WinMain: server exited ( return : -1 )
Dec 03 13:27:50 [error] pvpgn::bnetd::game_parse_info: bad gameinfo format (missing line1)
how fix it
it's crash
@RElesgoe
@Sora012
This is quick match crashing, and not a ladder specific issue. Quick match is fully broken overall and not properly implemented for other games at all beyond RA2/YR, I have a private branch I have been making commits to that got it partially working for RA2/YR but its still got issues and its not ready.
it's SOLO map
I successfully compiled 8.0
There are two BUGs now... One is that there will be a delay in the normal WOL connection.
How to increase speed and reduce network delay? Is there any implementation in the code?
And YR LADDER always automatically jumps to the COOP map
As far as I can tell the latency is likely due to PvPGN pinging the game while in a session.. I haven't got a fix for it yet, nor do have a way I can actually confirm it, but I have noticed the latency settles down over time, if you can manage the first 30 to 60 seconds of game play it tends to stabilize. Atleast on the dev branch of this repo in a LAN environment.
As for the quick match its fully broken in RA2/YR, not implemented for others. It has multiple bugs so far that I've seen after having tried to fix it. Everything from crashing the server to players not able to find each other, or getting into infinite loops, or even trying to join your own quickmatch lobby. Quickmatch code has a bug in its switch statement if I recall correctly that affects YR.
I can push the state of what I have fixed, used from older code bases, and used from other forks later. For discord, I dont really use it often. If you really want/need to chat, I put my steam profile in my links on my profile temporarily. I'm headed to bed for now.
i add you steam my name is Nahida
www.scpwiki.com
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主题: Re: [pvpgn/pvpgn-server] PVPGN WOL LADDER crash (Issue #487)
As far as I can tell the latency is likely due to PvPGN pinging the game while in a session.. I haven't got a fix for it yet, nor do have a way I can actually confirm it, but I have noticed the latency settles down over time, if you can manage the first 30 to 60 seconds of game play it tends to stabilize. Atleast on the dev branch of this repo in a LAN environment.
As for the quick match its fully broken in RA2/YR, not implemented for others. It has multiple bugs so far that I've seen after having tried to fix it. Everything from crashing the server to players not able to find each other, or getting into infinite loops, or even trying to join your own quickmatch lobby. Quickmatch has a bug in YR code that breaks the switch statement if I recall correctly.
I can push the state of what I have fixed, used from older code bases, and used from other forks later. For discord, I dont really use it often. If you really want/need to chat, I put my steam profile in my links on my profile temporarily. I'm headed to bed for now.
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