Update README.md

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relesgoe 2021-02-27 07:24:48 +00:00
parent d05a714e39
commit 7491f568e8

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@ -121,6 +121,7 @@ git clone https://github.com/pvpgn/pvpgn-server.git
cd pvpgn-server
CC=/opt/rh/devtoolset-4/root/usr/bin/gcc CXX=/opt/rh/devtoolset-4/root/usr/bin/g++ cmake -G "Unix Makefiles" -H./ -B./build
cd build && make
make install
```
#### Fedora 25
@ -143,10 +144,18 @@ cd build && make
Full instructions: [Русский](http://harpywar.com/?a=articles&b=2&c=1&d=74) | [English](http://harpywar.com/?a=articles&b=2&c=1&d=74&lang=en)
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## Hosting on LAN or VPS with private IP address
Some VPS providers do not assign your server a direct public IP. If that is the case or you host at home behind NAT you need to setup the route translation in `address_translation.conf`. The public address is pushed as the route server address to game clients when seeking games. Failure to push the correct address to game clients results in players not being able to match and join games (long game search and error).
If your network interface is directly bound to public IP, PvPGN can figure it out on it's own and this step is not necessary.
=======
#### Run
```
/usr/local/sbin/bnetd
```
>>>>>>> Update README.md
## License