From 7491f568e8e9e82a0af662b128e8499a60a960e8 Mon Sep 17 00:00:00 2001 From: relesgoe Date: Sat, 27 Feb 2021 07:24:48 +0000 Subject: [PATCH] Update README.md --- README.md | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/README.md b/README.md index d667cfe..428f6c0 100644 --- a/README.md +++ b/README.md @@ -121,6 +121,7 @@ git clone https://github.com/pvpgn/pvpgn-server.git cd pvpgn-server CC=/opt/rh/devtoolset-4/root/usr/bin/gcc CXX=/opt/rh/devtoolset-4/root/usr/bin/g++ cmake -G "Unix Makefiles" -H./ -B./build cd build && make +make install ``` #### Fedora 25 @@ -143,10 +144,18 @@ cd build && make Full instructions: [Русский](http://harpywar.com/?a=articles&b=2&c=1&d=74) | [English](http://harpywar.com/?a=articles&b=2&c=1&d=74&lang=en) +<<<<<<< HEAD ## Hosting on LAN or VPS with private IP address Some VPS providers do not assign your server a direct public IP. If that is the case or you host at home behind NAT you need to setup the route translation in `address_translation.conf`. The public address is pushed as the route server address to game clients when seeking games. Failure to push the correct address to game clients results in players not being able to match and join games (long game search and error). If your network interface is directly bound to public IP, PvPGN can figure it out on it's own and this step is not necessary. +======= + +#### Run +``` +/usr/local/sbin/bnetd +``` +>>>>>>> Update README.md ## License